This file is indexed.

/usr/include/osgDB/ReadFile is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSGDB_READFILE
#define OSGDB_READFILE 1

#include <string>

#include <osg/Node>
#include <osg/Image>
#include <osg/ArgumentParser>

#include <osgDB/Export>
#include <osgDB/Registry>

namespace osgDB {


/** Read an osg::Object from file.
  * Return valid osg::Object on success,
  * return NULL on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
extern OSGDB_EXPORT osg::Object* readObjectFile(const std::string& filename,const Options* options);

/** Read an osg::Object from file.
  * Return valid osg::Object on success,
  * return NULL on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::Object* readObjectFile(const std::string& filename)
{
    return readObjectFile(filename, Registry::instance()->getOptions());
}

template<typename T>
inline T* readFile(const std::string& filename, const Options* options)
{
    osg::ref_ptr<osg::Object> object = readObjectFile(filename, options);
    osg::ref_ptr<T> t = dynamic_cast<T*>(object.get());
    object = 0;
    return t.release();
}

template<typename T>
inline T* readFile(const std::string& filename)
{
    return readFile<T>(filename, Registry::instance()->getOptions());
}


/** Read an osg::Image from file.
  * Return valid osg::Image on success,
  * return NULL on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
extern OSGDB_EXPORT osg::Image*  readImageFile(const std::string& filename,const Options* options);

/** Read an osg::Image from file.
  * Return valid osg::Image on success,
  * return NULL on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::Image*  readImageFile(const std::string& filename)
{
    return readImageFile(filename,Registry::instance()->getOptions());
}

/** Read an osg::HeightField from file.
  * Return valid osg::HeightField on success,
  * return NULL on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
extern OSGDB_EXPORT osg::HeightField*  readHeightFieldFile(const std::string& filename,const Options* options);

/** Read an osg::HeightField from file.
  * Return valid osg::HeightField on success,
  * return NULL on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::HeightField*  readHeightFieldFile(const std::string& filename)
{
    return readHeightFieldFile(filename,Registry::instance()->getOptions());
}

/** Read an osg::Node from file.
  * Return valid osg::Node on success,
  * return NULL on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
extern OSGDB_EXPORT osg::Node*  readNodeFile(const std::string& filename,const Options* options);

/** Read an osg::Node from file.
  * Return valid osg::Node on success,
  * return NULL on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::Node*  readNodeFile(const std::string& filename)
{
    return readNodeFile(filename,Registry::instance()->getOptions());
}


/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
  * than one subgraph has been loaded.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * Does NOT ignore strings beginning with a dash '-' character. */
extern OSGDB_EXPORT osg::Node* readNodeFiles(std::vector<std::string>& fileList,const Options* options);

/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
  * than one subgraph has been loaded.*/
inline osg::Node* readNodeFiles(std::vector<std::string>& fileList)
{
    return readNodeFiles(fileList,Registry::instance()->getOptions());
}


/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
  * than one subgraph has been loaded.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.*/
extern OSGDB_EXPORT osg::Node* readNodeFiles(osg::ArgumentParser& parser,const Options* options);

/** Read an osg::Node subgraph from files, creating a osg::Group to contain the nodes if more
  * than one subgraph has been loaded.*/
inline osg::Node* readNodeFiles(osg::ArgumentParser& parser)
{
    return readNodeFiles(parser,Registry::instance()->getOptions());
}

/** Read an osg::Shader from file.
  * Return valid osg::Shader on success,
  * return NULL on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
extern OSGDB_EXPORT osg::Shader*  readShaderFile(const std::string& filename,const Options* options);

/** Read an osg::Shader from file.
  * Return valid osg::Shader on success,
  * return NULL on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::Shader*  readShaderFile(const std::string& filename)
{
    return readShaderFile(filename,Registry::instance()->getOptions());
}

/** Read an osg::Shader from file and set to specified shader type.
  * Return valid osg::Shader on success,
  * return NULL on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::Shader* readShaderFile(osg::Shader::Type type, const std::string& filename,const Options* options)
{
    osg::Shader* shader = readShaderFile(filename, options);
    if (shader && type != osg::Shader::UNDEFINED) shader->setType(type);
    return shader;
}

/** Read an osg::Shader from file and set to specified shader type
  * Return valid osg::Shader on success,
  * return NULL on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::Shader* readShaderFile(osg::Shader::Type type, const std::string& filename)
{
    return readShaderFile(type, filename,Registry::instance()->getOptions());
}


/** Read an osg::Shader from file and set to specified shader type, if a shader isn't loaded fallback to specific shader source.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::Shader* readShaderFileWithFallback(osg::Shader::Type type, const std::string& filename, const Options* options, const char* fallback)
{
    osg::Shader* shader = readShaderFile(filename, options);
    if (shader && type != osg::Shader::UNDEFINED) shader->setType(type);
    if (!shader) shader = new osg::Shader(type, fallback);
    return shader;
}

