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// Created on: 2006-05-25
// Created by: Alexander GRIGORIEV
// Copyright (c) 2006-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.

#ifndef VrmlData_TextureTransform_HeaderFile
#define VrmlData_TextureTransform_HeaderFile

#include <VrmlData_Node.hxx>
#include <gp_XY.hxx>

///  Implementation of the TextureTransform node

class VrmlData_TextureTransform : public VrmlData_Node
{
 public:
  // ---------- PUBLIC METHODS ----------

  /**
   * Empty constructor
   */
  inline VrmlData_TextureTransform () {}

  /**
   * Constructor
   */
  inline VrmlData_TextureTransform (const VrmlData_Scene& theScene,
                                    const char            * theName)
    : VrmlData_Node (theScene, theName),
	  myRotation(0.)
  {}

  /**
   * Query the Center
   */
  inline const gp_XY&   Center          () const { return myCenter; }
  
  /**
   * Query the Rotation
   */
  inline Standard_Real  Rotation        () const { return myRotation; }
  
  /**
   * Query the Scale
   */
  inline const gp_XY&   Scale           () const { return myScale; }

  /**
   * Query the Translation
   */
  inline const gp_XY&   Translation     () const { return myTranslation; }

  /**
   * Set the Center
   */
  inline void           SetCenter       (const gp_XY& V) { myCenter = V; }

  /**
   * Set the Rotation
   */
  inline void           SetRotation     (const Standard_Real V)
  { myRotation = V; }

  /**
   * Set the Scale
   */
  inline void           SetScale        (const gp_XY& V) { myScale = V; }

  /**
   * Set the Translation
   */
  inline void           SetTranslation  (const gp_XY& V) { myTranslation = V; }

 protected:
  // ---------- PROTECTED METHODS ----------



 private:
  // ---------- PRIVATE FIELDS ----------

  gp_XY         myCenter;
  Standard_Real myRotation;
  gp_XY         myScale;
  gp_XY         myTranslation;

 public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_TextureTransform)
};

// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_TextureTransform, VrmlData_Node)


#endif