/usr/include/osgEarth/MapFrame is in libosgearth-dev 2.7.0+dfsg-2+b3.
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/* osgEarth - Dynamic map generation toolkit for OpenSceneGraph
* Copyright 2015 Pelican Mapping
* http://osgearth.org
*
* osgEarth is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
#ifndef OSGEARTH_MAP_FRAME_H
#define OSGEARTH_MAP_FRAME_H 1
#include <osgEarth/Common>
#include <osgEarth/Containers>
#include <osgEarth/MapInfo>
#include <osgEarth/Map>
namespace osgEarth
{
/**
* A "snapshot in time" of a Map model revision. Use this class to get a safe "copy" of
* the map model lists that you can use without worrying about the model changing underneath
* you from another thread.
*/
class OSGEARTH_EXPORT MapFrame
{
public:
/**
* Constructs a new empty map frame that's not connected to any map.
*/
MapFrame();
MapFrame(const MapFrame& rhs);
MapFrame(Map::ModelParts parts);
MapFrame(const Map* map);
MapFrame(const Map* map, Map::ModelParts parts);
bool isValid() const;
/**
* Constructs a new map frame and connects it to a map.
*/
//MapFrame(
// const Map* map,
// Map::ModelParts parts =Map::TERRAIN_LAYERS,
// const std::string& name ="" );
/**
* A copy constructor with a new name (no sync happens)
*/
// MapFrame(
// const MapFrame& frame,
// const std::string& name ="" );
/** dtor */
virtual ~MapFrame() { }
/**
* Sets the map to which this frame is connected.
*/
void setMap(const Map* map);
/**
* Synchronizes this frame to the last-synced map. Returns true if changes occurred.
*/
bool sync();
/**
* True is a sync() would acquire new data.
*/
bool needsSync() const;
/** The source map's UID */
UID getUID() const;
/** Accesses the profile/rendering info about the source map. */
const MapInfo& getMapInfo() const { return _mapInfo; }
/** Convenience method to access the map's profile */
const Profile* getProfile() const { return _mapInfo.getProfile(); }
/** The image layer stack snapshot */
const ImageLayerVector& imageLayers() const { return _imageLayers; }
ImageLayer* getImageLayerAt( int index ) const { return _imageLayers[index].get(); }
ImageLayer* getImageLayerByUID( UID uid ) const;
ImageLayer* getImageLayerByName( const std::string& name ) const;
/** The elevation layer stack snapshot */
const ElevationLayerVector& elevationLayers() const { return _elevationLayers; }
ElevationLayer* getElevationLayerAt( int index ) const { return _elevationLayers[index].get(); }
ElevationLayer* getElevationLayerByUID( UID uid ) const;
ElevationLayer* getElevationLayerByName( const std::string& name ) const;
/** The model layer set snapshot */
const ModelLayerVector& modelLayers() const { return _modelLayers; }
ModelLayer* getModelLayerAt(int index) const { return _modelLayers[index].get(); }
/** The mask layer set snapshot */
const MaskLayerVector& terrainMaskLayers() const { return _maskLayers; }
/** Gets the index of the layer in the layer stack snapshot. */
int indexOf( ImageLayer* layer ) const;
int indexOf( ElevationLayer* layer ) const;
int indexOf( ModelLayer* layer ) const;
/** Gets the map data model revision with which this frame is currently sync'd */
Revision getRevision() const { return _mapDataModelRevision; }
/** Checks whether all the data for the specified key is cached. */
bool isCached( const TileKey& key ) const;
/** Access to the map's options */
const MapOptions& getMapOptions() const;
/** The highest set minLevel() amongst all image and elevation layers */
unsigned getHighestMinLevel() const { return _highestMinLevel; }
/**
* Equivalent to the Map::populateHeightField() method, but operates on the
* elevation stack snapshot in this MapFrame.
*/
bool populateHeightField(
osg::ref_ptr<osg::HeightField>& hf,
const TileKey& key,
bool expressHeightsAsHAE,
ProgressCallback* progress) const;
private:
bool _initialized;
osg::observer_ptr<const Map> _map;
std::string _name;
MapInfo _mapInfo;
Map::ModelParts _parts;
Revision _mapDataModelRevision;
ImageLayerVector _imageLayers;
ElevationLayerVector _elevationLayers;
ModelLayerVector _modelLayers;
MaskLayerVector _maskLayers;
unsigned _highestMinLevel;
friend class Map;
void refreshComputedValues();
};
}
#endif // OSGEARTH_MAP_FRAME_H
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