/** Read an osg::Shader from file and set to specified shader type, if a shader isn't loaded fallback to specific shader source.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::Shader* readShaderFileWithFallback(osg::Shader::Type type, const std::string& filename, const char* fallback)
{
    return osgDB::readShaderFileWithFallback(type, filename, Registry::instance()->getOptions(), fallback);
}

/** Read an osg::Script from file.
  * Return valid osg::Script on success,
  * return NULL on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
extern OSGDB_EXPORT osg::Script*  readScriptFile(const std::string& filename,const Options* options);

/** Read an osg::Script from file.
  * Return valid osg::Script on success,
  * return NULL on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::Script*  readScriptFile(const std::string& filename)
{
    return readScriptFile(filename,Registry::instance()->getOptions());
}



/** Read an osg::Object from file.
  * Return an assigned osg::ref_ptr on success,
  * return an osg::ref_ptr with a NULL pointer assigned to it on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Object> readRefObjectFile(const std::string& filename,const Options* options);

/** Read an osg::Object from file.
  * Return an assigned osg::ref_ptr on success,
  * return an osg::ref_ptr with a NULL pointer assigned to it on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::ref_ptr<osg::Object> readRefObjectFile(const std::string& filename)
{
    return readRefObjectFile(filename,Registry::instance()->getOptions());
}

/** Read an osg::Image from file.
  * Return an assigned osg::ref_ptr on success,
  * return an osg::ref_ptr with a NULL pointer assigned to it on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Image> readRefImageFile(const std::string& filename,const Options* options);

/** Read an osg::Image from file.
  * Return an assigned osg::ref_ptr on success,
  * return an osg::ref_ptr with a NULL pointer assigned to it on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::ref_ptr<osg::Image> readRefImageFile(const std::string& filename)
{
    return readRefImageFile(filename,Registry::instance()->getOptions());
}

/** Read an osg::HeightField from file.
  * Return an assigned osg::ref_ptr on success,
  * return an osg::ref_ptr with a NULL pointer assigned to it on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::HeightField> readRefHeightFieldFile(const std::string& filename,const Options* options);

/** Read an osg::HeightField from file.
  * Return an assigned osg::ref_ptr on success,
  * return an osg::ref_ptr with a NULL pointer assigned to it on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::ref_ptr<osg::HeightField> readRefHeightFieldFile(const std::string& filename)
{
    return readRefHeightFieldFile(filename,Registry::instance()->getOptions());
}

/** Read an osg::Node from file.
  * Return an assigned osg::ref_ptr on success,
  * return an osg::ref_ptr with a NULL pointer assigned to it on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Node> readRefNodeFile(const std::string& filename,const Options* options);

/** Read an osg::Node from file.
  * Return an assigned osg::ref_ptr on success,
  * return an osg::ref_ptr with a NULL pointer assigned to it on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::ref_ptr<osg::Node> readRefNodeFile(const std::string& filename)
{
    return readRefNodeFile(filename,Registry::instance()->getOptions());
}

/** Read an osg::Shader from file.
  * Return an assigned osg::ref_ptr on success,
  * return an osg::ref_ptr with a NULL pointer assigned to it on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Shader> readRefShaderFile(const std::string& filename,const Options* options);

/** Read an osg::Shader from file.
  * Return an assigned osg::ref_ptr on success,
  * return an osg::ref_ptr with a NULL pointer assigned to it on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFile(const std::string& filename)
{
    return readRefShaderFile(filename, Registry::instance()->getOptions());
}

/** Read an osg::Shader from file and set to specified shader type.
  * Return valid osg::Shader on success,
  * return NULL on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFile(osg::Shader::Type type, const std::string& filename, const Options* options)
{
    osg::ref_ptr<osg::Shader> shader = readShaderFile(filename, options);
    if (shader.valid() && type != osg::Shader::UNDEFINED) shader->setType(type);
    return shader;
}

/** Read an osg::Shader from file and set to specified shader type
  * Return valid osg::Shader on success,
  * return NULL on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::ref_ptr<osg::Shader> readRefShaderFile(osg::Shader::Type type, const std::string& filename)
{
    return readRefShaderFile(type, filename, Registry::instance()->getOptions());
}


/** Read an osg::Script from file.
  * Return an assigned osg::ref_ptr on success,
  * return an osg::ref_ptr with a NULL pointer assigned to it on failure.
  * Use the Options object to control cache operations and file search paths in osgDB::Registry.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
extern OSGDB_EXPORT osg::ref_ptr<osg::Script> readRefScriptFile(const std::string& filename,const Options* options);

/** Read an osg::Script from file.
  * Return an assigned osg::ref_ptr on success,
  * return an osg::ref_ptr with a NULL pointer assigned to it on failure.
  * The osgDB::Registry is used to load the appropriate ReaderWriter plugin
  * for the filename extension, and this plugin then handles the request
  * to read the specified file.*/
inline osg::ref_ptr<osg::Script> readRefScriptFile(const std::string& filename)
{
    return readRefScriptFile(filename,Registry::instance()->getOptions());
}

}

#endif