This file is indexed.

/usr/include/osg/GLExtensions is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
 *
 * This library is open source and may be redistributed and/or modified under
 * the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
 * (at your option) any later version.  The full license is in LICENSE file
 * included with this distribution, and on the openscenegraph.org website.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * OpenSceneGraph Public License for more details.
*/

#ifndef OSG_GLEXTENSIONS
#define OSG_GLEXTENSIONS 1

#include <osg/Export>
#include <osg/GLDefines>

#include <stdlib.h>
#include <string.h>
#include <string>


namespace osg {

/** Return floating-point OpenGL version number.
  * Note: Must only be called within a valid OpenGL context,
  * undefined behavior may occur otherwise.
*/
extern OSG_EXPORT float getGLVersionNumber();

/** Return true if "extension" is contained in "extensionString".
*/
extern OSG_EXPORT bool isExtensionInExtensionString(const char *extension, const char *extensionString);

/** Return true if OpenGL "extension" is supported.
  * Note: Must only be called within a valid OpenGL context,
  * undefined behavior may occur otherwise.
*/
extern OSG_EXPORT bool isGLExtensionSupported(unsigned int contextID, const char *extension);

/** Return true if OpenGL "extension" or minimum OpenGL version number is supported.
  * Note: Must only be called within a valid OpenGL context,
  * undefined behavior may occur otherwise.
*/
extern OSG_EXPORT bool isGLExtensionOrVersionSupported(unsigned int contextID, const char *extension, float requiredGlVersion);

/** Return the address of the specified OpenGL function.
  * Return NULL if function not supported by OpenGL library.
  * Note, glGLExtensionFuncPtr is declared inline so that the code
  * is compiled locally to the calling code.  This should get by Windows'
  * dumb implementation of having different GL function ptr's for each
  * library when linked to it.
*/
extern OSG_EXPORT void* getGLExtensionFuncPtr(const char *funcName);

/** Set a list of extensions to disable for different OpenGL renderers. This allows
  * OSG applications to work around OpenGL drivers' bugs which are due to problematic extension support.
  * The format of the string is:
  * "GLRendererString : ExtensionName, ExtensionName; GLRenderString2 : ExtensionName;"
  * An example of is : "SUN_XVR1000:GL_EXT_texture_filter_anisotropic"
  * The default setting of GLExtensionDisableString is obtained from the OSG_GL_EXTENSION_DISABLE
  * environmental variable.
*/
extern OSG_EXPORT void setGLExtensionDisableString(const std::string& disableString);

/** Get the list of extensions that are disabled for various OpenGL renderers. */
extern OSG_EXPORT std::string& getGLExtensionDisableString();

/** Return the address of the specified OpenGL function. If not found then
  * check a second function name, if this fails then return NULL as function is
  * not supported by OpenGL library. This is used for checking something
  * like glActiveTexture (which is in OGL1.3) or glActiveTextureARB.
*/
inline void* getGLExtensionFuncPtr(const char *funcName, const char *fallbackFuncName)
{
    void* ptr = getGLExtensionFuncPtr(funcName);
    return (ptr!=0) ? ptr : getGLExtensionFuncPtr(fallbackFuncName);
}

/** Return the address of the specified OpenGL function. If not found then
  * check a second function name, if this fails then return NULL as function is
  * not supported by OpenGL library. This is used for checking something
  * like glActiveTexture (which is in OGL1.3) or glActiveTextureARB.
*/
inline void* getGLExtensionFuncPtr(const char *funcName1, const char *funcName2, const char *funcName3)
{
    void* ptr = getGLExtensionFuncPtr(funcName1);
    return (ptr!=0) ? ptr : getGLExtensionFuncPtr(funcName2, funcName3);
}

template<typename T, typename R>
bool convertPointer(T& dest, R src)
{
    memcpy(&dest, &src, sizeof(src));
    return src!=0;
}

template<typename T, typename R>
T convertPointerType(R src)
{
    T dest;
    memcpy(&dest, &src, sizeof(src));
    return dest;
}

template<typename T>
bool setGLExtensionFuncPtr(T& t, const char* str1)
{
    return convertPointer(t, osg::getGLExtensionFuncPtr(str1));
}

template<typename T>
bool setGLExtensionFuncPtr(T& t, const char* str1, const char* str2)
{
    return convertPointer(t, osg::getGLExtensionFuncPtr(str1, str2));
}

template<typename T>
bool setGLExtensionFuncPtr(T& t, const char* str1, const char* str2, const char* str3)
{
    return convertPointer(t, osg::getGLExtensionFuncPtr(str1, str2, str3));
}

/** Main GLExtensions class for managing OpenGL extensions per graphics context.*/
class OSG_EXPORT GLExtensions : public osg::Referenced
{
    public:
        GLExtensions(unsigned int contextID);

