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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_OBJECT
#define OSG_OBJECT 1
#include <osg/Referenced>
#include <osg/CopyOp>
#include <osg/ref_ptr>
#include <osg/Notify>
#include <string>
#include <vector>
namespace osg {
// forward declare
class State;
class UserDataContainer;
class Node;
class NodeVisitor;
class StateAttribute;
class Uniform;
#define _ADDQUOTES(def) #def
#define ADDQUOTES(def) _ADDQUOTES(def)
/** META_Object macro define the standard clone, isSameKindAs and className methods.
* Use when subclassing from Object to make it more convenient to define
* the standard pure virtual clone, isSameKindAs and className methods
* which are required for all Object subclasses.*/
#define META_Object(library,name) \
virtual osg::Object* cloneType() const { return new name (); } \
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new name (*this,copyop); } \
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const name *>(obj)!=NULL; } \
virtual const char* libraryName() const { return #library; }\
virtual const char* className() const { return #name; }
/** Helper macro that creates a static proxy object to call singleton function on it's construction, ensuring that the singleton gets initialized at startup.*/
#define OSG_INIT_SINGLETON_PROXY(ProxyName, Func) static struct ProxyName{ ProxyName() { Func; } } s_##ProxyName;
/** Base class/standard interface for objects which require IO support,
cloning and reference counting.
Based on GOF Composite, Prototype and Template Method patterns.
*/
class OSG_EXPORT Object : public Referenced
{
public:
/** Construct an object. Note Object is a pure virtual base class
and therefore cannot be constructed on its own, only derived
classes which override the clone and className methods are
concrete classes and can be constructed.*/
inline Object():Referenced(),_dataVariance(UNSPECIFIED), _userDataContainer(0) {}
inline explicit Object(bool threadSafeRefUnref):Referenced(threadSafeRefUnref),_dataVariance(UNSPECIFIED),_userDataContainer(0) {}
/** Copy constructor, optional CopyOp object can be used to control
* shallow vs deep copying of dynamic data.*/
Object(const Object&,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
/** Clone the type of an object, with Object* return type.
Must be defined by derived classes.*/
virtual Object* cloneType() const = 0;
/** Clone an object, with Object* return type.
Must be defined by derived classes.*/
virtual Object* clone(const CopyOp&) const = 0;
virtual bool isSameKindAs(const Object*) const { return true; }
/** return the name of the object's library. Must be defined
by derived classes. The OpenSceneGraph convention is that the
namespace of a library is the same as the library name.*/
virtual const char* libraryName() const = 0;
/** return the name of the object's class type. Must be defined
by derived classes.*/
virtual const char* className() const = 0;
/** return the compound class name that combines the library name and class name.*/
std::string getCompoundClassName() const { return std::string(libraryName()) + std::string("::") + std::string(className()); }
/** Convert 'this' into a Node pointer if Object is a Node, otherwise return 0.
* Equivalent to dynamic_cast<Node*>(this).*/
virtual Node* asNode() { return 0; }
/** convert 'const this' into a const Node pointer if Object is a Node, otherwise return 0.
* Equivalent to dynamic_cast<const Node*>(this).*/
virtual const Node* asNode() const { return 0; }
/** Convert 'this' into a NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
* Equivalent to dynamic_cast<NodeVisitor*>(this).*/
virtual NodeVisitor* asNodeVisitor() { return 0; }
/** convert 'const this' into a const NodeVisitor pointer if Object is a NodeVisitor, otherwise return 0.
* Equivalent to dynamic_cast<const NodeVisitor*>(this).*/
virtual const NodeVisitor* asNodeVisitor() const { return 0; }
/** Convert 'this' into a StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
* Equivalent to dynamic_cast<StateAttribute*>(this).*/
virtual StateAttribute* asStateAttribute() { return 0; }
/** convert 'const this' into a const StateAttribute pointer if Object is a StateAttribute, otherwise return 0.
* Equivalent to dynamic_cast<const StateAttribute*>(this).*/
virtual const StateAttribute* asStateAttribute() const { return 0; }
/** Convert 'this' into a Uniform pointer if Object is a Uniform, otherwise return 0.
* Equivalent to dynamic_cast<Uniform*>(this).*/
virtual Uniform* asUniform() { return 0; }
/** convert 'const this' into a const Uniform pointer if Object is a Uniform, otherwise return 0.
* Equivalent to dynamic_cast<const Uniform*>(this).*/
virtual const Uniform* asUniform() const { return 0; }
/** Set whether to use a mutex to ensure ref() and unref() are thread safe.*/
virtual void setThreadSafeRefUnref(bool threadSafe);
/** Set the name of object using C++ style string.*/
virtual void setName( const std::string& name ) { _name = name; }
/** Set the name of object using a C style string.*/
inline void setName( const char* name )
{
if (name) setName(std::string(name));
else setName(std::string());
}
/** Get the name of object.*/
inline const std::string& getName() const { return _name; }
enum DataVariance
{
DYNAMIC,
STATIC,
UNSPECIFIED
};
/** Set the data variance of this object.
