/usr/include/osg/BoundingBox is in libopenscenegraph-3.4-dev 3.4.0+dfsg1-4+b3.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 | /* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSG_BOUNDINGBOX
#define OSG_BOUNDINGBOX 1
#include <osg/Config>
#include <osg/Export>
#include <osg/Vec3>
#include <osg/Vec3d>
#include <float.h>
namespace osg {
template<typename VT>
class BoundingSphereImpl;
/** General purpose axis-aligned bounding box class for enclosing objects/vertices.
* Bounds leaf objects in a scene such as osg::Drawable objects. Used for frustum
* culling etc.
*/
template<typename VT>
class BoundingBoxImpl
{
public:
typedef VT vec_type;
typedef typename VT::value_type value_type;
/** Minimum extent. (Smallest X, Y, and Z values of all coordinates.) */
vec_type _min;
/** Maximum extent. (Greatest X, Y, and Z values of all coordinates.) */
vec_type _max;
/** Creates an uninitialized bounding box. */
inline BoundingBoxImpl() :
_min(FLT_MAX,
FLT_MAX,
FLT_MAX),
_max(-FLT_MAX,
-FLT_MAX,
-FLT_MAX)
{}
template<typename BT>
inline BoundingBoxImpl(const BoundingBoxImpl<BT>& bb) :
_min(bb._min),
_max(bb._max)
{}
/** Creates a bounding box initialized to the given extents. */
inline BoundingBoxImpl(value_type xmin, value_type ymin, value_type zmin,
value_type xmax, value_type ymax, value_type zmax) :
_min(xmin,ymin,zmin),
_max(xmax,ymax,zmax) {}
/** Creates a bounding box initialized to the given extents. */
inline BoundingBoxImpl(const vec_type& min,const vec_type& max) :
_min(min),
_max(max) {}
/** Clear the bounding box. Erases existing minimum and maximum extents. */
inline void init()
{
_min.set(FLT_MAX,
FLT_MAX,
FLT_MAX);
_max.set(-FLT_MAX,
-FLT_MAX,
-FLT_MAX);
}
inline bool operator == (const BoundingBoxImpl& rhs) const { return _min==rhs._min && _max==rhs._max; }
inline bool operator != (const BoundingBoxImpl& rhs) const { return _min!=rhs._min || _max!=rhs._max; }
/** Returns true if the bounding box extents are valid, false otherwise. */
inline bool valid() const
{
return _max.x()>=_min.x() && _max.y()>=_min.y() && _max.z()>=_min.z();
}
/** Sets the bounding box extents. */
inline void set (value_type xmin, value_type ymin, value_type zmin,
value_type xmax, value_type ymax, value_type zmax)
{
_min.set(xmin,ymin,zmin);
_max.set(xmax,ymax,zmax);
}
/** Sets the bounding box extents. */
inline void set(const vec_type& min,const vec_type& max)
{
_min = min;
_max = max;
}
inline value_type& xMin() { return _min.x(); }
inline value_type xMin() const { return _min.x(); }
inline value_type& yMin() { return _min.y(); }
inline value_type yMin() const { return _min.y(); }
inline value_type& zMin() { return _min.z(); }
inline value_type zMin() const { return _min.z(); }
inline value_type& xMax() { return _max.x(); }
inline value_type xMax() const { return _max.x(); }
inline value_type& yMax() { return _max.y(); }
inline value_type yMax() const { return _max.y(); }
inline value_type& zMax() { return _max.z(); }
inline value_type zMax() const { return _max.z(); }
/** Calculates and returns the bounding box center. */
inline const vec_type center() const
{
return (_min+_max)*0.5;
}
/** Calculates and returns the bounding box radius. */
inline value_type radius() const
{
return sqrt(radius2());
}
/** Calculates and returns the squared length of the bounding box radius.
* Note, radius2() is faster to calculate than radius(). */
inline value_type radius2() const
{
return 0.25*((_max-_min).length2());
}
/** Returns a specific corner of the bounding box.
* pos specifies the corner as a number between 0 and 7.
* Each bit selects an axis, X, Y, or Z from least- to
* most-significant. Unset bits select the minimum value
* for that axis, and set bits select the maximum. */
inline const vec_type corner(unsigned int pos) const
{
return vec_type(pos&1?_max.x():_min.x(),pos&2?_max.y():_min.y(),pos&4?_max.z():_min.z());
}
/** Expands the bounding box to include the given coordinate.