        /** Function to call to get the extension of a specified context.
          * If the Exentsion object for that context has not yet been created then
          * and the 'createIfNotInitalized' flag been set to false then returns NULL.
          * If 'createIfNotInitalized' is true then the Extensions object is
          * automatically created.  However, in this case the extension object
          * only be created with the graphics context associated with ContextID..*/
        static GLExtensions* Get(unsigned int contextID,bool createIfNotInitalized);

        /** allows users to override the extensions across graphics contexts.
          * typically used when you have different extensions supported across graphics pipes
          * but need to ensure that they all use the same low common denominator extensions.*/
        static void Set(unsigned int contextID, GLExtensions* extensions);

        // C++-friendly convenience wrapper methods
        GLuint getCurrentProgram() const;
        bool getProgramInfoLog( GLuint program, std::string& result ) const;
        bool getShaderInfoLog( GLuint shader, std::string& result ) const;
        bool getAttribLocation( const char* attribName, GLuint& slot ) const;
        bool getFragDataLocation( const char* fragDataName, GLuint& slot) const;


        float glVersion;
        float glslLanguageVersion;

        bool isGlslSupported;
        bool isShaderObjectsSupported;
        bool isVertexShaderSupported;
        bool isFragmentShaderSupported;
        bool isLanguage100Supported;
        bool isGeometryShader4Supported;
        bool areTessellationShadersSupported;
        bool isGpuShader4Supported;
        bool isUniformBufferObjectSupported;
        bool isGetProgramBinarySupported;
        bool isGpuShaderFp64Supported;
        bool isShaderAtomicCountersSupported;
        bool isRectangleSupported;
        bool isCubeMapSupported;
        bool isClipControlSupported;

