/usr/include/oce/Voxel_FloatDS.hxx is in liboce-visualization-dev 0.17.2-2.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Voxel_FloatDS_HeaderFile
#define _Voxel_FloatDS_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Voxel_DS.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <Standard_ShortReal.hxx>
//! A 3D voxel model keeping a foating-point
//! value for each voxel.
class Voxel_FloatDS : public Voxel_DS
{
public:
DEFINE_STANDARD_ALLOC
//! An empty constructor.
Standard_EXPORT Voxel_FloatDS();
//! A constructor initializing the voxel model.
//! (x, y, z) - the start point of the box.
//! (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system.
//! (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions.
Standard_EXPORT Voxel_FloatDS(const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z);
//! Initialization of the voxel model.
//! (x, y, z) - the start point of the box.
//! (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system.
//! (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions.
Standard_EXPORT virtual void Init (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z) ;
//! A destructor of the voxel model.
Standard_EXPORT void Destroy() ;
~Voxel_FloatDS()
{
Destroy();
}
//! The method sets all values equal to 0 (false) and
//! releases the memory.
Standard_EXPORT void SetZero() ;
//! Defines a value for voxel with co-ordinates (ix, iy, iz).
//! Initial state of the model is so that all voxels have value 0.0f,
//! and this data doesn't occupy memory.
//! Memory for data is allocating during setting non-zero values.
Standard_EXPORT void Set (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, const Standard_ShortReal data) ;
//! Returns the value of voxel with co-ordinates (ix, iy, iz).
Standard_EXPORT Standard_ShortReal Get (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz) const;
protected:
private:
};
#endif // _Voxel_FloatDS_HeaderFile
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