/usr/include/oce/Vrml_IndexedLineSet.hxx is in liboce-visualization-dev 0.17.2-2.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Vrml_IndexedLineSet_HeaderFile
#define _Vrml_IndexedLineSet_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Vrml_IndexedLineSet.hxx>
#include <Handle_TColStd_HArray1OfInteger.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_OStream.hxx>
class TColStd_HArray1OfInteger;
//! defines a IndexedLineSet node of VRML specifying geometry shapes.
//! This node represents a 3D shape formed by constructing polylines from vertices
//! located at the current coordinates. IndexedLineSet uses the indices in its coordIndex
//! field to specify the polylines. An index of -1 separates one polyline from the next
//! (thus, a final -1 is optional). the current polyline has ended and the next one begins.
//! Treatment of the current material and normal binding is as follows: The PER_PART binding
//! specifies a material or normal for each segment of the line. The PER_FACE binding
//! specifies a material or normal for each polyline. PER_VERTEX specifies a material or
//! normal for each vertex. The corresponding _INDEXED bindings are the same, but use
//! the materialIndex or normalIndex indices. The DEFAULT material binding is equal
//! to OVERALL. The DEFAULT normal binding is equal to PER_VERTEX_INDEXED;
//! if insufficient normals exist in the state, the lines will be drawn unlit. The same
//! rules for texture coordinate generation as IndexedFaceSet are used.
class Vrml_IndexedLineSet : public MMgt_TShared
{
public:
Standard_EXPORT Vrml_IndexedLineSet(const Handle(TColStd_HArray1OfInteger)& aCoordIndex, const Handle(TColStd_HArray1OfInteger)& aMaterialIndex, const Handle(TColStd_HArray1OfInteger)& aNormalIndex, const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex);
Standard_EXPORT Vrml_IndexedLineSet();
Standard_EXPORT void SetCoordIndex (const Handle(TColStd_HArray1OfInteger)& aCoordIndex) ;
Standard_EXPORT Handle(TColStd_HArray1OfInteger) CoordIndex() const;
Standard_EXPORT void SetMaterialIndex (const Handle(TColStd_HArray1OfInteger)& aMaterialIndex) ;
Standard_EXPORT Handle(TColStd_HArray1OfInteger) MaterialIndex() const;
Standard_EXPORT void SetNormalIndex (const Handle(TColStd_HArray1OfInteger)& aNormalIndex) ;
Standard_EXPORT Handle(TColStd_HArray1OfInteger) NormalIndex() const;
Standard_EXPORT void SetTextureCoordIndex (const Handle(TColStd_HArray1OfInteger)& aTextureCoordIndex) ;
Standard_EXPORT Handle(TColStd_HArray1OfInteger) TextureCoordIndex() const;
Standard_EXPORT Standard_OStream& Print (Standard_OStream& anOStream) const;
DEFINE_STANDARD_RTTI(Vrml_IndexedLineSet)
protected:
private:
Handle(TColStd_HArray1OfInteger) myCoordIndex;
Handle(TColStd_HArray1OfInteger) myMaterialIndex;
Handle(TColStd_HArray1OfInteger) myNormalIndex;
Handle(TColStd_HArray1OfInteger) myTextureCoordIndex;
};
#endif // _Vrml_IndexedLineSet_HeaderFile
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