        void (GL_APIENTRY * glDrawBuffers)(GLsizei n, const GLenum *bufs);
        void (GL_APIENTRY * glAttachShader)(GLuint program, GLuint shader);
        void (GL_APIENTRY * glBindAttribLocation)(GLuint program, GLuint index, const GLchar *name);
        void (GL_APIENTRY * glCompileShader)(GLuint shader);
        GLuint (GL_APIENTRY * glCreateProgram)(void);
        GLuint (GL_APIENTRY * glCreateShader)(GLenum type);
        void (GL_APIENTRY * glDeleteProgram)(GLuint program);
        void (GL_APIENTRY * glDeleteObjectARB)(GLuint program);
        void (GL_APIENTRY * glDeleteShader)(GLuint shader);
        void (GL_APIENTRY * glDetachShader)(GLuint program, GLuint shader);
        void (GL_APIENTRY * glDisableVertexAttribArray)(GLuint index);
        void (GL_APIENTRY * glEnableVertexAttribArray)(GLuint index);
        void (GL_APIENTRY * glGetActiveAttrib)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
        void (GL_APIENTRY * glGetActiveUniform)(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
        void (GL_APIENTRY * glGetAttachedShaders)(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
        GLint (GL_APIENTRY * glGetAttribLocation)(GLuint program, const GLchar *name);
        void (GL_APIENTRY * glGetProgramiv)(GLuint program, GLenum pname, GLint *params);
        void (GL_APIENTRY * glGetObjectParameterivARB)(GLuint program, GLenum pname, GLint *params);
        void (GL_APIENTRY * glGetProgramInfoLog)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
        void (GL_APIENTRY * glGetInfoLogARB)(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
        void (GL_APIENTRY * glGetShaderiv)(GLuint shader, GLenum pname, GLint *params);
        void (GL_APIENTRY * glGetShaderInfoLog)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
        void (GL_APIENTRY * glGetShaderSource)(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
        GLint (GL_APIENTRY * glGetUniformLocation)(GLuint program, const GLchar *name);
        void (GL_APIENTRY * glGetUniformfv)(GLuint program, GLint location, GLfloat *params);
        void (GL_APIENTRY * glGetUniformiv)(GLuint program, GLint location, GLint *params);
        void (GL_APIENTRY * glGetVertexAttribdv)(GLuint index, GLenum pname, GLdouble *params);
        void (GL_APIENTRY * glGetVertexAttribfv)(GLuint index, GLenum pname, GLfloat *params);
        void (GL_APIENTRY * glGetVertexAttribiv)(GLuint index, GLenum pname, GLint *params);
        void (GL_APIENTRY * glGetVertexAttribPointerv)(GLuint index, GLenum pname, GLvoid* *pointer);
        GLboolean (GL_APIENTRY * glIsProgram)(GLuint program);
        GLboolean (GL_APIENTRY * glIsShader)(GLuint shader);
        void (GL_APIENTRY * glLinkProgram)(GLuint program);
        void (GL_APIENTRY * glShaderSource)(GLuint shader, GLsizei count, const GLchar* *string, const GLint *length);
        void (GL_APIENTRY * glUseProgram)(GLuint program);
        void (GL_APIENTRY * glUniform1f)(GLint location, GLfloat v0);
        void (GL_APIENTRY * glUniform2f)(GLint location, GLfloat v0, GLfloat v1);
        void (GL_APIENTRY * glUniform3f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
        void (GL_APIENTRY * glUniform4f)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
        void (GL_APIENTRY * glUniform1i)(GLint location, GLint v0);
        void (GL_APIENTRY * glUniform2i)(GLint location, GLint v0, GLint v1);
        void (GL_APIENTRY * glUniform3i)(GLint location, GLint v0, GLint v1, GLint v2);
        void (GL_APIENTRY * glUniform4i)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
        void (GL_APIENTRY * glUniform1fv)(GLint location, GLsizei count, const GLfloat *value);
        void (GL_APIENTRY * glUniform2fv)(GLint location, GLsizei count, const GLfloat *value);
        void (GL_APIENTRY * glUniform3fv)(GLint location, GLsizei count, const GLfloat *value);
        void (GL_APIENTRY * glUniform4fv)(GLint location, GLsizei count, const GLfloat *value);
        void (GL_APIENTRY * glUniform1iv)(GLint location, GLsizei count, const GLint *value);
        void (GL_APIENTRY * glUniform2iv)(GLint location, GLsizei count, const GLint *value);
        void (GL_APIENTRY * glUniform3iv)(GLint location, GLsizei count, const GLint *value);
        void (GL_APIENTRY * glUniform4iv)(GLint location, GLsizei count, const GLint *value);
        void (GL_APIENTRY * glUniformMatrix2fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
        void (GL_APIENTRY * glUniformMatrix3fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
        void (GL_APIENTRY * glUniformMatrix4fv)(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
        void (GL_APIENTRY * glValidateProgram)(GLuint program);
        void (GL_APIENTRY * glVertexAttrib1d)(GLuint index, GLdouble x);
        void (GL_APIENTRY * glVertexAttrib1dv)(GLuint index, const GLdouble *v);
        void (GL_APIENTRY * glVertexAttrib1f)(GLuint index, GLfloat x);
        void (GL_APIENTRY * glVertexAttrib1fv)(GLuint index, const GLfloat *v);
        void (GL_APIENTRY * glVertexAttrib1s)(GLuint index, GLshort x);
        void (GL_APIENTRY * glVertexAttrib1sv)(GLuint index, const GLshort *v);
        void (GL_APIENTRY * glVertexAttrib2d)(GLuint index, GLdouble x, GLdouble y);
        void (GL_APIENTRY * glVertexAttrib2dv)(GLuint index, const GLdouble *v);
        void (GL_APIENTRY * glVertexAttrib2f)(GLuint index, GLfloat x, GLfloat y);
        void (GL_APIENTRY * glVertexAttrib2fv)(GLuint index, const GLfloat *v);
        void (GL_APIENTRY * glVertexAttrib2s)(GLuint index, GLshort x, GLshort y);
        void (GL_APIENTRY * glVertexAttrib2sv)(GLuint index, const GLshort *v);
        void (GL_APIENTRY * glVertexAttrib3d)(GLuint index, GLdouble x, GLdouble y, GLdouble z);
        void (GL_APIENTRY * glVertexAttrib3dv)(GLuint index, const GLdouble *v);
        void (GL_APIENTRY * glVertexAttrib3f)(GLuint index, GLfloat x, GLfloat y, GLfloat z);
        void (GL_APIENTRY * glVertexAttrib3fv)(GLuint index, const GLfloat *v);
        void (GL_APIENTRY * glVertexAttrib3s)(GLuint index, GLshort x, GLshort y, GLshort z);
        void (GL_APIENTRY * glVertexAttrib3sv)(GLuint index, const GLshort *v);
        void (GL_APIENTRY * glVertexAttrib4Nbv)(GLuint index, const GLbyte *v);
        void (GL_APIENTRY * glVertexAttrib4Niv)(GLuint index, const GLint *v);
        void (GL_APIENTRY * glVertexAttrib4Nsv)(GLuint index, const GLshort *v);
