/usr/include/SurgSim/Graphics/OsgUniform.h is in libopensurgsim-dev 0.7.0-5.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 | // This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_OSGUNIFORM_H
#define SURGSIM_GRAPHICS_OSGUNIFORM_H
#include "SurgSim/Graphics/OsgUniformBase.h"
#include "SurgSim/Graphics/Uniform.h"
namespace YAML
{
class Node;
}
namespace SurgSim
{
namespace Graphics
{
/// OSG implementation of graphics uniform with a value of type T.
/// \tparam Value the value type of the uniform
template <class T>
class OsgUniform : public Uniform<T>, public OsgUniformBase
{
public:
/// Constructor
/// \param name Name used in shader code to access this uniform
explicit OsgUniform(const std::string& name);
/// Sets the value of the uniform
/// \param value the value for this uniform
virtual void set(const T& value);
/// Sets the value of the uniform from a YAML Node doing the correct conversion
/// \param node the node that contains the value for this uniform
virtual void set(const YAML::Node& node);
/// \return the value of the uniform
virtual const T& get() const;
private:
/// Value of the uniform
T m_value;
};
/// Specialization of OsgUniform for vectors of values.
/// \tparam Value type stored in the vector
template <class T>
class OsgUniform<std::vector<T>> : public Uniform<std::vector<T>>, public OsgUniformBase
{
public:
/// Constructor
/// \param name Name used in shader code to access this uniform
/// \param numElements Number of elements
OsgUniform(const std::string& name, size_t numElements);
/// \return the number of elements in the uniform
virtual size_t getNumElements() const;
/// Sets the value of one of the uniform's elements
/// \param index Index of the element
/// \param value Value to set
virtual void setElement(size_t index, const T& value);
/// Sets the value of all of the uniform's elements
/// \param value Array of values
virtual void set(const std::vector<T>& value);
/// Sets the value of the uniform from a YAML Node doing the correct conversion
/// \param node that contains the values for this uniform (needs to be sequence type)
/// \throws if the node is not of sequence type
virtual void set(const YAML::Node& node);
/// Gets the value of one of the uniform's elements
/// \param index Index of the element
/// \return Value of the element
virtual typename std::vector<T>::const_reference getElement(size_t index) const;
/// Gets the value of all of the uniform's elements
/// \return Vector of values
virtual const std::vector<T>& get() const;
private:
/// Vector containing the values of the uniform's elements
std::vector<T> m_value;
};
}; // namespace Graphics
}; // namespace SurgSim
#include "SurgSim/Graphics/OsgUniform-inl.h"
/// \note HS-2013-jul-30 If OsgUniform.h is included by itself without OsgTextureUniform.h we have a
/// state where the specializations that are implemented in OsgTextureUniform.h will not be found
/// by the compiler, the code will compile but not work correctly, if you remove this include
/// make sure that OsgUniform.h AND OsgTextureUniform.h are included at the same time.
#include "SurgSim/Graphics/OsgTextureUniform.h"
#include "SurgSim/Graphics/OsgTextureUniform-inl.h"
#endif // SURGSIM_GRAPHICS_OSGUNIFORM_H
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