/usr/include/oce/V3d_Viewer.hxx is in liboce-visualization-dev 0.17.2-2.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _V3d_Viewer_HeaderFile
#define _V3d_Viewer_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_V3d_Viewer.hxx>
#include <Standard_Integer.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <TCollection_ExtendedString.hxx>
#include <TCollection_AsciiString.hxx>
#include <Handle_Visual3d_ViewManager.hxx>
#include <V3d_ListOfTransient.hxx>
#include <Aspect_Background.hxx>
#include <Aspect_GradientBackground.hxx>
#include <Standard_Real.hxx>
#include <V3d_TypeOfOrientation.hxx>
#include <V3d_TypeOfVisualization.hxx>
#include <V3d_TypeOfShadingModel.hxx>
#include <V3d_TypeOfSurfaceDetail.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <V3d_TypeOfView.hxx>
#include <Handle_V3d_Light.hxx>
#include <TColStd_ListIteratorOfListOfTransient.hxx>
#include <Standard_Boolean.hxx>
#include <gp_Ax3.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Quantity_Length.hxx>
#include <Handle_V3d_RectangularGrid.hxx>
#include <Handle_V3d_CircularGrid.hxx>
#include <Aspect_GridType.hxx>
#include <Handle_Graphic3d_Group.hxx>
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#include <Graphic3d_Vertex.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_ExtString.hxx>
#include <Standard_CString.hxx>
#include <Quantity_NameOfColor.hxx>
#include <V3d_TypeOfUpdate.hxx>
#include <Handle_V3d_View.hxx>
#include <Quantity_TypeOfColor.hxx>
#include <Quantity_Parameter.hxx>
#include <Aspect_GradientFillMethod.hxx>
#include <Aspect_GridDrawMode.hxx>
#include <Handle_Aspect_Grid.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
class Graphic3d_GraphicDriver;
class Visual3d_ViewManager;
class V3d_Light;
class Graphic3d_Structure;
class V3d_RectangularGrid;
class V3d_CircularGrid;
class Graphic3d_Group;
class Graphic3d_AspectMarker3d;
class V3d_BadValue;
class V3d_View;
class Quantity_Color;
class gp_Ax3;
class Aspect_Grid;
class Aspect_Background;
class Aspect_GradientBackground;
class TColStd_SequenceOfInteger;
//! Defines services on Viewer type objects.
//! The methods of this class allow editing and
//! interrogation of the parameters linked to the viewer
//! its friend classes (View,light,plane).
class V3d_Viewer : public MMgt_TShared
{
public:
//! Create a Viewer with the given graphic driver and the given parameters or
//! with their default values.
//! Currently creating of more than 100 viewer instances
//! is not supported and leads to an exception.
//! This limitation might be addressed in some future OCCT releases.
//! If the size of the view is <= 0
//! Warning: Client must creates a graphic driver
Standard_EXPORT V3d_Viewer(const Handle(Graphic3d_GraphicDriver)& theDriver, const Standard_ExtString theName, const Standard_CString theDomain = "", const Quantity_Length theViewSize = 1000.0, const V3d_TypeOfOrientation theViewProj = V3d_XposYnegZpos, const Quantity_NameOfColor theViewBackground = Quantity_NOC_GRAY30, const V3d_TypeOfVisualization theVisualization = V3d_ZBUFFER, const V3d_TypeOfShadingModel theShadingModel = V3d_GOURAUD, const V3d_TypeOfUpdate theUpdateMode = V3d_WAIT, const Standard_Boolean theComputedMode = Standard_True, const Standard_Boolean theDefaultComputedMode = Standard_True, const V3d_TypeOfSurfaceDetail theSurfaceDetail = V3d_TEX_NONE);
//! creates a view in the viewer according to its
//! default parameters.
Standard_EXPORT Handle(V3d_View) CreateView() ;
//! Activates all of the views of a viewer attached
//! to a window.
Standard_EXPORT void SetViewOn() ;
//! Activates a particular view in the Viewer .
//! Must be call if the Window attached to the view
//! has been Deiconified .
Standard_EXPORT void SetViewOn (const Handle(V3d_View)& View) ;
//! Deactivates all the views of a Viewer
//! attached to a window.
Standard_EXPORT void SetViewOff() ;
//! Deactivates a particular view in the Viewer.
//! Must be call if the Window attached to the view
//! has been Iconified .
Standard_EXPORT void SetViewOff (const Handle(V3d_View)& View) ;
//! Deprecated, Redraw() should be used instead.
Standard_EXPORT void Update() ;
//! Updates the lights of all the views of a viewer.
