This file is indexed.

/usr/include/osgAnimation/RigGeometry is in libopenscenegraph-dev 3.2.3+dfsg1-2+b4.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
/*  -*-c++-*-
 *  Copyright (C) 2008 Cedric Pinson <cedric.pinson@plopbyte.net>
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGANIMATION_RIGGEOMETRY_H
#define OSGANIMATION_RIGGEOMETRY_H

#include <osgAnimation/Export>
#include <osgAnimation/Skeleton>
#include <osgAnimation/RigTransform>
#include <osgAnimation/VertexInfluence>
#include <osg/Geometry>

namespace osgAnimation
{

    class OSGANIMATION_EXPORT RigGeometry : public osg::Geometry
    {
    public:

        RigGeometry();
//        RigGeometry(const osg::Geometry& b);
        RigGeometry(const RigGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);

        META_Object(osgAnimation, RigGeometry);

        void setInfluenceMap(VertexInfluenceMap* vertexInfluenceMap) { _vertexInfluenceMap = vertexInfluenceMap; }
        const VertexInfluenceMap* getInfluenceMap() const { return _vertexInfluenceMap.get();}
        VertexInfluenceMap* getInfluenceMap() { return _vertexInfluenceMap.get();}

        const Skeleton* getSkeleton() const;
        Skeleton* getSkeleton();
        // will be used by the update callback to init correctly the rig mesh
        void setSkeleton(Skeleton*);

        void setNeedToComputeMatrix(bool state) { _needToComputeMatrix = state;}
        bool getNeedToComputeMatrix() const { return _needToComputeMatrix;}


        // this build the internal database about vertex influence and bones
        void buildVertexInfluenceSet();
        const VertexInfluenceSet& getVertexInfluenceSet() const;

        void computeMatrixFromRootSkeleton();


        // set implementation of rig method
        void setRigTransformImplementation(RigTransform*);
        RigTransform* getRigTransformImplementation();

        virtual void drawImplementation(osg::RenderInfo& renderInfo) const;
        void update();

        const osg::Matrix& getMatrixFromSkeletonToGeometry() const;
        const osg::Matrix& getInvMatrixFromSkeletonToGeometry() const;

        osg::Geometry* getSourceGeometry();
        const osg::Geometry* getSourceGeometry() const;
        void setSourceGeometry(osg::Geometry* geometry);

        void copyFrom(osg::Geometry& from);

    protected:

        osg::ref_ptr<osg::Geometry> _geometry;
        osg::ref_ptr<RigTransform> _rigTransformImplementation;

        VertexInfluenceSet _vertexInfluenceSet;
        osg::ref_ptr<VertexInfluenceMap> _vertexInfluenceMap;

        osg::Matrix _matrixFromSkeletonToGeometry;
        osg::Matrix _invMatrixFromSkeletonToGeometry;
        osg::observer_ptr<Skeleton> _root;
        bool _needToComputeMatrix;

        struct FindNearestParentSkeleton : public osg::NodeVisitor
        {
            osg::ref_ptr<Skeleton> _root;
            FindNearestParentSkeleton() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_PARENTS) {}
            void apply(osg::Transform& node)
            {
                if (_root.valid())
                    return;
                _root = dynamic_cast<osgAnimation::Skeleton*>(&node);
                traverse(node);
            }
        };


        struct UpdateVertex : public osg::Drawable::UpdateCallback
        {
            virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
            {
                RigGeometry* geom = dynamic_cast<RigGeometry*>(drw);
                if (!geom)
                    return;
                if (!geom->getSkeleton() && !geom->getParents().empty())
                {
                    FindNearestParentSkeleton finder;
                    if (geom->getParents().size() > 1)
                        osg::notify(osg::WARN) << "A RigGeometry should not have multi parent ( " << geom->getName() << " )" << std::endl;
                    geom->getParents()[0]->accept(finder);

                    if (!finder._root.valid())
                    {
                        osg::notify(osg::WARN) << "A RigGeometry did not find a parent skeleton for RigGeomtry ( " << geom->getName() << " )" << std::endl;
                        return;
                    }
                    geom->buildVertexInfluenceSet();
                    geom->setSkeleton(finder._root.get());
                }

                if (!geom->getSkeleton())
                    return;

                if (geom->getNeedToComputeMatrix())
                    geom->computeMatrixFromRootSkeleton();

                geom->update();
            }
        };
   };

}

#endif