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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Vrml_Cube_HeaderFile
#define _Vrml_Cube_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>

#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>


//! defines a Cube node of VRML specifying geometry shapes.
//! This  node  represents  a  cuboid aligned with  the coordinate  axes.
//! By  default ,  the  cube  is  centred  at  (0,0,0) and  measures  2  units
//! in  each  dimension, from -1  to  +1.
//! A cube's width is its extent along its object-space X axis, its height is
//! its extent along the object-space Y axis, and its depth is its extent along its
//! object-space Z axis.
class Vrml_Cube 
{
public:

  DEFINE_STANDARD_ALLOC

  
  Standard_EXPORT Vrml_Cube(const Standard_Real aWidth = 2, const Standard_Real aHeight = 2, const Standard_Real aDepth = 2);
  
  Standard_EXPORT   void SetWidth (const Standard_Real aWidth) ;
  
  Standard_EXPORT   Standard_Real Width()  const;
  
  Standard_EXPORT   void SetHeight (const Standard_Real aHeight) ;
  
  Standard_EXPORT   Standard_Real Height()  const;
  
  Standard_EXPORT   void SetDepth (const Standard_Real aDepth) ;
  
  Standard_EXPORT   Standard_Real Depth()  const;
  
  Standard_EXPORT   Standard_OStream& Print (Standard_OStream& anOStream)  const;




protected:





private:



  Standard_Real myWidth;
  Standard_Real myHeight;
  Standard_Real myDepth;


};







#endif // _Vrml_Cube_HeaderFile