/usr/include/osgQt/GraphicsWindowQt is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 2009 Wang Rui
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGVIEWER_GRAPHICSWINDOWQT
#define OSGVIEWER_GRAPHICSWINDOWQT
#include <QGLWidget>
#include <osgViewer/GraphicsWindow>
#include <osgQt/Export>
#include <osgQt/Version>
#include <QMutex>
#include <QEvent>
#include <QQueue>
#include <QSet>
#include <QGLWidget>
class QInputEvent;
class QGestureEvent;
namespace osgViewer {
class ViewerBase;
}
namespace osgQt
{
// forward declarations
class GraphicsWindowQt;
/// The function sets the WindowingSystem to Qt.
void OSGQT_EXPORT initQtWindowingSystem();
/** The function sets the viewer that will be used after entering
* the Qt main loop (QCoreApplication::exec()).
*
* The function also initializes internal structures required for proper
* scene rendering.
*
* The method must be called from main thread. */
void OSGQT_EXPORT setViewer( osgViewer::ViewerBase *viewer );
class OSGQT_EXPORT GLWidget : public QGLWidget
{
typedef QGLWidget inherited;
public:
GLWidget( QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = 0, bool forwardKeyEvents = false );
GLWidget( QGLContext* context, QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = 0, bool forwardKeyEvents = false );
GLWidget( const QGLFormat& format, QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = 0, bool forwardKeyEvents = false );
virtual ~GLWidget();
inline void setGraphicsWindow( GraphicsWindowQt* gw ) { _gw = gw; }
inline GraphicsWindowQt* getGraphicsWindow() { return _gw; }
inline const GraphicsWindowQt* getGraphicsWindow() const { return _gw; }
inline bool getForwardKeyEvents() const { return _forwardKeyEvents; }
virtual void setForwardKeyEvents( bool f ) { _forwardKeyEvents = f; }
inline bool getTouchEventsEnabled() const { return _touchEventsEnabled; }
void setTouchEventsEnabled( bool e );
void setKeyboardModifiers( QInputEvent* event );
virtual void keyPressEvent( QKeyEvent* event );
virtual void keyReleaseEvent( QKeyEvent* event );
virtual void mousePressEvent( QMouseEvent* event );
virtual void mouseReleaseEvent( QMouseEvent* event );
virtual void mouseDoubleClickEvent( QMouseEvent* event );
virtual void mouseMoveEvent( QMouseEvent* event );
virtual void wheelEvent( QWheelEvent* event );
virtual bool gestureEvent( QGestureEvent* event );
protected:
int getNumDeferredEvents()
{
QMutexLocker lock(&_deferredEventQueueMutex);
return _deferredEventQueue.count();
}
void enqueueDeferredEvent(QEvent::Type eventType, QEvent::Type removeEventType = QEvent::None)
{
QMutexLocker lock(&_deferredEventQueueMutex);
if (removeEventType != QEvent::None)
{
if (_deferredEventQueue.removeOne(removeEventType))
_eventCompressor.remove(eventType);
}
if (_eventCompressor.find(eventType) == _eventCompressor.end())
{
_deferredEventQueue.enqueue(eventType);
_eventCompressor.insert(eventType);
}
}
void processDeferredEvents();
friend class GraphicsWindowQt;
GraphicsWindowQt* _gw;
QMutex _deferredEventQueueMutex;
QQueue<QEvent::Type> _deferredEventQueue;
QSet<QEvent::Type> _eventCompressor;
bool _touchEventsEnabled;
bool _forwardKeyEvents;
qreal _devicePixelRatio;
virtual void resizeEvent( QResizeEvent* event );
virtual void moveEvent( QMoveEvent* event );
virtual void glDraw();
virtual bool event( QEvent* event );
};
class OSGQT_EXPORT GraphicsWindowQt : public osgViewer::GraphicsWindow
{
public:
GraphicsWindowQt( osg::GraphicsContext::Traits* traits, QWidget* parent = NULL, const QGLWidget* shareWidget = NULL, Qt::WindowFlags f = 0 );
GraphicsWindowQt( GLWidget* widget );
virtual ~GraphicsWindowQt();
inline GLWidget* getGLWidget() { return _widget; }
inline const GLWidget* getGLWidget() const { return _widget; }
/// deprecated
inline GLWidget* getGraphWidget() { return _widget; }
/// deprecated
inline const GLWidget* getGraphWidget() const { return _widget; }
struct WindowData : public osg::Referenced
{
WindowData( GLWidget* widget = NULL, QWidget* parent = NULL ): _widget(widget), _parent(parent) {}
GLWidget* _widget;
QWidget* _parent;
};
bool init( QWidget* parent, const QGLWidget* shareWidget, Qt::WindowFlags f );
static QGLFormat traits2qglFormat( const osg::GraphicsContext::Traits* traits );
static void qglFormat2traits( const QGLFormat& format, osg::GraphicsContext::Traits* traits );
static osg::GraphicsContext::Traits* createTraits( const QGLWidget* widget );
virtual bool setWindowRectangleImplementation( int x, int y, int width, int height );
virtual void getWindowRectangle( int& x, int& y, int& width, int& height );
virtual bool setWindowDecorationImplementation( bool windowDecoration );
virtual bool getWindowDecoration() const;
virtual void grabFocus();
virtual void grabFocusIfPointerInWindow();
virtual void raiseWindow();
virtual void setWindowName( const std::string& name );
virtual std::string getWindowName();
virtual void useCursor( bool cursorOn );
virtual void setCursor( MouseCursor cursor );
inline bool getTouchEventsEnabled() const { return _widget->getTouchEventsEnabled(); }
virtual void setTouchEventsEnabled( bool e ) { _widget->setTouchEventsEnabled(e); }
virtual bool valid() const;
virtual bool realizeImplementation();
virtual bool isRealizedImplementation() const;
virtual void closeImplementation();
virtual bool makeCurrentImplementation();
virtual bool releaseContextImplementation();
virtual void swapBuffersImplementation();
virtual void runOperations();
virtual void requestWarpPointer( float x, float y );
protected:
friend class GLWidget;
GLWidget* _widget;
bool _ownsWidget;
QCursor _currentCursor;
bool _realized;
};
}
#endif
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