/usr/include/oce/Visual3d_SequenceOfLight.hxx is in liboce-visualization-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Visual3d_SequenceOfLight_HeaderFile
#define _Visual3d_SequenceOfLight_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <TCollection_BaseSequence.hxx>
#include <Handle_Visual3d_Light.hxx>
#include <Handle_Visual3d_SequenceNodeOfSequenceOfLight.hxx>
#include <Standard_Integer.hxx>
class Standard_NoSuchObject;
class Standard_OutOfRange;
class Visual3d_Light;
class Visual3d_SequenceNodeOfSequenceOfLight;
class Visual3d_SequenceOfLight : public TCollection_BaseSequence
{
public:
DEFINE_STANDARD_ALLOC
Visual3d_SequenceOfLight();
Standard_EXPORT Visual3d_SequenceOfLight(const Visual3d_SequenceOfLight& Other);
Standard_EXPORT void Clear() ;
~Visual3d_SequenceOfLight()
{
Clear();
}
Standard_EXPORT const Visual3d_SequenceOfLight& Assign (const Visual3d_SequenceOfLight& Other) ;
const Visual3d_SequenceOfLight& operator = (const Visual3d_SequenceOfLight& Other)
{
return Assign(Other);
}
Standard_EXPORT void Append (const Handle(Visual3d_Light)& T) ;
void Append (Visual3d_SequenceOfLight& S) ;
Standard_EXPORT void Prepend (const Handle(Visual3d_Light)& T) ;
void Prepend (Visual3d_SequenceOfLight& S) ;
void InsertBefore (const Standard_Integer Index, const Handle(Visual3d_Light)& T) ;
void InsertBefore (const Standard_Integer Index, Visual3d_SequenceOfLight& S) ;
Standard_EXPORT void InsertAfter (const Standard_Integer Index, const Handle(Visual3d_Light)& T) ;
void InsertAfter (const Standard_Integer Index, Visual3d_SequenceOfLight& S) ;
Standard_EXPORT const Handle(Visual3d_Light)& First() const;
Standard_EXPORT const Handle(Visual3d_Light)& Last() const;
void Split (const Standard_Integer Index, Visual3d_SequenceOfLight& Sub) ;
Standard_EXPORT const Handle(Visual3d_Light)& Value (const Standard_Integer Index) const;
const Handle(Visual3d_Light)& operator() (const Standard_Integer Index) const
{
return Value(Index);
}
Standard_EXPORT void SetValue (const Standard_Integer Index, const Handle(Visual3d_Light)& I) ;
Standard_EXPORT Handle(Visual3d_Light)& ChangeValue (const Standard_Integer Index) ;
Handle(Visual3d_Light)& operator() (const Standard_Integer Index)
{
return ChangeValue(Index);
}
Standard_EXPORT void Remove (const Standard_Integer Index) ;
Standard_EXPORT void Remove (const Standard_Integer FromIndex, const Standard_Integer ToIndex) ;
protected:
private:
};
#define SeqItem Handle(Visual3d_Light)
#define SeqItem_hxx <Visual3d_Light.hxx>
#define TCollection_SequenceNode Visual3d_SequenceNodeOfSequenceOfLight
#define TCollection_SequenceNode_hxx <Visual3d_SequenceNodeOfSequenceOfLight.hxx>
#define Handle_TCollection_SequenceNode Handle_Visual3d_SequenceNodeOfSequenceOfLight
#define TCollection_SequenceNode_Type_() Visual3d_SequenceNodeOfSequenceOfLight_Type_()
#define TCollection_Sequence Visual3d_SequenceOfLight
#define TCollection_Sequence_hxx <Visual3d_SequenceOfLight.hxx>
#include <TCollection_Sequence.lxx>
#undef SeqItem
#undef SeqItem_hxx
#undef TCollection_SequenceNode
#undef TCollection_SequenceNode_hxx
#undef Handle_TCollection_SequenceNode
#undef TCollection_SequenceNode_Type_
#undef TCollection_Sequence
#undef TCollection_Sequence_hxx
#endif // _Visual3d_SequenceOfLight_HeaderFile
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