/usr/include/osgVolume/VolumeTile is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVOLUME_tile
#define OSGVOLUME_tile 1
#include <osg/Group>
#include <osg/Image>
#include <osgDB/ReaderWriter>
#include <osgVolume/Layer>
#include <osgVolume/VolumeTechnique>
namespace osgVolume {
class Volume;
class OSGVOLUME_EXPORT TileID
{
public:
TileID();
TileID(int in_level, int in_x, int in_y, int in_z);
bool operator == (const TileID& rhs) const
{
return (level==rhs.level) && (x==rhs.x) && (y==rhs.y) && (z==rhs.z);
}
bool operator != (const TileID& rhs) const
{
return (level!=rhs.level) || (x!=rhs.x) || (y!=rhs.y) || (z!=rhs.z);
}
bool operator < (const TileID& rhs) const
{
if (level<rhs.level) return true;
if (level>rhs.level) return false;
if (x<rhs.x) return true;
if (x>rhs.x) return false;
if (y<rhs.y) return true;
if (y>rhs.y) return false;
return z<rhs.z;
}
bool valid() const { return level>=0; }
int level;
int x;
int y;
int z;
};
/** VolumeTile provides a framework for loosely coupling 3d image data with rendering algorithms.
* This allows TerrainTechnique's to be plugged in at runtime.*/
class OSGVOLUME_EXPORT VolumeTile : public osg::Group
{
public:
VolumeTile();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
VolumeTile(const VolumeTile&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);
META_Node(osgVolume, VolumeTile);
virtual void traverse(osg::NodeVisitor& nv);
/** Call init on any attached TerrainTechnique.*/
void init();
/** Set the Volume that this Volume tile is a member of.*/
void setVolume(Volume* ts);
/** Get the Volume that this Volume tile is a member of.*/
Volume* getVolume() { return _volume; }
/** Get the const Volume that this Volume tile is a member of.*/
const Volume* getVolume() const { return _volume; }
/** Set the TileID (layer, x,y,z) of the VolumeTile.
* The TileID is used so it can be located by its neighbours
* via the enclosing Volume node that manages a map of TileID to VolumeTiles.*/
void setTileID(const TileID& tileID);
/** Get the TileID (layer, x,y,z) of the VolumeTile.*/
const TileID& getTileID() const { return _tileID; }
void setLocator(Locator* locator) { _locator = locator; }
Locator* getLocator() { return _locator.get(); }
const Locator* getLocator() const { return _locator.get(); }
void setLayer(Layer* layer);
Layer* getLayer() { return _layer.get(); }
const Layer* getLayer() const { return _layer.get(); }
/** Set the VolumeTechnique that will be used to render this tile. */
void setVolumeTechnique(VolumeTechnique* VolumeTechnique);
/** Get the VolumeTechnique that will be used to render this tile. */
VolumeTechnique* getVolumeTechnique() { return _volumeTechnique.get(); }
/** Get the const VolumeTechnique that will be used to render this tile. */
const VolumeTechnique* getVolumeTechnique() const { return _volumeTechnique.get(); }
/** Set the dirty flag on/off.*/
void setDirty(bool dirty);
/** return true if the tile is dirty and needs to be updated,*/
bool getDirty() const { return _dirty; }
virtual osg::BoundingSphere computeBound() const;
protected:
virtual ~VolumeTile();
friend class Volume;
Volume* _volume;
bool _dirty;
bool _hasBeenTraversal;
TileID _tileID;
osg::ref_ptr<VolumeTechnique> _volumeTechnique;
osg::ref_ptr<Locator> _locator;
osg::ref_ptr<Layer> _layer;
};
}
#endif
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