Standard_EXPORT void UpdateLights() ;
//! Redraws all the views of the Viewer even if no
//! modification has taken place. Must be called if
//! all the views of the Viewer are exposed, as for
//! example in a global DeIconification.
Standard_EXPORT void Redraw() const;
//! Updates layer of immediate presentations.
Standard_EXPORT void RedrawImmediate() const;
//! Invalidates viewer content but does not redraw it.
Standard_EXPORT void Invalidate() const;
//! Suppresses the Viewer.
Standard_EXPORT void Remove() ;
//! Erase all Objects in All the views.
Standard_EXPORT void Erase() const;
//! UnHighlight all Objects in All the views.
Standard_EXPORT void UnHighlight() const;
//! Defines the default base colour of views attached
//! to the Viewer by supplying the type of colour
//! definition and the three component values..
Standard_EXPORT void SetDefaultBackgroundColor (const Quantity_TypeOfColor Type, const Quantity_Parameter V1, const Quantity_Parameter V2, const Quantity_Parameter V3) ;
//! Defines the default background colour of views
//! attached to the viewer by supplying the name of the
//! colour under the form Quantity_NOC_xxxx .
Standard_EXPORT void SetDefaultBackgroundColor (const Quantity_NameOfColor Name) ;
//! Defines the default background colour of views
//! attached to the viewer by supplying the color object
Standard_EXPORT void SetDefaultBackgroundColor (const Quantity_Color& Color) ;
//! Defines the default gradient background colours of view
//! attached to the viewer by supplying the name of the
//! colours under the form Quantity_NOC_xxxx .
Standard_EXPORT void SetDefaultBgGradientColors (const Quantity_NameOfColor Name1, const Quantity_NameOfColor Name2, const Aspect_GradientFillMethod FillStyle = Aspect_GFM_HOR) ;
//! Defines the default gradient background colours of views
//! attached to the viewer by supplying the colour objects
Standard_EXPORT void SetDefaultBgGradientColors (const Quantity_Color& Color1, const Quantity_Color& Color2, const Aspect_GradientFillMethod FillStyle = Aspect_GFM_HOR) ;
//! Gives a default size for the creation of views of
//! the viewer.
Standard_EXPORT void SetDefaultViewSize (const Quantity_Length Size) ;
//! Gives the default projection for creating views
//! in the viewer.
Standard_EXPORT void SetDefaultViewProj (const V3d_TypeOfOrientation Orientation) ;
//! Gives the default visualisation mode..
Standard_EXPORT void SetDefaultVisualization (const V3d_TypeOfVisualization Type) ;
//! defines the strategy concerning the ZBuffer activity.
//! If Automatic is true, ZBuffer will be activated or
//! deactivated depending on the fact that faces exist or
//! not in the Viewer. This will optimize the response time
//! in the case where only wireframe objects are displayed.
//! If Automatic is False, ZBuffer will be activated or
//! deactivated depending on the choice of SetVisualization
//! in each View.
//! Note that by default, the ZBufferManagment is not automatic.
Standard_EXPORT void SetZBufferManagment (const Standard_Boolean Automatic) ;
//! returns the ZBuffer stategy choice.
Standard_EXPORT Standard_Boolean ZBufferManagment() const;
//! Gives the default type of SHADING.
Standard_EXPORT void SetDefaultShadingModel (const V3d_TypeOfShadingModel Type) ;
//! Gives the default type of texture mapping.
Standard_EXPORT void SetDefaultSurfaceDetail (const V3d_TypeOfSurfaceDetail Type) ;
Standard_EXPORT void SetDefaultAngle (const Quantity_PlaneAngle Angle) ;
//! Defines the mode of regenerating the views making
//! up the viewer. This can be immediate <ASAP> or
//! deferred <WAIT>. In this latter case, the views are
//! updated when the method Update(me) is called.
Standard_EXPORT void SetUpdateMode (const V3d_TypeOfUpdate Mode) ;
Standard_EXPORT void SetDefaultTypeOfView (const V3d_TypeOfView Type) ;
Standard_EXPORT void SetPrivilegedPlane (const gp_Ax3& aPlane) ;
Standard_EXPORT gp_Ax3 PrivilegedPlane() const;
Standard_EXPORT void DisplayPrivilegedPlane (const Standard_Boolean OnOff, const Quantity_Length aSize = 1) ;
//! Activates MyLight in the viewer.
Standard_EXPORT void SetLightOn (const Handle(V3d_Light)& MyLight) ;
//! Activates all the lights defined in this viewer.
Standard_EXPORT void SetLightOn() ;
//! Desactivate MyLight in this viewer.
