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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Prs3d_TextAspect_HeaderFile
#define _Prs3d_TextAspect_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Prs3d_TextAspect.hxx>

#include <Handle_Graphic3d_AspectText3d.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Standard_Real.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <Graphic3d_TextPath.hxx>
#include <Prs3d_BasicAspect.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Standard_CString.hxx>
#include <Quantity_Length.hxx>
class Graphic3d_AspectText3d;
class Quantity_Color;


//! Defines the attributes when displaying a text.
class Prs3d_TextAspect : public Prs3d_BasicAspect
{

public:

  
  //! Constructs an empty framework for defining display attributes of text.
  Standard_EXPORT Prs3d_TextAspect();
  
  Standard_EXPORT   void SetColor (const Quantity_Color& aColor) ;
  
  //! Sets the color of the type used in text display.
  Standard_EXPORT   void SetColor (const Quantity_NameOfColor aColor) ;
  
  //! Sets the font used in text display.
  Standard_EXPORT   void SetFont (const Standard_CString aFont) ;
  
  //! Returns the height-width ratio, also known as the expansion factor.
  Standard_EXPORT   void SetHeightWidthRatio (const Standard_Real aRatio) ;
  
  //! Sets the length of the box which text will occupy.
  Standard_EXPORT   void SetSpace (const Quantity_Length aSpace) ;
  
  //! Sets the height of the text.
  Standard_EXPORT   void SetHeight (const Standard_Real aHeight) ;
  
  //! Sets the angle
  Standard_EXPORT   void SetAngle (const Quantity_PlaneAngle anAngle) ;
  
  //! Returns the height of the text box.
  Standard_EXPORT   Standard_Real Height()  const;
  
  //! Returns the angle
  Standard_EXPORT   Quantity_PlaneAngle Angle()  const;
  
  //! Sets horizontal alignment of text.
  Standard_EXPORT   void SetHorizontalJustification (const Graphic3d_HorizontalTextAlignment aJustification) ;
  
  //! Sets the vertical alignment of text.
  Standard_EXPORT   void SetVerticalJustification (const Graphic3d_VerticalTextAlignment aJustification) ;
  
  //! Sets the orientation of text.
  Standard_EXPORT   void SetOrientation (const Graphic3d_TextPath anOrientation) ;
  
  //! Returns the horizontal alignment of the text.
  //! The range of values includes:
  //! -   left
  //! -   center
  //! -   right, and
  //! -   normal (justified).
  Standard_EXPORT   Graphic3d_HorizontalTextAlignment HorizontalJustification()  const;
  
  //! Returns the vertical alignment of the text.
  //! The range of values includes:
  //! -   normal
  //! -   top
  //! -   cap
  //! -   half
  //! -   base
  //! -   bottom
  Standard_EXPORT   Graphic3d_VerticalTextAlignment VerticalJustification()  const;
  
  //! Returns the orientation of the text.
  //! Text can be displayed in the following directions:
  //! -   up
  //! -   down
  //! -   left, or
  //! -   right
  Standard_EXPORT   Graphic3d_TextPath Orientation()  const;
  
  //! Returns the purely textual attributes used in the display of text.
  //! These include:
  //! -   color
  //! -   font
  //! -   height/width ratio, that is, the expansion factor, and
  //! -   space between characters.
  Standard_EXPORT   Handle(Graphic3d_AspectText3d) Aspect()  const;




  DEFINE_STANDARD_RTTI(Prs3d_TextAspect)

protected:




private: 


  Handle(Graphic3d_AspectText3d) myTextAspect;
  Quantity_PlaneAngle myAngle;
  Standard_Real myHeight;
  Graphic3d_HorizontalTextAlignment myHorizontalJustification;
  Graphic3d_VerticalTextAlignment myVerticalJustification;
  Graphic3d_TextPath myOrientation;


};







#endif // _Prs3d_TextAspect_HeaderFile