/usr/include/osgEarth/TerrainTileNode is in libosgearth-dev 2.7.0+dfsg-2+b3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 | /* -*-c++-*- */
/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_TERRAIN_TILE_NODE_H
#define OSGEARTH_TERRAIN_TILE_NODE_H 1
#include <osgEarth/Common>
#include <osgEarth/TileKey>
#include <osg/MatrixTransform>
#include <osg/Texture>
namespace osgEarth
{
/**
* Base class for a terrain engine's representation of a tile.
* This is largely for internal use and subject to change, so
* be careful relying on the structure of this object.
*/
class /*header-only*/ TerrainTileNode // : public osg::MatrixTransform
{
public:
virtual const TileKey& getKey() const =0;
virtual osg::Texture* getElevationTexture() const =0;
virtual osg::RefMatrixf* getElevationTextureMatrix() const =0;
virtual osg::Texture* getNormalTexture() const =0;
virtual osg::RefMatrixf* getNormalTextureMatrix() const =0;
virtual osg::Group* getPayloadGroup() const =0;
virtual osg::Group* getOrCreatePayloadGroup() =0;
protected:
virtual ~TerrainTileNode() { }
};
/**
* Interface for notification of the creation of TerrainTileNodes by
* the terrain engine.
*/
class /*header-only*/ TerrainTileNodeBroker
{
public:
/**
* Terrain engine calls this when it finishes creating a single tile node
* for a given tile key. (Typically that will happen in a pager thread.)
*/
virtual void notifyOfTerrainTileNodeCreation(const TileKey& key, osg::Node* node) =0;
public:
virtual ~TerrainTileNodeBroker() { }
};
/**
* Callback you can install on a TerrainEngineNode to get a first look at
* a TerrainTileNode when it's created.
*/
class /*header-only*/ TerrainTileNodeCallback : public osg::Referenced
{
public:
// Careful: runs in a terrain engine background thread.
virtual void operator()(const TileKey& key, osg::Node* tileNode) =0;
protected:
virtual ~TerrainTileNodeCallback() { }
};
};
#endif // OSGEARTH_TILE_NODE_H
|