* Can be set to either STATIC for values that do not change over the lifetime of the object,
* or DYNAMIC for values that vary over the lifetime of the object. The DataVariance value
* can be used by routines such as optimization codes that wish to share static data.
* UNSPECIFIED is used to specify that the DataVariance hasn't been set yet. */
inline void setDataVariance(DataVariance dv) { _dataVariance = dv; }
/** Get the data variance of this object.*/
inline DataVariance getDataVariance() const { return _dataVariance; }
/** Compute the DataVariance based on an assessment of callback etc.*/
virtual void computeDataVariance() {}
/** set the UserDataContainer object.*/
void setUserDataContainer(osg::UserDataContainer* udc);
/** get the UserDataContainer attached to this object.*/
osg::UserDataContainer* getUserDataContainer() { return _userDataContainer; }
/** get the const UserDataContainer attached to this object.*/
const osg::UserDataContainer* getUserDataContainer() const { return _userDataContainer; }
/** Convenience method that returns the UserDataContainer, and if one doesn't already exist creates and assigns
* a DefaultUserDataContainer to the Object and then return this new UserDataContainer.*/
osg::UserDataContainer* getOrCreateUserDataContainer();
/**
* Set user data, data must be subclassed from Referenced to allow
* automatic memory handling. If your own data isn't directly
* subclassed from Referenced then create an adapter object
* which points to your own object and handles the memory addressing.
*/
virtual void setUserData(Referenced* obj);
/** Get user data.*/
virtual Referenced* getUserData();
/** Get const user data.*/
virtual const Referenced* getUserData() const;
/** Convenience method that casts the named UserObject to osg::TemplateValueObject<T> and gets the value.
* To use this template method you need to include the osg/ValueObject header.*/
template<typename T>
bool getUserValue(const std::string& name, T& value) const;
/** Convenience method that creates the osg::TemplateValueObject<T> to store the
* specified value and adds it as a named UserObject.
* To use this template method you need to include the osg/ValueObject header. */
template<typename T>
void setUserValue(const std::string& name, const T& value);
/** Resize any per context GLObject buffers to specified size. */
virtual void resizeGLObjectBuffers(unsigned int /*maxSize*/) {}
/** If State is non-zero, this function releases any associated OpenGL objects for
* the specified graphics context. Otherwise, releases OpenGL objects
* for all graphics contexts. */
virtual void releaseGLObjects(osg::State* = 0) const {}
protected:
/** Object destructor. Note, is protected so that Objects cannot
be deleted other than by being dereferenced and the reference
count being zero (see osg::Referenced), preventing the deletion
of nodes which are still in use. This also means that
Nodes cannot be created on stack i.e Node node will not compile,
forcing all nodes to be created on the heap i.e Node* node
= new Node().*/
virtual ~Object();
std::string _name;
DataVariance _dataVariance;
osg::UserDataContainer* _userDataContainer;
private:
/** disallow any copy operator.*/
Object& operator = (const Object&) { return *this; }
};
template<typename T>
T* clone(const T* t, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
{
if (t)
{
osg::ref_ptr<osg::Object> obj = t->clone(copyop);
T* ptr = dynamic_cast<T*>(obj.get());
if (ptr)
{
obj.release();
return ptr;
}
else
{
OSG_WARN<<"Warning: osg::clone(const T*, osg::CopyOp&) cloned object not of type T, returning NULL."<<std::endl;
return 0;
}
}
else
{
OSG_WARN<<"Warning: osg::clone(const T*, osg::CopyOp&) passed null object to clone, returning NULL."<<std::endl;
return 0;
}
}
template<typename T>
T* clone(const T* t, const std::string& name, const osg::CopyOp& copyop=osg::CopyOp::SHALLOW_COPY)
{
T* newObject = osg::clone(t, copyop);
if (newObject)
{
newObject->setName(name);
return newObject;
}
else
{
OSG_WARN<<"Warning: osg::clone(const T*, const std::string&, const osg::CopyOp) passed null object to clone, returning NULL."<<std::endl;
return 0;
}
}
template<typename T>
T* cloneType(const T* t)
{
if (t)
{
osg::ref_ptr<osg::Object> obj = t->cloneType();
T* ptr = dynamic_cast<T*>(obj.get());
if (ptr)
{
obj.release();
return ptr;
}
else
{
OSG_WARN<<"Warning: osg::cloneType(const T*) cloned object not of type T, returning NULL."<<std::endl;
return 0;
}
}
else
{
OSG_WARN<<"Warning: osg::cloneType(const T*) passed null object to clone, returning NULL."<<std::endl;
return 0;
}
}
/** DummyObject that can be used as placeholder but otherwise has no other functionality.*/
class DummyObject : public osg::Object
{
public:
DummyObject() {}
DummyObject(const DummyObject&, const osg::CopyOp&) {}
META_Object(osg, DummyObject)
protected:
virtual ~DummyObject() {}
};
}
#endif
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