/usr/include/octave-4.0.3/octave/txt-eng-ft.h is in liboctave-dev 4.0.3-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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Copyright (C) 2009-2015 Michael Goffioul
This file is part of Octave.
Octave is free software; you can redistribute it and/or modify it
under the terms of the GNU General Public License as published by the
Free Software Foundation; either version 3 of the License, or (at your
option) any later version.
Octave is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
for more details.
You should have received a copy of the GNU General Public License
along with Octave; see the file COPYING. If not, see
<http://www.gnu.org/licenses/>.
*/
#if ! defined (txt_eng_ft_h)
#define txt_eng_ft_h 1
#if HAVE_FREETYPE
#include <list>
#include <vector>
#include <ft2build.h>
#include FT_FREETYPE_H
#include <dMatrix.h>
#include <uint8NDArray.h>
#include "txt-eng.h"
class
OCTINTERP_API
ft_render : public text_processor
{
public:
enum
{
MODE_BBOX = 0,
MODE_RENDER = 1
};
enum
{
ROTATION_0 = 0,
ROTATION_90 = 1,
ROTATION_180 = 2,
ROTATION_270 = 3
};
public:
ft_render (void);
~ft_render (void);
void visit (text_element_string& e);
void visit (text_element_list& e);
void visit (text_element_subscript& e);
void visit (text_element_superscript& e);
void visit (text_element_color& e);
void visit (text_element_fontsize& e);
void visit (text_element_fontname& e);
void visit (text_element_fontstyle& e);
void visit (text_element_symbol& e);
void visit (text_element_combined& e);
void reset (void);
uint8NDArray get_pixels (void) const { return pixels; }
Matrix get_boundingbox (void) const { return bbox; }
uint8NDArray render (text_element* elt, Matrix& box,
int rotation = ROTATION_0);
Matrix get_extent (text_element *elt, double rotation = 0.0);
Matrix get_extent (const std::string& txt, double rotation = 0.0,
const caseless_str& interpreter = "tex");
void set_font (const std::string& name, const std::string& weight,
const std::string& angle, double size);
void set_color (Matrix c);
void set_mode (int m);
void text_to_pixels (const std::string& txt,
uint8NDArray& pixels_, Matrix& bbox,
int halign, int valign, double rotation,
const caseless_str& interpreter = "tex");
private:
int rotation_to_mode (double rotation) const;
// No copying!
ft_render (const ft_render&);
ft_render& operator = (const ft_render&);
// Class to hold information about fonts and a strong
// reference to the font objects loaded by FreeType.
class ft_font
{
public:
ft_font (void)
: name (), weight (), angle (), size (0), face (0) { }
ft_font (const std::string& nm, const std::string& wt,
const std::string& ang, double sz, FT_Face f = 0)
: name (nm), weight (wt), angle (ang), size (sz), face (f) { }
ft_font (const ft_font& ft);
~ft_font (void)
{
if (face)
FT_Done_Face (face);
}
ft_font& operator = (const ft_font& ft);
bool is_valid (void) const { return get_face (); }
std::string get_name (void) const { return name; }
std::string get_weight (void) const { return weight; }
std::string get_angle (void) const { return angle; }
double get_size (void) const { return size; }
FT_Face get_face (void) const;
private:
std::string name;
std::string weight;
std::string angle;
double size;
mutable FT_Face face;
};
void push_new_line (void);
void update_line_bbox (void);
void compute_bbox (void);
int compute_line_xoffset (const Matrix& lb) const;
FT_UInt process_character (FT_ULong code, FT_UInt previous = 0);
private:
// The current font used by the renderer.
ft_font font;
// Used to stored the bounding box corresponding to the rendered text.
// The bounding box has the form [x, y, w, h] where x and y represent the
// coordinates of the bottom left corner relative to the anchor point of
// the text (== start of text on the baseline). Due to font descent or
// multiple lines, the value y is usually negative.
Matrix bbox;
// Used to stored the rendered text. It's a 3D matrix with size MxNx4
// where M and N are the width and height of the bounding box.
uint8NDArray pixels;
// Used to store the bounding box of each line. This is used to layout
// multiline text properly.
std::list<Matrix> line_bbox;
// The current horizontal alignment. This is used to align multi-line text.
int halign;
// The X offset for the next glyph.
int xoffset;
// The Y offset of the baseline for the current line.
int line_yoffset;
// The Y offset of the baseline for the next glyph. The offset is relative
// to line_yoffset. The total Y offset is computed with:
// line_yoffset + yoffset.
int yoffset;
// The current mode of the rendering process (box computing or rendering).
int mode;
// The base color of the rendered text.
uint8NDArray color;
};
#endif // HAVE_FREETYPE
#endif
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