This file is indexed.

/usr/include/osgVolume/VolumeTile is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2009 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGVOLUME_tile
#define OSGVOLUME_tile 1

#include <osg/Group>
#include <osg/Image>

#include <osgDB/ReaderWriter>

#include <osgVolume/Layer>
#include <osgVolume/VolumeTechnique>

namespace osgVolume {

class Volume;

class OSGVOLUME_EXPORT TileID
{
    public:

        TileID();

        TileID(int in_level, int in_x, int in_y, int in_z);

        bool operator == (const TileID& rhs) const
        {
            return (level==rhs.level) && (x==rhs.x) && (y==rhs.y) && (z==rhs.z);
        }

        bool operator != (const TileID& rhs) const
        {
            return (level!=rhs.level) || (x!=rhs.x) || (y!=rhs.y) || (z!=rhs.z);
        }

        bool operator < (const TileID& rhs) const
        {
            if (level<rhs.level) return true;
            if (level>rhs.level) return false;
            if (x<rhs.x) return true;
            if (x>rhs.x) return false;
            if (y<rhs.y) return true;
            if (y>rhs.y) return false;
            return z<rhs.z;
        }

        bool valid() const { return level>=0; }

        int level;
        int x;
        int y;
        int z;
};


/** VolumeTile provides a framework for loosely coupling 3d image data with rendering algorithms.
  * This allows TerrainTechnique's to be plugged in at runtime.*/
class OSGVOLUME_EXPORT VolumeTile : public osg::Group
{
    public:

        VolumeTile();

        /** Copy constructor using CopyOp to manage deep vs shallow copy.*/
        VolumeTile(const VolumeTile&,const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY);

        META_Node(osgVolume, VolumeTile);

        virtual void traverse(osg::NodeVisitor& nv);

        /** Call init on any attached TerrainTechnique.*/
        void init();


        /** Set the Volume that this Volume tile is a member of.*/
        void setVolume(Volume* ts);

        /** Get the Volume that this Volume tile is a member of.*/
        Volume* getVolume() { return _volume; }

        /** Get the const Volume that this Volume tile is a member of.*/
        const Volume* getVolume() const { return _volume; }


        /** Set the TileID (layer, x,y,z) of the VolumeTile.
          * The TileID is used so it can be located by its neighbours
          * via the enclosing Volume node that manages a map of TileID to VolumeTiles.*/
        void setTileID(const TileID& tileID);

        /** Get the TileID (layer, x,y,z) of the VolumeTile.*/
        const TileID& getTileID() const { return _tileID; }


        void setLocator(Locator* locator) { _locator = locator; }
        Locator* getLocator() { return _locator.get(); }
        const Locator* getLocator() const { return _locator.get(); }


        void setLayer(Layer* layer);
        Layer* getLayer() { return _layer.get(); }
        const Layer* getLayer() const { return _layer.get(); }



        /** Set the VolumeTechnique that will be used to render this tile. */
        void setVolumeTechnique(VolumeTechnique* VolumeTechnique);

        /** Get the VolumeTechnique that will be used to render this tile. */
        VolumeTechnique* getVolumeTechnique() { return _volumeTechnique.get(); }

        /** Get the const VolumeTechnique that will be used to render this tile. */
        const VolumeTechnique* getVolumeTechnique() const { return _volumeTechnique.get(); }


        /** Set the dirty flag on/off.*/
        void setDirty(bool dirty);

        /** return true if the tile is dirty and needs to be updated,*/
        bool getDirty() const { return _dirty; }


        virtual osg::BoundingSphere computeBound() const;

    protected:

        virtual ~VolumeTile();

        friend class Volume;

        Volume*                             _volume;

        bool                                _dirty;
        bool                                _hasBeenTraversal;

        TileID                              _tileID;

        osg::ref_ptr<VolumeTechnique>       _volumeTechnique;

        osg::ref_ptr<Locator>               _locator;

        osg::ref_ptr<Layer>                 _layer;
};

}

#endif