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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Rotation_HeaderFile
#define _Vrml_Rotation_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <Vrml_SFRotation.hxx>
#include <Standard_OStream.hxx>
class Vrml_SFRotation;


//! defines a Rotation node of VRML specifying matrix and transform properties.
//! This  node  defines  a  3D  rotation  about  an  arbitrary  axis  through  the  origin.
//! By  default  :  myRotation  =  (0 0 1 0)
class Vrml_Rotation 
{
public:

  DEFINE_STANDARD_ALLOC

  
  Standard_EXPORT Vrml_Rotation();
  
  Standard_EXPORT Vrml_Rotation(const Vrml_SFRotation& aRotation);
  
  Standard_EXPORT   void SetRotation (const Vrml_SFRotation& aRotation) ;
  
  Standard_EXPORT   Vrml_SFRotation Rotation()  const;
  
  Standard_EXPORT   Standard_OStream& Print (Standard_OStream& anOStream)  const;




protected:





private:



  Vrml_SFRotation myRotation;


};







#endif // _Vrml_Rotation_HeaderFile