        void (GL_APIENTRY * glVertexAttrib4Nub)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
        void (GL_APIENTRY * glVertexAttrib4Nubv)(GLuint index, const GLubyte *v);
        void (GL_APIENTRY * glVertexAttrib4Nuiv)(GLuint index, const GLuint *v);
        void (GL_APIENTRY * glVertexAttrib4Nusv)(GLuint index, const GLushort *v);
        void (GL_APIENTRY * glVertexAttrib4bv)(GLuint index, const GLbyte *v);
        void (GL_APIENTRY * glVertexAttrib4d)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
        void (GL_APIENTRY * glVertexAttrib4dv)(GLuint index, const GLdouble *v);
        void (GL_APIENTRY * glVertexAttrib4f)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
        void (GL_APIENTRY * glVertexAttrib4fv)(GLuint index, const GLfloat *v);
        void (GL_APIENTRY * glVertexAttrib4iv)(GLuint index, const GLint *v);
        void (GL_APIENTRY * glVertexAttrib4s)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
        void (GL_APIENTRY * glVertexAttrib4sv)(GLuint index, const GLshort *v);
        void (GL_APIENTRY * glVertexAttrib4ubv)(GLuint index, const GLubyte *v);
        void (GL_APIENTRY * glVertexAttrib4uiv)(GLuint index, const GLuint *v);
        void (GL_APIENTRY * glVertexAttrib4usv)(GLuint index, const GLushort *v);
        void (GL_APIENTRY * glVertexAttribPointer)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
        void (GL_APIENTRY * glVertexAttribDivisor)(GLuint index, GLuint divisor);
        void (GL_APIENTRY * glUniformMatrix2x3fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
        void (GL_APIENTRY * glUniformMatrix3x2fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
        void (GL_APIENTRY * glUniformMatrix2x4fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
        void (GL_APIENTRY * glUniformMatrix4x2fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
        void (GL_APIENTRY * glUniformMatrix3x4fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
        void (GL_APIENTRY * glUniformMatrix4x3fv)( GLint location, GLsizei count, GLboolean transpose, const GLfloat* value );
        void (GL_APIENTRY * glClipControl)( GLenum origin, GLenum depthMode );
        void (GL_APIENTRY * glProgramParameteri)( GLuint program, GLenum pname, GLint value );
        void (GL_APIENTRY * glPatchParameteri)( GLenum pname, GLint value );
        void (GL_APIENTRY * glPatchParameterfv)( GLenum pname, const GLfloat* values );
        void (GL_APIENTRY * glGetUniformuiv)( GLuint program, GLint location, GLuint* params );
        void (GL_APIENTRY * glBindFragDataLocation)( GLuint program, GLuint color, const GLchar* name );
        GLint (GL_APIENTRY * glGetFragDataLocation)( GLuint program, const GLchar* name );
        void (GL_APIENTRY * glUniform1ui)( GLint location, GLuint v0 );
        void (GL_APIENTRY * glUniform2ui)( GLint location, GLuint v0, GLuint v1 );
        void (GL_APIENTRY * glUniform3ui)( GLint location, GLuint v0, GLuint v1, GLuint v2 );
        void (GL_APIENTRY * glUniform4ui)( GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 );
        void (GL_APIENTRY * glUniform1uiv)( GLint location, GLsizei count, const GLuint *value );
        void (GL_APIENTRY * glUniform2uiv)( GLint location, GLsizei count, const GLuint *value );
        void (GL_APIENTRY * glUniform3uiv)( GLint location, GLsizei count, const GLuint *value );
        void (GL_APIENTRY * glUniform4uiv)( GLint location, GLsizei count, const GLuint *value );
        GLuint (GL_APIENTRY * glGetHandleARB) (GLenum pname);
        void (GL_APIENTRY * glGetUniformIndices)(GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
        void (GL_APIENTRY * glGetActiveUniformsiv)(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
        void (GL_APIENTRY * glGetActiveUniformName)(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
        GLuint (GL_APIENTRY * glGetUniformBlockIndex)(GLuint program, const GLchar *uniformBlockName);
        void (GL_APIENTRY * glGetActiveUniformBlockiv)(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
        void (GL_APIENTRY * glGetActiveUniformBlockName)(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
        void (GL_APIENTRY * glUniformBlockBinding)(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
        void (GL_APIENTRY * glGetProgramBinary)(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
        void (GL_APIENTRY * glProgramBinary)(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
        void (GL_APIENTRY * glUniform1d)(GLint location, GLdouble v0);
        void (GL_APIENTRY * glUniform2d)(GLint location, GLdouble v0, GLdouble v1);
        void (GL_APIENTRY * glUniform3d)(GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
        void (GL_APIENTRY * glUniform4d)(GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
        void (GL_APIENTRY * glUniform1dv)(GLint location, GLsizei count, const GLdouble *value);
        void (GL_APIENTRY * glUniform2dv)(GLint location, GLsizei count, const GLdouble *value);
        void (GL_APIENTRY * glUniform3dv)(GLint location, GLsizei count, const GLdouble *value);
        void (GL_APIENTRY * glUniform4dv)(GLint location, GLsizei count, const GLdouble *value);
        void (GL_APIENTRY * glUniformMatrix2dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
        void (GL_APIENTRY * glUniformMatrix3dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
        void (GL_APIENTRY * glUniformMatrix4dv)(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
        void (GL_APIENTRY * glUniformMatrix2x3dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
        void (GL_APIENTRY * glUniformMatrix3x2dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
        void (GL_APIENTRY * glUniformMatrix2x4dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
        void (GL_APIENTRY * glUniformMatrix4x2dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
        void (GL_APIENTRY * glUniformMatrix3x4dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
        void (GL_APIENTRY * glUniformMatrix4x3dv)( GLint location, GLsizei count, GLboolean transpose, const GLdouble* value );
        void (GL_APIENTRY * glGetActiveAtomicCounterBufferiv)( GLuint program, GLuint bufferIndex, GLenum pname, GLint* params );
        void (GL_APIENTRY * glDispatchCompute)( GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ );

