/usr/include/osgEarthAnnotation/FeatureEditing is in libosgearth-dev 2.7.0+dfsg-2+b3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTHANNO_FEATURE_EDITING_H
#define OSGEARTHANNO_FEATURE_EDITING_H 1
#include <osgEarthAnnotation/AnnotationEditing>
#include <osgEarth/MapNode>
#include <osgGA/GUIEventHandler>
#include <osgViewer/View>
#include <osgEarthAnnotation/FeatureNode>
namespace osgEarth { namespace Annotation
{
/**
* AddPointHandler is a GUIEventHandler that allows you to append points to a Feature's Geometry
*/
struct OSGEARTHANNO_EXPORT AddPointHandler : public osgGA::GUIEventHandler
{
public:
/**
* Constructs a new AddPointHandler
* @param featureNode
* The FeatureNode
*/
AddPointHandler(FeatureNode* featureNode);
bool handle( const osgGA::GUIEventAdapter& ea, osgGA::GUIActionAdapter& aa );
/**
* Sets the mouse button used for adding new points
*/
void setMouseButton( osgGA::GUIEventAdapter::MouseButtonMask mouseButton);
/**
* Gets the mouse button used for adding new points
*/
osgGA::GUIEventAdapter::MouseButtonMask getMouseButton() const;
void setIntersectionMask( osg::Node::NodeMask intersectionMask ) { _intersectionMask = intersectionMask; }
osg::Node::NodeMask getIntersectionMask() const { return _intersectionMask;}
private:
bool addPoint( float x, float y, osgViewer::View* view );
osgGA::GUIEventAdapter::MouseButtonMask _mouseButton;
bool _mouseDown;
bool _firstMove;
osg::ref_ptr< FeatureNode > _featureNode;
osg::Node::NodeMask _intersectionMask;
};
/**
* Node you can add to your scene graph to edit the verts of a Feature's Geometry
*/
class OSGEARTHANNO_EXPORT FeatureEditor : public AnnotationEditor
{
public:
/**
* Constructs a new FeatureEditor
* @param featureNode
* The FeatureNode to edit
*/
FeatureEditor( FeatureNode* featureNode );
/**
*Gets the color of the draggers when they are selected
*/
const osg::Vec4f& getPickColor() const;
/**
*Sets the color of the draggers when they are selected
*/
void setPickColor( const osg::Vec4f& pickColor );
/**
*Gets the color of the draggers
*/
const osg::Vec4f& getColor() const;
/**
*Sets the color of the draggers
*/
void setColor( const osg::Vec4f& color );
/**
*Gets the dragger size
*/
float getSize() const;
/**
*Sets the dragger size
*/
void setSize( float size );
protected:
void init();
osg::Vec4f _pickColor;
osg::Vec4f _color;
float _size;
osg::ref_ptr< FeatureNode > _featureNode;
};
} } // namespace osgEarth::Annotation
#endif // OSGEARTHANNO_FEATURE_EDITING_H
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