/usr/include/osg/Stencil is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_STENCIL
#define OSG_STENCIL 1
#include <osg/StateAttribute>
namespace osg {
#ifndef GL_INCR_WRAP
#define GL_INCR_WRAP 0x8507
#define GL_DECR_WRAP 0x8508
#endif
/** Encapsulate OpenGL glStencilFunc/Op/Mask functions.
*
* All functionality except INCR_WRAP and DECR_WRAP is supported by OpenGL 1.1.
* INCR_WRAP an DECR_WRAP are available since OpenGL 1.4 or when
* GL_EXT_stencil_wrap extension is present.
*
* If INCR_WRAP or DECR_WRAP values are used while they are detected to be not supported,
* the INCR or DECR values are sent to OpenGL instead.
*
* OpenGL 2.0 introduced two side stenciling that is available through
* osg::StencilTwoSided class.
*/
class OSG_EXPORT Stencil : public StateAttribute
{
public :
Stencil();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Stencil(const Stencil& stencil,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(stencil,copyop),
_func(stencil._func),
_funcRef(stencil._funcRef),
_funcMask(stencil._funcMask),
_sfail(stencil._sfail),
_zfail(stencil._zfail),
_zpass(stencil._zpass),
_writeMask(stencil._writeMask) {}
META_StateAttribute(osg, Stencil, STENCIL);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(Stencil,sa)
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_func)
COMPARE_StateAttribute_Parameter(_funcRef)
COMPARE_StateAttribute_Parameter(_funcMask)
COMPARE_StateAttribute_Parameter(_sfail)
COMPARE_StateAttribute_Parameter(_zfail)
COMPARE_StateAttribute_Parameter(_zpass)
COMPARE_StateAttribute_Parameter(_writeMask)
return 0; // passed all the above comparison macros, must be equal.
}
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
{
usage.usesMode(GL_STENCIL_TEST);
return true;
}
enum Function
{
NEVER = GL_NEVER,
LESS = GL_LESS,
EQUAL = GL_EQUAL,
LEQUAL = GL_LEQUAL,
GREATER = GL_GREATER,
NOTEQUAL = GL_NOTEQUAL,
GEQUAL = GL_GEQUAL,
ALWAYS = GL_ALWAYS
};
inline void setFunction(Function func,int ref,unsigned int mask)
{
_func = func;
_funcRef = ref;
_funcMask = mask;
}
inline void setFunction(Function func) { _func = func; }
inline Function getFunction() const { return _func; }
inline void setFunctionRef(int ref) { _funcRef=ref; }
inline int getFunctionRef() const { return _funcRef; }
inline void setFunctionMask(unsigned int mask) { _funcMask=mask; }
inline unsigned int getFunctionMask() const { return _funcMask; }
enum Operation
{
KEEP = GL_KEEP,
ZERO = GL_ZERO,
REPLACE = GL_REPLACE,
INCR = GL_INCR,
DECR = GL_DECR,
INVERT = GL_INVERT,
INCR_WRAP = GL_INCR_WRAP,
DECR_WRAP = GL_DECR_WRAP
};
/** set the operations to apply when the various stencil and depth
* tests fail or pass. First parameter is to control the operation
* when the stencil test fails. The second parameter is to control the
* operation when the stencil test passes, but depth test fails. The
* third parameter controls the operation when both the stencil test
* and depth pass. Ordering of parameter is the same as if using
* glStencilOp(,,).*/
inline void setOperation(Operation sfail, Operation zfail, Operation zpass)
{
_sfail = sfail;
_zfail = zfail;
_zpass = zpass;
}
/** set the operation when the stencil test fails.*/
inline void setStencilFailOperation(Operation sfail) { _sfail = sfail; }
/** get the operation when the stencil test fails.*/
inline Operation getStencilFailOperation() const { return _sfail; }
/** set the operation when the stencil test passes but the depth test fails.*/
inline void setStencilPassAndDepthFailOperation(Operation zfail) { _zfail=zfail; }
/** get the operation when the stencil test passes but the depth test fails.*/
inline Operation getStencilPassAndDepthFailOperation() const { return _zfail; }
/** set the operation when both the stencil test and the depth test pass.*/
inline void setStencilPassAndDepthPassOperation(Operation zpass) { _zpass=zpass; }
/** get the operation when both the stencil test and the depth test pass.*/
inline Operation getStencilPassAndDepthPassOperation() const { return _zpass; }
inline void setWriteMask(unsigned int mask) { _writeMask = mask; }
inline unsigned int getWriteMask() const { return _writeMask; }
virtual void apply(State& state) const;
protected:
virtual ~Stencil();
Function _func;
int _funcRef;
unsigned int _funcMask;
Operation _sfail;
Operation _zfail;
Operation _zpass;
unsigned int _writeMask;
};
}
#endif
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