        // Buffer Object extensions
        bool isBufferObjectSupported;
        bool isPBOSupported;
        bool isTBOSupported;
        bool isVAOSupported;
        bool isTransformFeedbackSupported;

        void (GL_APIENTRY * glGenBuffers) (GLsizei n, GLuint *buffers);
        void (GL_APIENTRY * glBindBuffer) (GLenum target, GLuint buffer);
        void (GL_APIENTRY * glBufferData) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
        void (GL_APIENTRY * glBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
        void (GL_APIENTRY * glDeleteBuffers) (GLsizei n, const GLuint *buffers);
        GLboolean (GL_APIENTRY * glIsBuffer) (GLuint buffer);
        void (GL_APIENTRY * glGetBufferSubData) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
        GLvoid* (GL_APIENTRY * glMapBuffer) (GLenum target, GLenum access);
        GLvoid* (GL_APIENTRY * glMapBufferRange)(GLenum target,  GLintptr offset,  GLsizeiptr length,  GLbitfield access);
        GLboolean (GL_APIENTRY * glUnmapBuffer) (GLenum target);
        void (GL_APIENTRY * glGetBufferParameteriv) (GLenum target, GLenum pname, GLint *params);
        void (GL_APIENTRY * glGetBufferPointerv) (GLenum target, GLenum pname, GLvoid* *params);
        void (GL_APIENTRY * glBindBufferRange) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
        void (GL_APIENTRY * glBindBufferBase) (GLenum target, GLuint index, GLuint buffer);
        void (GL_APIENTRY * glTexBuffer) (GLenum target, GLenum internalFormat, GLuint buffer);

        void (GL_APIENTRY * glMemoryBarrier)( GLbitfield barriers );

        // BlendFunc extensions
        bool                isBlendFuncSeparateSupported;
        void (GL_APIENTRY * glBlendFuncSeparate) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) ;

        void (GL_APIENTRY * glBlendFunci) (GLuint buf, GLenum src, GLenum dst);
        void (GL_APIENTRY * glBlendFuncSeparatei) (GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) ;


        // Vertex Array extensions
        bool isSecondaryColorSupported;
        bool isFogCoordSupported;
        bool isMultiTexSupported;
        bool isOcclusionQuerySupported;
        bool isARBOcclusionQuerySupported;
        bool isTimerQuerySupported;
        bool isARBTimerQuerySupported;

        void (GL_APIENTRY * glSecondaryColor3ubv) (const GLubyte* coord);
        void (GL_APIENTRY * glSecondaryColor3fv) (const GLfloat* coord);

        void (GL_APIENTRY * glFogCoordfv) (const GLfloat* coord);

        void (GL_APIENTRY * glMultiTexCoord1f) (GLenum target,GLfloat coord);
        void (GL_APIENTRY * glMultiTexCoord1fv) (GLenum target,const GLfloat* coord);
        void (GL_APIENTRY * glMultiTexCoord2fv) (GLenum target,const GLfloat* coord);
        void (GL_APIENTRY * glMultiTexCoord3fv) (GLenum target,const GLfloat* coord);
        void (GL_APIENTRY * glMultiTexCoord4fv) (GLenum target,const GLfloat* coord);

        void (GL_APIENTRY * glMultiTexCoord1d) (GLenum target,GLdouble coord);
        void (GL_APIENTRY * glMultiTexCoord1dv) (GLenum target,const GLdouble* coord);
        void (GL_APIENTRY * glMultiTexCoord2dv) (GLenum target,const GLdouble* coord);
        void (GL_APIENTRY * glMultiTexCoord3dv) (GLenum target,const GLdouble* coord);
        void (GL_APIENTRY * glMultiTexCoord4dv) (GLenum target,const GLdouble* coord);

