/usr/include/oce/VrmlData_IndexedLineSet.hxx is in liboce-visualization-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 | // Created on: 2007-08-01
// Created by: Alexander GRIGORIEV
// Copyright (c) 2007-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef VrmlData_IndexedLineSet_HeaderFile
#define VrmlData_IndexedLineSet_HeaderFile
#include <VrmlData_Geometry.hxx>
#include <VrmlData_Coordinate.hxx>
#include <VrmlData_Color.hxx>
//#include <Quantity_Color.hxx>
/**
* Data type to store a set of polygons.
*/
class VrmlData_IndexedLineSet : public VrmlData_Geometry
{
public:
// ---------- PUBLIC METHODS ----------
/**
* Empty constructor.
*/
inline VrmlData_IndexedLineSet ()
: myArrPolygons (0L),
myArrColorInd (0L),
myNbPolygons (0),
myNbColors (0),
myColorPerVertex (Standard_True)
{}
/**
* Constructor.
*/
inline VrmlData_IndexedLineSet (const VrmlData_Scene& theScene,
const char * theName,
const Standard_Boolean isColorPerVertex
= Standard_True)
: VrmlData_Geometry (theScene, theName),
myArrPolygons (0L),
myArrColorInd (0L),
myNbPolygons (0),
myNbColors (0),
myColorPerVertex (isColorPerVertex)
{}
/**
* Query the Coordinates.
*/
inline const Handle(VrmlData_Coordinate)&
Coordinates () const { return myCoords; }
/**
* Set the nodes
*/
inline void SetCoordinates (const Handle(VrmlData_Coordinate)& theCoord)
{ myCoords = theCoord; }
/**
* Query the Colors.
*/
inline const Handle(VrmlData_Color)&
Colors () const { return myColors; }
/**
* Set the Color node
*/
inline void SetColors (const Handle(VrmlData_Color)& theColors)
{ myColors = theColors; }
// ========================================================================
// =========================== POLYLINES =================================
/**
* Query the array of polygons
*/
inline size_t Polygons (const Standard_Integer**& arrPolygons) const
{ arrPolygons = myArrPolygons; return myNbPolygons; }
/**
* Query one polygon.
* @param iPolygon
* rank of the polygon [0 .. N-1]
* @param outIndice
* <tt>[out]</tt> array of vertex indice
* @return
* number of vertice in the polygon - the dimension of outIndice array
*/
inline Standard_Integer
Polygon (const Standard_Integer iPolygon,
const Standard_Integer *& outIndice)
{ return * (outIndice = myArrPolygons[iPolygon])++; }
/**
* Set the polygons
*/
inline void SetPolygons (const Standard_Size nPolygons,
const Standard_Integer ** thePolygons)
{ myNbPolygons = nPolygons; myArrPolygons = thePolygons; }
// ========================================================================
// ================================ COLORS ================================
/**
* Query the array of color indice
* @param arrColorInd
* <tt>[out]</tt> array of colorIndex as it is described in VRML2.0 spec
* @return
* Number of integers in the array arrColorInd.
*/
inline size_t ArrayColorInd (const Standard_Integer**& arrColorInd) const
{ arrColorInd = myArrColorInd; return myNbColors; }
/**
* Query a color for one node in the given element. The color is
* interpreted according to fields myColors, myArrColorInd,
* myColorPerVertex, as defined in VRML 2.0.
* @param iFace
* rank of the polygon [0 .. N-1]
* @param iVertex
* rank of the vertex in the polygon [0 .. M-1]. This parameter is ignored
* if (myColorPerVertex == False)
* @return
* Color value (RGB); if the color is indefinite then returns (0., 0., 0.)
*/
Standard_EXPORT Quantity_Color
GetColor (const Standard_Integer iFace,
const Standard_Integer iVertex);
/**
* Set the colors array of indice
*/
inline void SetColorInd (const Standard_Size nIndice,
const Standard_Integer ** theIndice)
{ myNbColors = nIndice; myArrColorInd = theIndice; }
/**
* Set the boolean value "colorPerVertex"
*/
inline void SetColorPerVertex (const Standard_Boolean isColorPerVertex)
{ myColorPerVertex = isColorPerVertex; }
/**
* Query the shape. This method checks the flag myIsModified; if True it
* should rebuild the shape presentation.
*/
Standard_EXPORT virtual const Handle(TopoDS_TShape)&
TShape ();
/**
* Create a copy of this node.
* If the parameter is null, a new copied node is created. Otherwise new node
* is not created, but rather the given one is modified.
*/
Standard_EXPORT virtual Handle(VrmlData_Node)
Clone (const Handle(VrmlData_Node)& theOther)const;
/**
* Read the Node from input stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Read (VrmlData_InBuffer& theBuffer);
/**
* Write the Node to output stream.
*/
Standard_EXPORT virtual VrmlData_ErrorStatus
Write (const char * thePrefix) const;
/**
* Returns True if the node is default, so that it should not be written.
*/
Standard_EXPORT virtual Standard_Boolean
IsDefault () const;
private:
// ---------- PRIVATE FIELDS ----------
Handle(VrmlData_Coordinate) myCoords;
Handle(VrmlData_Color) myColors;
const Standard_Integer ** myArrPolygons;
const Standard_Integer ** myArrColorInd;
Standard_Size myNbPolygons;
Standard_Size myNbColors;
Standard_Boolean myColorPerVertex;
public:
// Declaration of CASCADE RTTI
DEFINE_STANDARD_RTTI (VrmlData_IndexedLineSet)
};
// Definition of HANDLE object using Standard_DefineHandle.hxx
DEFINE_STANDARD_HANDLE (VrmlData_IndexedLineSet, VrmlData_Geometry)
#endif
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