/usr/include/osgUtil/Statistics is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_STATISTICS
#define OSGUTIL_STATISTICS 1
#include <osgUtil/Export>
#include <osg/PrimitiveSet>
#include <osg/Drawable>
#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osg/LOD>
#include <osg/Switch>
#include <osg/Geometry>
#include <osg/Transform>
#include <map>
#include <set>
#include <ostream>
namespace osgUtil {
/**
* Statistics base class. Used to extract primitive information from
* the renderBin(s). Add a case of getStats(osgUtil::Statistics *stat)
* for any new drawable (or drawable derived class) that you generate
* (eg see Geometry.cpp). There are 20 types of drawable counted - actually only
* 14 cases can occur in reality. these represent sets of GL_POINTS, GL_LINES
* GL_LINESTRIPS, LOOPS, TRIANGLES, TRI-fans, tristrips, quads, quadstrips etc
* The number of triangles rendered is inferred:
* each triangle = 1 triangle (number of vertices/3)
* each quad = 2 triangles (nverts/2)
* each trifan or tristrip = (length-2) triangles and so on.
*/
class OSGUTIL_EXPORT Statistics : public osg::PrimitiveFunctor
{
public:
typedef std::pair<unsigned int,unsigned int> PrimitivePair;
typedef std::map<GLenum,PrimitivePair> PrimitiveValueMap;
typedef std::map<GLenum, unsigned int> PrimitiveCountMap;
Statistics();
enum StatsType
{
STAT_NONE, // default
STAT_FRAMERATE,
STAT_GRAPHS,
STAT_PRIMS,
STAT_PRIMSPERVIEW,
STAT_PRIMSPERBIN,
STAT_DC,
STAT_RESTART // hint to restart the stats
};
void reset();
void setType(StatsType t) { stattype=t; }
virtual void setVertexArray(unsigned int count,const osg::Vec3*) { _vertexCount += count; }
virtual void setVertexArray(unsigned int count,const osg::Vec2*) { _vertexCount += count; }
virtual void setVertexArray(unsigned int count,const osg::Vec4*) { _vertexCount += count; }
virtual void setVertexArray(unsigned int count,const osg::Vec3d*) { _vertexCount += count; }
virtual void setVertexArray(unsigned int count,const osg::Vec2d*) { _vertexCount += count; }
virtual void setVertexArray(unsigned int count,const osg::Vec4d*) { _vertexCount += count; }
virtual void drawArrays(GLenum mode,GLint,GLsizei count);
virtual void drawElements(GLenum mode,GLsizei count,const GLubyte*);
virtual void drawElements(GLenum mode,GLsizei count,const GLushort*);
virtual void drawElements(GLenum mode,GLsizei count,const GLuint*);
virtual void begin(GLenum mode);
inline void vertex()
{
PrimitivePair& prim = _primitiveCount[_currentPrimitiveFunctorMode];
++prim.second;
_number_of_vertexes++;
}
virtual void vertex(float,float,float) { vertex(); }
virtual void vertex(const osg::Vec3&) { vertex(); }
virtual void vertex(const osg::Vec2&) { vertex(); }
virtual void vertex(const osg::Vec4&) { vertex(); }
virtual void vertex(float,float) { vertex(); }
virtual void vertex(float,float,float,float) { vertex(); }
virtual void end();
void addDrawable() { numDrawables++;}
void addFastDrawable() { numFastDrawables++;}
void addMatrix() { nummat++;}
void addLight(int np) { nlights+=np;}
void addImpostor(int np) { nimpostor+= np; }
inline int getBins() { return nbins;}
void setDepth(int d) { depth=d; }
void addBins(int np) { nbins+= np; }
void setBinNo(int n) { _binNo=n;}
void addStateGraphs(int n) { numStateGraphs += n; }
void addOrderedLeaves(int n) { numOrderedLeaves += n; }
void add(const Statistics& stats);
public:
PrimitiveCountMap& getPrimitiveCountMap() { return _primitives_count; }
const PrimitiveCountMap& getPrimitiveCountMap() const { return _primitives_count; }
PrimitiveValueMap& getPrimitiveValueMap() { return _primitiveCount; }
const PrimitiveValueMap& getPrimitiveValueMap() const { return _primitiveCount; }
/// deprecated
PrimitiveCountMap::iterator GetPrimitivesBegin() { return _primitives_count.begin(); }
/// deprecated
PrimitiveCountMap::iterator GetPrimitivesEnd() { return _primitives_count.end(); }
int numDrawables, nummat, nbins, numStateGraphs;
int numFastDrawables;
int nlights;
int depth; // depth into bins - eg 1.1,1.2,1.3 etc
int _binNo;
StatsType stattype;
int nimpostor; // number of impostors rendered
int numOrderedLeaves; // leaves from RenderBin fine grain ordering
unsigned int _vertexCount;
PrimitiveValueMap _primitiveCount;
GLenum _currentPrimitiveFunctorMode;
private:
PrimitiveCountMap _primitives_count;
unsigned int _total_primitives_count;
unsigned int _number_of_vertexes;
inline unsigned int _calculate_primitives_number_by_mode(GLenum, GLsizei);
};
inline unsigned int Statistics::_calculate_primitives_number_by_mode(GLenum mode, GLsizei count)
{
switch (mode)
{
case GL_POINTS:
case GL_LINE_LOOP:
case GL_POLYGON: return count;
case GL_LINES: return count / 2;
case GL_LINE_STRIP: return count - 1;
case GL_TRIANGLES: return count / 3;
case GL_TRIANGLE_STRIP:
case GL_TRIANGLE_FAN: return count - 2;
case GL_QUADS: return count / 4;
case GL_QUAD_STRIP: return count / 2 - 1;
default: return 0;
}
}
/** StatsVisitor for collecting statistics about scene graph.*/
class OSGUTIL_EXPORT StatsVisitor : public osg::NodeVisitor
{
public:
typedef std::set<osg::Node*> NodeSet;
typedef std::set<osg::Drawable*> DrawableSet;
typedef std::set<osg::StateSet*> StateSetSet;
StatsVisitor();
META_NodeVisitor(osgUtil, StatsVisitor)
virtual void reset();
virtual void apply(osg::Node& node);
virtual void apply(osg::Group& node);
virtual void apply(osg::Transform& node);
virtual void apply(osg::LOD& node);
virtual void apply(osg::Switch& node);
virtual void apply(osg::Geode& node);
virtual void apply(osg::Drawable& drawable);
virtual void apply(osg::StateSet& ss);
virtual void totalUpStats();
virtual void print(std::ostream& out);
unsigned int _numInstancedGroup;
unsigned int _numInstancedSwitch;
unsigned int _numInstancedLOD;
unsigned int _numInstancedTransform;
unsigned int _numInstancedGeode;
unsigned int _numInstancedDrawable;
unsigned int _numInstancedGeometry;
unsigned int _numInstancedFastGeometry;
unsigned int _numInstancedStateSet;
NodeSet _groupSet;
NodeSet _transformSet;
NodeSet _lodSet;
NodeSet _switchSet;
NodeSet _geodeSet;
DrawableSet _drawableSet;
DrawableSet _geometrySet;
DrawableSet _fastGeometrySet;
StateSetSet _statesetSet;
osgUtil::Statistics _uniqueStats;
osgUtil::Statistics _instancedStats;
};
}
#endif
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