/usr/include/SurgSim/Graphics/View.h is in libopensurgsim-dev 0.7.0-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 | // This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_VIEW_H
#define SURGSIM_GRAPHICS_VIEW_H
#include "SurgSim/Framework/Component.h"
#include "SurgSim/Math/Vector.h"
#include <memory>
#include <array>
namespace SurgSim
{
namespace Graphics
{
class Camera;
/// Base graphics view class, which defines the basic interface for all graphics views.
///
/// A Graphics::View provides a visualization of the scene to the user.
///
/// A Graphics::Camera controls the viewpoint of this View.
class View : public SurgSim::Framework::Component
{
public:
/// Constructor
/// \param name Name of the view
explicit View(const std::string& name);
enum StereoMode
{
STEREO_MODE_NONE = -1,
STEREO_MODE_QUAD_BUFFER,
STEREO_MODE_ANAGLYPHIC,
STEREO_MODE_HORIZONTAL_SPLIT,
STEREO_MODE_VERTICAL_SPLIT,
STEREO_MODE_LEFT_EYE,
STEREO_MODE_RIGHT_EYE,
STEREO_MODE_HORIZONTAL_INTERLACE,
STEREO_MODE_VERTICAL_INTERLACE,
STEREO_MODE_CHECKERBOARD,
STEREO_MODE_COUNT
};
enum DisplayType
{
DISPLAY_TYPE_MONITOR,
DISPLAY_TYPE_HMD,
DISPLAY_TYPE_COUNT
};
/// Set the position of this view
/// \param position Position on the screen (in pixels)
/// \return True if it succeeded, false if it failed
virtual void setPosition(const std::array<int, 2>& position) = 0;
/// Get the position of this view
/// \return Position on the screen (in pixels)
virtual std::array<int, 2> getPosition() const = 0;
/// Set the dimensions of this view
/// \param dimensions Dimensions on the screen (in pixels)
virtual void setDimensions(const std::array<int, 2>& dimensions) = 0;
/// Get the dimensions of this view
/// \return Dimensions on the screen (in pixels)
virtual std::array<int, 2> getDimensions() const = 0;
/// Set the dimensions of this view in doubles
/// \param dimensions Dimensions on the screen (in pixels)
virtual void setDimensionsDouble(const std::array<double, 2>& dimensions) = 0;
/// Get the dimensions of this view in doubles
/// \return Dimensions on the screen (in pixels)
virtual std::array<double, 2> getDimensionsDouble() const = 0;
/// Sets whether the view window has a border
/// \param enabled True to enable the border around the window; false for no border
virtual void setWindowBorderEnabled(bool enabled) = 0;
/// Returns whether the view window has a border
/// \return True to enable the border around the window; false for no border
virtual bool isWindowBorderEnabled() const = 0;
/// Sets the camera which provides the viewpoint in the scene
/// \param camera Camera whose image will be shown in this view
/// \return True if it succeeded, false if it failed
virtual void setCamera(std::shared_ptr<SurgSim::Framework::Component> camera);
/// Gets the camera which provides the viewpoint in the scene
/// \return camera Camera whose image will be shown in this view
std::shared_ptr<Camera> getCamera() const;
/// Updates the view
/// \param dt The time in seconds of the preceding timestep.
virtual void update(double dt) = 0;
/// \return true if the display is set to render a stereo view, or is currently rendering in stereo.
virtual bool isStereo() const;
/// Set the mode that this view should use for stereo display, see StereMode for all the modes.
/// \throws SurgSim::Framework::AssertionFailure if used after initialize has been called.
/// \param val The actual mode.
virtual void setStereoMode(int val);
/// \return What kind of stereo rendering is being used for this view.
int getStereoMode() const;
/// Set the kind of display.
/// \throws SurgSim::Framework::AssertionFailure if used after initialize has been called
/// \param type The type of display
void setDisplayType(int type);
/// \return The type of display that the view is on
int getDisplayType() const;
/// Request the display to use the whole screen.
/// \throws SurgSim::Framework::AssertionFailure if used after initialize has been called.
/// \param val If true the display will use up the whole screen, ignoring the dimension and location settings
void setFullScreen(bool val);
/// \return true if the display is set to use the whole screen, or is currently using the whole screen.
bool isFullScreen() const;
/// Request a certain screen to be used for this view.
/// \throws SurgSim::Framework::AssertionFailure if used after initialize has been called.
/// \param val The number of the screen (base 0) that should be used for this view.
void setTargetScreen(int val);
/// \return The number of the screen that this view is on.
int getTargetScreen() const;
/// Set the distance between the users eyes, this is necessary to calculate the correct projection matrices
/// for stereo rendering.
/// \throws SurgSim::Framework::AssertionFailure if used after initialize has been called.
/// \note this is only used when rendering stereo.
/// \param val The distance between the eyes in m.
void setEyeSeparation(double val);
/// \return The current distance between the eye points in m.
double getEyeSeparation() const;
/// Set the distance of the user from the screen, this is necessary to calculate the correct projection matrices
/// for stereo rendering.
/// \throws SurgSim::Framework::AssertionFailure if used after initialize has been called.
/// \note this is only used when rendering stereo.
/// \param val The distance from the user to the screen in m.
void setScreenDistance(double val);
/// \return The current distance from user to screen in m.
double getScreenDistance() const;
/// Set the width of the screen, this is necessary to calculate the correct projection matrices
/// for stereo rendering.
/// \throws SurgSim::Framework::AssertionFailure if used after initialize has been called.
/// \note this is only used when rendering stereo.
/// \param val The width of the screen used, in m.
void setScreenWidth(double val);
/// \return The currently used width of the screen in m.
double getScreenWidth() const;
/// Set the height of the screen, this is necessary to calculate the correct projection matrices
/// for stereo rendering.
/// \throws SurgSim::Framework::AssertionFailure if used after initialize has been called.
/// \note this is only used when rendering stereo.
/// \param val The height of the screen used, in m.
void setScreenHeight(double val);
/// \return The currently used height of the screen in m.
double getScreenHeight() const;
private:
bool doInitialize() override;
virtual int doSetTargetScreen(int val) = 0;
/// Camera whose image will be shown in this view
std::shared_ptr<Camera> m_camera;
int m_stereoMode; ///< The stereo mode, that is being used.
int m_displayType; ///< The requested display type.
int m_targetScreen; ///< Index of the screen to be used
bool m_isFullscreen; ///< Whether to go fullscreen
double m_eyeSeparation; ///< Distance between eypoints in m.
double m_screenDistance; ///< Distance from user to screen in m.
double m_screenWidth; ///< Width of screen in m.
double m_screenHeight; ///< Height of screen in m.
};
}; // namespace Graphics
}; // namespace SurgSim
#endif // SURGSIM_GRAPHICS_VIEW_H
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