Standard_EXPORT void SetLightOff (const Handle(V3d_Light)& MyLight) ;
//! Deactivate all the Lights defined in this viewer.
Standard_EXPORT void SetLightOff() ;
//! Delete Light in Sequence Of Lights.
Standard_EXPORT void DelLight (const Handle(V3d_Light)& MyLight) ;
//! Defines the selected light.
Standard_EXPORT void SetCurrentSelectedLight (const Handle(V3d_Light)& TheLight) ;
//! Defines the selected light at NULL.
Standard_EXPORT void ClearCurrentSelectedLight() ;
//! Returns the default background colour depending of the type.
Standard_EXPORT void DefaultBackgroundColor (const Quantity_TypeOfColor Type, Quantity_Parameter& V1, Quantity_Parameter& V2, Quantity_Parameter& V3) const;
//! Returns the default background colour object.
Standard_EXPORT Quantity_Color DefaultBackgroundColor() const;
//! Returns the gradient background colour objects of the view.
Standard_EXPORT void DefaultBgGradientColors (Quantity_Color& Color1, Quantity_Color& Color2) const;
//! Returns the default size of the view.
Standard_EXPORT Quantity_Length DefaultViewSize() const;
//! Returns the default Projection.
Standard_EXPORT V3d_TypeOfOrientation DefaultViewProj() const;
//! Returns the default type of Visualization.
Standard_EXPORT V3d_TypeOfVisualization DefaultVisualization() const;
//! Returns the default type of Shading
Standard_EXPORT V3d_TypeOfShadingModel DefaultShadingModel() const;
//! Returns the default type of texture mapping
Standard_EXPORT V3d_TypeOfSurfaceDetail DefaultSurfaceDetail() const;
Standard_EXPORT Quantity_PlaneAngle DefaultAngle() const;
//! Returns the regeneration mode of views in the viewer.
Standard_EXPORT V3d_TypeOfUpdate UpdateMode() const;
//! Returns True if One View more can be
//! activated in this Viewer.
Standard_EXPORT Standard_Boolean IfMoreViews() const;
//! initializes an iteration on the active views.
Standard_EXPORT void InitActiveViews() ;
//! returns true if there are more active view(s) to return.
Standard_EXPORT Standard_Boolean MoreActiveViews() const;
//! Go to the next active view
//! (if there is not, ActiveView will raise an exception)
Standard_EXPORT void NextActiveViews() ;
Standard_EXPORT Handle(V3d_View) ActiveView() const;
//! returns true if there is only
//! one active view.
Standard_EXPORT Standard_Boolean LastActiveView() const;
//! initializes an iteration on the Defined views.
Standard_EXPORT void InitDefinedViews() ;
//! returns true if there are more Defined view(s) to return.
Standard_EXPORT Standard_Boolean MoreDefinedViews() const;
//! Go to the next Defined view
//! (if there is not, DefinedView will raise an exception)
Standard_EXPORT void NextDefinedViews() ;
Standard_EXPORT Handle(V3d_View) DefinedView() const;
//! initializes an iteration on the active Lights.
Standard_EXPORT void InitActiveLights() ;
//! returns true if there are more active Light(s) to return.
Standard_EXPORT Standard_Boolean MoreActiveLights() const;
//! Go to the next active Light
//! (if there is not, ActiveLight will raise an exception)
Standard_EXPORT void NextActiveLights() ;
Standard_EXPORT Handle(V3d_Light) ActiveLight() const;
//! initializes an iteration on the Defined Lights.
Standard_EXPORT void InitDefinedLights() ;
//! returns true if there are more Defined Light(s) to return.
Standard_EXPORT Standard_Boolean MoreDefinedLights() const;
//! Go to the next Defined Light
//! (if there is not, DefinedLight will raise an exception)
Standard_EXPORT void NextDefinedLights() ;
Standard_EXPORT Handle(V3d_Light) DefinedLight() const;
//! Returns the viewer associated to Visual3d .
Standard_EXPORT Handle(Visual3d_ViewManager) Viewer() const;
//! Returns the Selected Light.
Standard_EXPORT Handle(V3d_Light) CurrentSelectedLight() const;
Standard_EXPORT Standard_Boolean IsGlobalLight (const Handle(V3d_Light)& TheLight) const;
//! returns true if the computed mode can be used.
Standard_EXPORT Standard_Boolean ComputedMode() const;
//! returns true if by default the computed mode must be used.
Standard_EXPORT Standard_Boolean DefaultComputedMode() const;
//! Activates the grid in all views of <me>.
