/usr/include/oce/Vrml_PointLight.hxx is in liboce-visualization-dev 0.17.2-2.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_PointLight_HeaderFile
#define _Vrml_PointLight_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Quantity_Color.hxx>
#include <gp_Vec.hxx>
#include <Standard_OStream.hxx>
class Quantity_Color;
class gp_Vec;
//! defines a point light node of VRML specifying
//! properties of lights.
//! This node defines a point light source at a fixed 3D location
//! A point source illuminates equally in all directions;
//! that is omni-directional.
//! Color is written as an RGB triple.
//! Light intensity must be in the range 0.0 to 1.0, inclusive.
class Vrml_PointLight
{
public:
DEFINE_STANDARD_ALLOC
Standard_EXPORT Vrml_PointLight();
Standard_EXPORT Vrml_PointLight(const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color& aColor, const gp_Vec& aLocation);
Standard_EXPORT void SetOnOff (const Standard_Boolean aOnOff) ;
Standard_EXPORT Standard_Boolean OnOff() const;
Standard_EXPORT void SetIntensity (const Standard_Real aIntensity) ;
Standard_EXPORT Standard_Real Intensity() const;
Standard_EXPORT void SetColor (const Quantity_Color& aColor) ;
Standard_EXPORT Quantity_Color Color() const;
Standard_EXPORT void SetLocation (const gp_Vec& aLocation) ;
Standard_EXPORT gp_Vec Location() const;
Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
protected:
private:
Standard_Boolean myOnOff;
Standard_Real myIntensity;
Quantity_Color myColor;
gp_Vec myLocation;
};
#endif // _Vrml_PointLight_HeaderFile
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