/usr/include/osgWidget/UIObjectParent is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2008 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
// Code by: Jeremy Moles (cubicool) 2007-2008
#ifndef OSGWIDGET_UI_OBJECT_PARENT
#define OSGWIDGET_UI_OBJECT_PARENT
#include <osg/Object>
#include <osg/observer_ptr>
namespace osgWidget {
template <typename T>
class UIObjectParent
{
public:
typedef T object_type;
typedef osg::observer_ptr<object_type> ptr_type;
typedef std::vector<ptr_type> Vector;
typedef typename Vector::iterator Iterator;
typedef typename Vector::const_iterator ConstIterator;
Iterator begin() {
return _objects.begin();
}
ConstIterator begin() const {
return _objects.begin();
}
Iterator end() {
return _objects.end();
}
ConstIterator end() const {
return _objects.end();
}
typename Vector::size_type size() const {
return _objects.size();
}
object_type* getByName(const std::string& name) {
return _getByName(name);
}
const object_type* getByName(const std::string& name) const {
return _getByName(name);
}
object_type* getByIndex(unsigned int index) {
return _getByIndex(index);
}
const object_type* getByIndex(unsigned int index) const {
return _getByIndex(index);
}
unsigned int getNumObjects() const {
return _objects.size();
}
Vector& getObjects() {
return _objects;
}
const Vector& getObjects() const {
return _objects;
}
protected:
bool _remove(object_type* obj) {
Iterator i = std::find(begin(), end(), obj);
if(i == end()) return false;
_objects.erase(i);
return true;
}
bool _removeByName(const std::string& name) {
for(Iterator i = begin(); i != end(); i++) if(i->get()->getName() == name) {
_objects.erase(i);
return true;
}
return false;
}
Vector _objects;
private:
// I had to add this to avoid ambiguity errors with MSVC. Garbage.
object_type* _getByName(const std::string& name) const {
for(ConstIterator i = begin(); i != end(); i++) {
if(i->valid() && i->get()->getName() == name) return i->get();
}
return 0;
}
object_type* _getByIndex(unsigned int index) const {
for(ConstIterator i = begin(); i != end(); i++) {
if(i->valid() && i->get()->getIndex() == index) return i->get();
}
return 0;
}
};
}
#endif
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