* If the box is uninitialized, set its min and max extents to v. */
inline void expandBy(const vec_type& v)
{
if(v.x()<_min.x()) _min.x() = v.x();
if(v.x()>_max.x()) _max.x() = v.x();
if(v.y()<_min.y()) _min.y() = v.y();
if(v.y()>_max.y()) _max.y() = v.y();
if(v.z()<_min.z()) _min.z() = v.z();
if(v.z()>_max.z()) _max.z() = v.z();
}
/** Expands the bounding box to include the given coordinate.
* If the box is uninitialized, set its min and max extents to
* Vec3(x,y,z). */
inline void expandBy(value_type x,value_type y,value_type z)
{
if(x<_min.x()) _min.x() = x;
if(x>_max.x()) _max.x() = x;
if(y<_min.y()) _min.y() = y;
if(y>_max.y()) _max.y() = y;
if(z<_min.z()) _min.z() = z;
if(z>_max.z()) _max.z() = z;
}
/** Expands this bounding box to include the given bounding box.
* If this box is uninitialized, set it equal to bb. */
void expandBy(const BoundingBoxImpl& bb)
{
if (!bb.valid()) return;
if(bb._min.x()<_min.x()) _min.x() = bb._min.x();
if(bb._max.x()>_max.x()) _max.x() = bb._max.x();
if(bb._min.y()<_min.y()) _min.y() = bb._min.y();
if(bb._max.y()>_max.y()) _max.y() = bb._max.y();
if(bb._min.z()<_min.z()) _min.z() = bb._min.z();
if(bb._max.z()>_max.z()) _max.z() = bb._max.z();
}
/** Expands this bounding box to include the given sphere.
* If this box is uninitialized, set it to include sh. */
template<typename BST>
void expandBy(const BoundingSphereImpl<BST>& sh)
{
if (!sh.valid()) return;
if(sh._center.x()-sh._radius<_min.x()) _min.x() = sh._center.x()-sh._radius;
if(sh._center.x()+sh._radius>_max.x()) _max.x() = sh._center.x()+sh._radius;
if(sh._center.y()-sh._radius<_min.y()) _min.y() = sh._center.y()-sh._radius;
if(sh._center.y()+sh._radius>_max.y()) _max.y() = sh._center.y()+sh._radius;
if(sh._center.z()-sh._radius<_min.z()) _min.z() = sh._center.z()-sh._radius;
if(sh._center.z()+sh._radius>_max.z()) _max.z() = sh._center.z()+sh._radius;
}
/** Returns the intersection of this bounding box and the specified bounding box. */
BoundingBoxImpl intersect(const BoundingBoxImpl& bb) const
{ return BoundingBoxImpl(osg::maximum(xMin(),bb.xMin()),osg::maximum(yMin(),bb.yMin()),osg::maximum(zMin(),bb.zMin()),
osg::minimum(xMax(),bb.xMax()),osg::minimum(yMax(),bb.yMax()),osg::minimum(zMax(),bb.zMax()));
}
/** Return true if this bounding box intersects the specified bounding box. */
bool intersects(const BoundingBoxImpl& bb) const
{ return osg::maximum(xMin(),bb.xMin()) <= osg::minimum(xMax(),bb.xMax()) &&
osg::maximum(yMin(),bb.yMin()) <= osg::minimum(yMax(),bb.yMax()) &&
osg::maximum(zMin(),bb.zMin()) <= osg::minimum(zMax(),bb.zMax());
}
/** Returns true if this bounding box contains the specified coordinate. */
inline bool contains(const vec_type& v) const
{
return valid() &&
(v.x()>=_min.x() && v.x()<=_max.x()) &&
(v.y()>=_min.y() && v.y()<=_max.y()) &&
(v.z()>=_min.z() && v.z()<=_max.z());
}
/** Returns true if this bounding box contains the specified coordinate allowing for specific epsilon. */
inline bool contains(const vec_type& v, value_type epsilon) const
{
return valid() &&
((v.x()+epsilon)>=_min.x() && (v.x()-epsilon)<=_max.x()) &&
((v.y()+epsilon)>=_min.y() && (v.y()-epsilon)<=_max.y()) &&
((v.z()+epsilon)>=_min.z() && (v.z()-epsilon)<=_max.z());
}
};
typedef BoundingBoxImpl<Vec3f> BoundingBoxf;
typedef BoundingBoxImpl<Vec3d> BoundingBoxd;
#ifdef OSG_USE_FLOAT_BOUNDINGBOX
typedef BoundingBoxf BoundingBox;
#else
typedef BoundingBoxd BoundingBox;
#endif
}
#endif
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