        // Occlusion Query extensions
        void (GL_APIENTRY * glGenOcclusionQueries) ( GLsizei n, GLuint *ids );
        void (GL_APIENTRY * glDeleteOcclusionQueries) ( GLsizei n, const GLuint *ids );
        GLboolean (GL_APIENTRY * glIsOcclusionQuery) ( GLuint id );
        void (GL_APIENTRY * glBeginOcclusionQuery) ( GLuint id );
        void (GL_APIENTRY * glEndOcclusionQuery) ();
        void (GL_APIENTRY * glGetOcclusionQueryiv) ( GLuint id, GLenum pname, GLint *params );
        void (GL_APIENTRY * glGetOcclusionQueryuiv) ( GLuint id, GLenum pname, GLuint *params );

        void (GL_APIENTRY * glGetQueryiv) (GLenum target, GLenum pname, GLint *params);
        void (GL_APIENTRY * glGenQueries) (GLsizei n, GLuint *ids);
        void (GL_APIENTRY * glBeginQuery) (GLenum target, GLuint id);
        void (GL_APIENTRY * glEndQuery) (GLenum target);
        void (GL_APIENTRY * glQueryCounter) (GLuint id, GLenum target);
        GLboolean (GL_APIENTRY * glIsQuery) (GLuint id);
        void (GL_APIENTRY * glDeleteQueries) (GLsizei n, const GLuint *ids);
        void (GL_APIENTRY * glGetQueryObjectiv) (GLuint id, GLenum pname, GLint *params);
        void (GL_APIENTRY * glGetQueryObjectuiv) (GLuint id, GLenum pname, GLuint *params);
        void (GL_APIENTRY * glGetQueryObjectui64v) (GLuint id, GLenum pname, GLuint64 *params);
        void (GL_APIENTRY * glGetInteger64v) (GLenum pname, GLint64 *params);


        // SampleMaski functionality
        bool isOpenGL32upported;
        bool isTextureMultisampleSupported;
        bool isSampleMaskiSupported;

        void (GL_APIENTRY * glSampleMaski) (GLuint maskNumber, GLbitfield mask);

        // Vertex/Fragment Programs
        bool isVertexProgramSupported;
        bool isFragmentProgramSupported;

        void (GL_APIENTRY * glBindProgram) (GLenum target, GLuint id);
        void (GL_APIENTRY * glGenPrograms) (GLsizei n, GLuint *programs);
        void (GL_APIENTRY * glDeletePrograms) (GLsizei n, GLuint *programs);
        void (GL_APIENTRY * glProgramString) (GLenum target, GLenum format, GLsizei len, const void *string);
        void (GL_APIENTRY * glProgramLocalParameter4fv) (GLenum target, GLuint index, const GLfloat *params);


        // Texture Extensions
        bool isMultiTexturingSupported;
        bool isTextureFilterAnisotropicSupported;
        bool isTextureSwizzleSupported;
        bool isTextureCompressionARBSupported;
        bool isTextureCompressionS3TCSupported;
        bool isTextureCompressionPVRTC2BPPSupported;
        bool isTextureCompressionPVRTC4BPPSupported;
        bool isTextureCompressionETCSupported;
        bool isTextureCompressionETC2Supported;
        bool isTextureCompressionRGTCSupported;
        bool isTextureCompressionPVRTCSupported;
        bool isTextureMirroredRepeatSupported;
        bool isTextureEdgeClampSupported;
        bool isTextureBorderClampSupported;
        bool isGenerateMipMapSupported;
        bool preferGenerateMipmapSGISForPowerOfTwo;
        bool isTextureMultisampledSupported;
        bool isShadowSupported;
        bool isShadowAmbientSupported;
        bool isTextureMaxLevelSupported;
        GLint maxTextureSize;
        bool _isTextureStorageEnabled;
        bool isClientStorageSupported;
        bool isTextureIntegerEXTSupported;
        bool isTextureStorageEnabled;

        bool isTexStorage2DSupported() const { return glTexStorage2D != 0; }
        bool isCompressedTexImage2DSupported() const { return glCompressedTexImage2D!=0; }
        bool isCompressedTexSubImage2DSupported() const { return glCompressedTexSubImage2D!=0; }
        bool isBindImageTextureSupported() const { return glBindImageTexture!=0; }
        bool isNonPowerOfTwoTextureMipMappedSupported;
        bool isNonPowerOfTwoTextureNonMipMappedSupported;
        bool isNonPowerOfTwoTextureSupported(GLenum filter) const
        {
            return (filter==GL_LINEAR || filter==GL_NEAREST) ?
                    isNonPowerOfTwoTextureNonMipMappedSupported :
                    isNonPowerOfTwoTextureMipMappedSupported;
        }

        void (GL_APIENTRY * glTexStorage2D) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
        void (GL_APIENTRY * glCompressedTexImage2D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
        void (GL_APIENTRY * glCompressedTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
        void (GL_APIENTRY * glGetCompressedTexImage) (GLenum target, GLint level, GLvoid *data);
        void (GL_APIENTRY * glTexImage2DMultisample) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
        void (GL_APIENTRY * glTexParameterIiv) (GLenum target, GLenum pname, const GLint* data);
        void (GL_APIENTRY * glTexParameterIuiv) (GLenum target, GLenum pname, const GLuint* data);
        void (GL_APIENTRY * glBindImageTexture) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);