Standard_EXPORT void ActivateGrid (const Aspect_GridType aGridType, const Aspect_GridDrawMode aGridDrawMode) ;
//! Deactivates the grid in all views of <me>.
Standard_EXPORT void DeactivateGrid() ;
//! Show/Don't show grid echo to the hit point.
//! If TRUE,the grid echo will be shown at ConvertToGrid() time.
Standard_EXPORT void SetGridEcho (const Standard_Boolean showGrid = Standard_True) ;
//! Show grid echo <aMarker> to the hit point.
//! Warning: When the grid echo marker is not set,
//! a default marker is build with the attributes:
//! marker type : Aspect_TOM_STAR
//! marker color : Quantity_NOC_GRAY90
//! marker size : 3.0
Standard_EXPORT void SetGridEcho (const Handle(Graphic3d_AspectMarker3d)& aMarker) ;
//! Returns TRUE when grid echo must be displayed
//! at hit point.
Standard_EXPORT Standard_Boolean GridEcho() const;
//! Returns Standard_True if a grid is activated in <me>.
Standard_EXPORT Standard_Boolean IsActive() const;
//! Returns the defined grid in <me>.
Standard_EXPORT Handle(Aspect_Grid) Grid() const;
//! Returns the current grid type defined in <me>.
Standard_EXPORT Aspect_GridType GridType() const;
//! Returns the current grid draw mode defined in <me>.
Standard_EXPORT Aspect_GridDrawMode GridDrawMode() const;
//! Returns the definition of the rectangular grid.
Standard_EXPORT void RectangularGridValues (Quantity_Length& XOrigin, Quantity_Length& YOrigin, Quantity_Length& XStep, Quantity_Length& YStep, Quantity_PlaneAngle& RotationAngle) const;
//! Sets the definition of the rectangular grid.
//! <XOrigin>, <YOrigin> defines the origin of the grid.
//! <XStep> defines the interval between 2 vertical lines.
//! <YStep> defines the interval between 2 horizontal lines.
//! <RotationAngle> defines the rotation angle of the grid.
Standard_EXPORT void SetRectangularGridValues (const Quantity_Length XOrigin, const Quantity_Length YOrigin, const Quantity_Length XStep, const Quantity_Length YStep, const Quantity_PlaneAngle RotationAngle) ;
//! Returns the definition of the circular grid.
Standard_EXPORT void CircularGridValues (Quantity_Length& XOrigin, Quantity_Length& YOrigin, Quantity_Length& RadiusStep, Standard_Integer& DivisionNumber, Quantity_PlaneAngle& RotationAngle) const;
//! Sets the definition of the circular grid.
//! <XOrigin>, <YOrigin> defines the origin of the grid.
//! <RadiusStep> defines the interval between 2 circles.
//! <DivisionNumber> defines the section number of one half circle.
//! <RotationAngle> defines the rotation angle of the grid.
Standard_EXPORT void SetCircularGridValues (const Quantity_Length XOrigin, const Quantity_Length YOrigin, const Quantity_Length RadiusStep, const Standard_Integer DivisionNumber, const Quantity_PlaneAngle RotationAngle) ;
//! Returns the location and the size of the grid.
Standard_EXPORT void CircularGridGraphicValues (Quantity_Length& Radius, Quantity_Length& OffSet) const;
//! Sets the location and the size of the grid.
//! <XSize> defines the width of the grid.
//! <YSize> defines the height of the grid.
//! <OffSet> defines the displacement along the plane normal.
Standard_EXPORT void SetCircularGridGraphicValues (const Quantity_Length Radius, const Quantity_Length OffSet) ;
//! Returns the location and the size of the grid.
Standard_EXPORT void RectangularGridGraphicValues (Quantity_Length& XSize, Quantity_Length& YSize, Quantity_Length& OffSet) const;
//! Sets the location and the size of the grid.
//! <XSize> defines the width of the grid.
//! <YSize> defines the height of the grid.
//! <OffSet> defines the displacement along the plane normal.
Standard_EXPORT void SetRectangularGridGraphicValues (const Quantity_Length XSize, const Quantity_Length YSize, const Quantity_Length OffSet) ;
//! Returns the gradient background of the view.
Standard_EXPORT Aspect_GradientBackground GetGradientBackground() const;
//! defines default lights -
//! positional-light 0.3 0. 0.
//! directional-light V3d_XnegYposZpos
//! directional-light V3d_XnegYneg
//! ambient-light
Standard_EXPORT void SetDefaultLights() ;
//! Display grid echo at requested point in the view.
Standard_EXPORT void ShowGridEcho (const Handle(V3d_View)& theView, const Graphic3d_Vertex& thePoint) ;
//! Temporarly hide grid echo.
