/usr/include/SurgSim/Graphics/OsgTextureUniform.h is in libopensurgsim-dev 0.7.0-5.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 | // This file is a part of the OpenSurgSim project.
// Copyright 2013, SimQuest Solutions Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SURGSIM_GRAPHICS_OSGTEXTUREUNIFORM_H
#define SURGSIM_GRAPHICS_OSGTEXTUREUNIFORM_H
/// \note HS-2013-jul-07 This file is included by OsgUniform.h, it is not meant to be used on its own
namespace SurgSim
{
namespace Graphics
{
/// OSG implementation of graphics uniform with a texture value
/// \tparam T Texture type
template <class T>
class OsgTextureUniform : public Uniform<std::shared_ptr<T>>, public OsgUniformBase
{
public:
/// Constructor
/// \param name Name used in shader code to access this uniform
explicit OsgTextureUniform(const std::string& name);
/// This is the texture unit from where the search for a free texture unit will start
/// \param unit lowest texture unit to use, default is 0
void setMinimumTextureUnit(size_t unit);
/// \return the value of the lowest texture unit to use for this uniform
size_t getMinimumTextureUnit() const;
/// Sets the value of the uniform
/// \note using this directly might make the state of the uniform incosistent with
/// the texture that was used to create this uniform
virtual void set(const std::shared_ptr<T>& value);
virtual void set(const YAML::Node& node);
/// Returns the value of the uniform
virtual const std::shared_ptr<T>& get() const;
/// Adds this uniform to the OSG state set
/// \param stateSet OSG state set
virtual void addToStateSet(osg::StateSet* stateSet);
/// Removes this uniform from the OSG state set
/// \param stateSet OSG state set
virtual void removeFromStateSet(osg::StateSet* stateSet);
private:
/// Texture
std::shared_ptr<T> m_texture;
osg::ref_ptr<osg::StateSet> m_stateset;
/// Texture unit
ptrdiff_t m_unit;
/// The smallest unit to be used
size_t m_minimumTextureUnit;
};
/// Specialization of OsgUniform for OsgTexture1d
template <>
class OsgUniform<std::shared_ptr<OsgTexture1d>> : public OsgTextureUniform<OsgTexture1d>
{
public:
/// Constructor
/// \param name Name used in shader code to access this uniform
explicit OsgUniform(const std::string& name) : OsgTextureUniform<OsgTexture1d>(name)
{
}
};
/// Specialization of OsgUniform for OsgTexture2d
template <>
class OsgUniform<std::shared_ptr<OsgTexture2d>> : public OsgTextureUniform<OsgTexture2d>
{
public:
/// Constructor
/// \param name Name used in shader code to access this uniform
explicit OsgUniform(const std::string& name) : OsgTextureUniform<OsgTexture2d>(name)
{
}
};
/// Specialization of OsgUniform for OsgTexture3d
template <>
class OsgUniform<std::shared_ptr<OsgTexture3d>> : public OsgTextureUniform<OsgTexture3d>
{
public:
/// Constructor
/// \param name Name used in shader code to access this uniform
explicit OsgUniform(const std::string& name) : OsgTextureUniform<OsgTexture3d>(name)
{
}
};
/// Specialization of OsgUniform for OsgTextureCubeMap
template <>
class OsgUniform<std::shared_ptr<OsgTextureCubeMap>> : public OsgTextureUniform<OsgTextureCubeMap>
{
public:
/// Constructor
/// \param name Name used in shader code to access this uniform
explicit OsgUniform(const std::string& name) : OsgTextureUniform<OsgTextureCubeMap>(name)
{
}
};
/// Specialization of OsgUniform for OsgTextureRectangle
template <>
class OsgUniform<std::shared_ptr<OsgTextureRectangle>> : public OsgTextureUniform<OsgTextureRectangle>
{
public:
/// Constructor
/// \param name Name used in shader code to access this uniform
explicit OsgUniform(const std::string& name) : OsgTextureUniform<OsgTextureRectangle>(name)
{
}
};
}; // namespace Graphics
}; // namespace SurgSim
#endif // SURGSIM_GRAPHICS_OSGTEXTUREUNIFORM_H
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