        // Texture3D extensions
        bool isTexture3DSupported;
        bool isTexture3DFast;
        GLint maxTexture3DSize;
        bool isCompressedTexImage3DSupported() const { return glCompressedTexImage3D!=0; }
        bool isCompressedTexSubImage3DSupported() const { return glCompressedTexSubImage3D!=0; }

        void (GL_APIENTRY * glTexImage3D) ( GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
        void (GL_APIENTRY * glTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
        void (GL_APIENTRY * glCopyTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height );
        void (GL_APIENTRY * glCompressedTexImage3D) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
        void (GL_APIENTRY * glCompressedTexSubImage3D) ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data );

        // Texture2DArray extensions
        bool isTexture2DArraySupported;
        GLint maxLayerCount;
        GLint max2DSize;


        // Blending
        bool isBlendColorSupported;
        bool isBlendEquationSupported;
        bool isBlendEquationSeparateSupported;
        bool isSGIXMinMaxSupported;
        bool isLogicOpSupported;

        void (GL_APIENTRY * glBlendColor) (GLclampf red , GLclampf green , GLclampf blue , GLclampf alpha);
        void (GL_APIENTRY * glBlendEquation)(GLenum mode);
        void (GL_APIENTRY * glBlendEquationSeparate)(GLenum modeRGB, GLenum modeAlpha);
        void (GL_APIENTRY * glBlendEquationi)(GLuint buf,  GLenum mode);
        void (GL_APIENTRY * glBlendEquationSeparatei)(GLuint buf, GLenum modeRGB, GLenum modeAlpha);


        // glEnablei/glDisabeli
        void (GL_APIENTRY * glEnablei) (GLenum capability, GLuint buf);
        void (GL_APIENTRY * glDisablei) (GLenum capability, GLuint buf);


        // Stencil
        bool isStencilWrapSupported;
        bool isStencilTwoSidedSupported;
        bool isOpenGL20Supported;
        bool isSeparateStencilSupported;

        void (GL_APIENTRY * glActiveStencilFace) (GLenum face);
        void (GL_APIENTRY * glStencilOpSeparate) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
        void (GL_APIENTRY * glStencilMaskSeparate) (GLenum face, GLuint mask);
        void (GL_APIENTRY * glStencilFuncSeparate) (GLenum face, GLenum func, GLint ref, GLuint mask);
        void (GL_APIENTRY * glStencilFuncSeparateATI) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);


        // ColorMask
        void (GL_APIENTRY * glColorMaski)(GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);


        // ClampColor
        bool isClampColorSupported;
        void (GL_APIENTRY * glClampColor) (GLenum target, GLenum mode);


        // PrimitiveRestartIndex
        void (GL_APIENTRY * glPrimitiveRestartIndex) ( GLuint index );


        // Mutlisample
        bool isMultisampleSupported;
        bool isMultisampleFilterHintSupported;

        void (GL_APIENTRY * glSampleCoverage) (GLclampf value, GLboolean invert);


        // Point
        bool isPointParametersSupported;
        bool isPointSpriteSupported;
        bool isPointSpriteCoordOriginSupported;

        void (GL_APIENTRY * glPointParameteri) (GLenum pname, GLint param);
        void (GL_APIENTRY * glPointParameterf) (GLenum pname, GLfloat param);
        void (GL_APIENTRY * glPointParameterfv) (GLenum pname, const GLfloat *params);


        // FrameBuferObject
        bool isFrameBufferObjectSupported;
        bool isPackedDepthStencilSupported;
        bool isRenderbufferMultisampleSupported() const { return glRenderbufferStorageMultisample != 0; }
        bool isRenderbufferMultisampleCoverageSupported() const { return glRenderbufferStorageMultisampleCoverageNV != 0; }

        void (GL_APIENTRY * glBindRenderbuffer) (GLenum, GLuint);
        void (GL_APIENTRY * glDeleteRenderbuffers) (GLsizei n, const GLuint *renderbuffers);
        void (GL_APIENTRY * glGenRenderbuffers) (GLsizei, GLuint *);
        void (GL_APIENTRY * glRenderbufferStorage) (GLenum, GLenum, GLsizei, GLsizei);
        void (GL_APIENTRY * glRenderbufferStorageMultisample) (GLenum, GLsizei, GLenum, GLsizei, GLsizei);
        void (GL_APIENTRY * glRenderbufferStorageMultisampleCoverageNV) (GLenum, GLsizei, GLsizei, GLenum, GLsizei, GLsizei);
        void (GL_APIENTRY * glBindFramebuffer) (GLenum, GLuint);
        void (GL_APIENTRY * glDeleteFramebuffers) (GLsizei n, const GLuint *framebuffers);
        void (GL_APIENTRY * glGenFramebuffers) (GLsizei, GLuint *);
        GLenum (GL_APIENTRY * glCheckFramebufferStatus) (GLenum);