Standard_EXPORT void HideGridEcho (const Handle(V3d_View)& theView) ;
//! Sets the settings for a single Z layer.
Standard_EXPORT void SetZLayerSettings (const Standard_Integer theLayerId, const Graphic3d_ZLayerSettings& theSettings) ;
//! Returns the settings of a single Z layer.
Standard_EXPORT Graphic3d_ZLayerSettings ZLayerSettings (const Standard_Integer theLayerId) ;
//! Add a new top-level Z layer to all managed views and get
//! its ID as <theLayerId> value. The Z layers are controlled entirely
//! by viewer, it is not possible to add a layer to a
//! particular view. The method returns Standard_False if the layer can
//! not be created. The layer mechanism allows to display structures
//! in higher layers in overlay of structures in lower layers.
Standard_EXPORT Standard_Boolean AddZLayer (Standard_Integer& theLayerId) ;
//! Remove Z layer with ID <theLayerId>. Method returns
//! Standard_False if the layer can not be removed or doesn't exists.
//! By default, there are always default bottom-level layer that can't
//! be removed.
Standard_EXPORT Standard_Boolean RemoveZLayer (const Standard_Integer theLayerId) ;
//! Return all Z layer ids in sequence ordered by overlay level
//! from lowest layer to highest ( foreground ). The first layer ID
//! in sequence is the default layer that can't be removed.
Standard_EXPORT void GetAllZLayers (TColStd_SequenceOfInteger& theLayerSeq) const;
Standard_EXPORT const Handle(Graphic3d_GraphicDriver)& Driver() const;
Standard_EXPORT Standard_ExtString NextName() const;
Standard_EXPORT Standard_CString Domain() const;
friend class V3d_View;
friend class V3d_Light;
DEFINE_STANDARD_RTTI(V3d_Viewer)
protected:
Standard_EXPORT void IncrCount() ;
private:
//! Returns the default background colour.
Standard_EXPORT Aspect_Background GetBackgroundColor() const;
//! Adds View in Sequence Of Views.
Standard_EXPORT void AddView (const Handle(V3d_View)& MyView) ;
//! Delete View in Sequence Of Views.
Standard_EXPORT void DelView (const Handle(V3d_View)& MyView) ;
//! Adds Light in Sequence Of Lights.
Standard_EXPORT void AddLight (const Handle(V3d_Light)& MyLight) ;
Standard_EXPORT Standard_Boolean IsActive (const Handle(V3d_View)& aView) const;
Standard_Integer myNextCount;
Handle(Graphic3d_GraphicDriver) myDriver;
TCollection_ExtendedString myName;
TCollection_AsciiString myDomain;
Handle(Visual3d_ViewManager) MyViewer;
V3d_ListOfTransient MyDefinedViews;
V3d_ListOfTransient MyActiveViews;
V3d_ListOfTransient MyDefinedLights;
V3d_ListOfTransient MyActiveLights;
Aspect_Background MyBackground;
Aspect_GradientBackground MyGradientBackground;
Standard_Real MyViewSize;
V3d_TypeOfOrientation MyViewProj;
V3d_TypeOfVisualization MyVisualization;
V3d_TypeOfShadingModel MyShadingModel;
V3d_TypeOfSurfaceDetail MySurfaceDetail;
Quantity_PlaneAngle MyDefaultAngle;
V3d_TypeOfView MyDefaultTypeOfView;
Handle(V3d_Light) MyCurrentSelectedLight;
TColStd_ListIteratorOfListOfTransient myActiveViewsIterator;
TColStd_ListIteratorOfListOfTransient myDefinedViewsIterator;
TColStd_ListIteratorOfListOfTransient myActiveLightsIterator;
TColStd_ListIteratorOfListOfTransient myDefinedLightsIterator;
Standard_Boolean myComputedMode;
Standard_Boolean myDefaultComputedMode;
gp_Ax3 myPrivilegedPlane;
Handle(Graphic3d_Structure) myPlaneStructure;
Standard_Boolean myDisplayPlane;
Quantity_Length myDisplayPlaneLength;
Handle(V3d_RectangularGrid) myRGrid;
Handle(V3d_CircularGrid) myCGrid;
Aspect_GridType myGridType;
Standard_Boolean myGridEcho;
Handle(Graphic3d_Structure) myGridEchoStructure;
Handle(Graphic3d_Group) myGridEchoGroup;
Handle(Graphic3d_AspectMarker3d) myGridEchoAspect;
Graphic3d_Vertex myGridEchoLastVert;
};
#endif // _V3d_Viewer_HeaderFile
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