/usr/include/osg/Fog is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_FOG
#define OSG_FOG 1
#include <osg/StateAttribute>
#include <osg/Vec4>
#ifndef GL_FOG_DISTANCE_MODE_NV
#define GL_FOG_DISTANCE_MODE_NV 0x855A
#endif
#ifndef GL_EYE_PLANE_ABSOLUTE_NV
#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
#endif
#ifndef GL_EYE_RADIAL_NV
#define GL_EYE_RADIAL_NV 0x855B
#endif
#ifndef GL_FOG_COORDINATE
#define GL_FOG_COORDINATE 0x8451
#endif
#ifndef GL_FRAGMENT_DEPTH
#define GL_FRAGMENT_DEPTH 0x8452
#endif
#ifndef GL_FOG
#define GL_FOG 0x0B60
#define GL_EXP 0x0800
#define GL_EXP2 0x0801
#endif
#ifndef GL_FOG_HINT
#define GL_FOG_HINT 0x0C54
#endif
namespace osg {
/** Fog - encapsulates OpenGL fog state. */
class OSG_EXPORT Fog : public StateAttribute
{
public :
Fog();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Fog(const Fog& fog,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
StateAttribute(fog,copyop),
_mode(fog._mode),
_density(fog._density),
_start(fog._start),
_end(fog._end),
_color(fog._color),
_fogCoordinateSource(fog._fogCoordinateSource),
_useRadialFog(fog._useRadialFog) {}
META_StateAttribute(osg, Fog,FOG);
/** return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.*/
virtual int compare(const StateAttribute& sa) const
{
// check the types are equal and then create the rhs variable
// used by the COMPARE_StateAttribute_Parameter macros below.
COMPARE_StateAttribute_Types(Fog,sa)
// compare each parameter in turn against the rhs.
COMPARE_StateAttribute_Parameter(_mode)
COMPARE_StateAttribute_Parameter(_density)
COMPARE_StateAttribute_Parameter(_start)
COMPARE_StateAttribute_Parameter(_end)
COMPARE_StateAttribute_Parameter(_color)
COMPARE_StateAttribute_Parameter(_fogCoordinateSource)
COMPARE_StateAttribute_Parameter(_useRadialFog)
return 0; // passed all the above comparison macros, must be equal.
}
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const
{
usage.usesMode(GL_FOG);
return true;
}
enum Mode {
LINEAR = GL_LINEAR,
EXP = GL_EXP,
EXP2 = GL_EXP2
};
inline void setMode( Mode mode ) { _mode = mode; }
inline Mode getMode() const { return _mode; }
inline void setDensity( float density ) { _density = density; }
inline float getDensity() const { return _density; }
inline void setStart( float start ) { _start = start; }
inline float getStart() const { return _start; }
inline void setEnd( float end ) { _end = end; }
inline float getEnd() const { return _end; }
inline void setColor( const Vec4 &color ) { _color = color; }
inline const Vec4& getColor() const { return _color; }
inline void setUseRadialFog( bool useRadialFog ) { _useRadialFog = useRadialFog; }
inline bool getUseRadialFog() const { return _useRadialFog; }
enum FogCoordinateSource
{
FOG_COORDINATE = GL_FOG_COORDINATE,
FRAGMENT_DEPTH = GL_FRAGMENT_DEPTH
};
inline void setFogCoordinateSource(GLint source) { _fogCoordinateSource = source; }
inline GLint getFogCoordinateSource() const { return _fogCoordinateSource; }
virtual void apply(State& state) const;
protected :
virtual ~Fog();
Mode _mode;
float _density;
float _start;
float _end;
Vec4 _color;
GLint _fogCoordinateSource;
bool _useRadialFog;
};
}
#endif
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