        void (GL_APIENTRY * glFramebufferTexture1D) (GLenum, GLenum, GLenum, GLuint, GLint);
        void (GL_APIENTRY * glFramebufferTexture2D) (GLenum, GLenum, GLenum, GLuint, GLint);
        void (GL_APIENTRY * glFramebufferTexture3D) (GLenum, GLenum, GLenum, GLuint, GLint, GLint);
        void (GL_APIENTRY * glFramebufferTexture) (GLenum, GLenum, GLint, GLint);
        void (GL_APIENTRY * glFramebufferTextureLayer) (GLenum, GLenum, GLuint, GLint, GLint);
        void (GL_APIENTRY * glFramebufferTextureFace)( GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face );
        void (GL_APIENTRY * glFramebufferRenderbuffer) (GLenum, GLenum, GLenum, GLuint);

        void (GL_APIENTRY * glGenerateMipmap) (GLenum);
        void (GL_APIENTRY * glBlitFramebuffer) (GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLint, GLbitfield, GLenum);
        void (GL_APIENTRY * glGetRenderbufferParameteriv) (GLenum, GLenum, GLint*);


        // Sync
        GLsync (GL_APIENTRY * glFenceSync) (GLenum condition, GLbitfield flags);
        GLboolean (GL_APIENTRY * glIsSync) (GLsync sync);
        void (GL_APIENTRY * glDeleteSync) (GLsync sync);
        GLenum (GL_APIENTRY * glClientWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
        void (GL_APIENTRY * glWaitSync) (GLsync sync, GLbitfield flags, GLuint64 timeout);
        void (GL_APIENTRY * glGetSynciv) (GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);


        // Transform feedback
        void (GL_APIENTRY * glBeginTransformFeedback) (GLenum primitiveMode);
        void (GL_APIENTRY * glEndTransformFeedback) (void);
        void (GL_APIENTRY * glTransformFeedbackVaryings) (GLuint program, GLsizei count, const GLchar *const*varyings, GLenum bufferMode);
        void (GL_APIENTRY * glGetTransformFeedbackVarying) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
        void (GL_APIENTRY * glBindTransformFeedback) (GLenum target, GLuint id);
        void (GL_APIENTRY * glDeleteTransformFeedbacks) (GLsizei n, const GLuint *ids);
        void (GL_APIENTRY * glGenTransformFeedbacks) (GLsizei n, GLuint *ids);
        GLboolean (GL_APIENTRY * glIsTransformFeedback) (GLuint id);
        void (GL_APIENTRY * glPauseTransformFeedback) (void);
        void (GL_APIENTRY * glResumeTransformFeedback) (void);
        void (GL_APIENTRY * glDrawTransformFeedback) (GLenum mode, GLuint id);
        void (GL_APIENTRY * glDrawTransformFeedbackStream) (GLenum mode, GLuint id, GLuint stream);
        void (GL_APIENTRY * glDrawTransformFeedbackInstanced) (GLenum mode, GLuint id, GLsizei instancecount);
        void (GL_APIENTRY * glDrawTransformFeedbackStreamInstanced) (GLenum mode, GLuint id, GLuint stream, GLsizei instancecount);
        void (GL_APIENTRY * glCreateTransformFeedbacks) (GLsizei n, GLuint *ids);
        void (GL_APIENTRY * glTransformFeedbackBufferBase) (GLuint xfb, GLuint index, GLuint buffer);
        void (GL_APIENTRY * glTransformFeedbackBufferRange) (GLuint xfb, GLuint index, GLuint buffer, GLintptr offset, GLsizei size);
        void (GL_APIENTRY * glGetTransformFeedbackiv) (GLuint xfb, GLenum pname, GLint *param);
        void (GL_APIENTRY * glGetTransformFeedbacki_v) (GLuint xfb, GLenum pname, GLuint index, GLint *param);
        void (GL_APIENTRY * glGetTransformFeedbacki64_v) (GLuint xfb, GLenum pname, GLuint index, GLint64 *param);

        // Vertex Array Object
        void (GL_APIENTRY * glDeleteVertexArrays) (GLsizei size,const GLuint *handles);
        void (GL_APIENTRY * glGenVertexArrays) (GLsizei size, GLuint *handles);
        GLboolean (GL_APIENTRY * glIsVertexArray) (GLuint handle);
        void (GL_APIENTRY * glBindVertexArray) (GLuint handle);

};


}

#endif