This file is indexed.

/usr/include/oce/Prs3d_ShadingAspect.hxx is in liboce-visualization-dev 0.17.2-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Prs3d_ShadingAspect_HeaderFile
#define _Prs3d_ShadingAspect_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Prs3d_ShadingAspect.hxx>

#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Prs3d_BasicAspect.hxx>
#include <Aspect_TypeOfFacingModel.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Graphic3d_NameOfMaterial.hxx>
#include <Standard_Real.hxx>
class Graphic3d_AspectFillArea3d;
class Quantity_Color;
class Graphic3d_MaterialAspect;


//! A framework to define the display of shading.
//! The attributes which make up this definition include:
//! -   fill aspect
//! -   color, and
//! -   material
class Prs3d_ShadingAspect : public Prs3d_BasicAspect
{

public:

  
  //! Constructs an empty framework to display shading.
  Standard_EXPORT Prs3d_ShadingAspect();
  
  //! Change the polygons interior color and material ambient color.
  Standard_EXPORT   void SetColor (const Quantity_Color& aColor, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE) ;
  
  //! Change the polygons interior color and material ambient color.
  Standard_EXPORT   void SetColor (const Quantity_NameOfColor aColor, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE) ;
  
  //! Change the polygons material aspect.
  Standard_EXPORT   void SetMaterial (const Graphic3d_MaterialAspect& aMaterial, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE) ;
  
  Standard_EXPORT   void SetMaterial (const Graphic3d_NameOfMaterial aMaterial, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE) ;
  
  //! Change the polygons transparency value.
  //! Warning : aValue must be in the range 0,1. 0 is the default (NO transparent)
  Standard_EXPORT   void SetTransparency (const Standard_Real aValue, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE) ;
  
  //! Change the polygons aspect properties.
  Standard_EXPORT   void SetAspect (const Handle(Graphic3d_AspectFillArea3d)& Asp) ;
  
  //! Returns the polygons color.
  Standard_EXPORT   Quantity_Color Color (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE)  const;
  
  //! Returns the polygons material aspect.
  Standard_EXPORT   Graphic3d_MaterialAspect Material (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE)  const;
  
  //! Returns the polygons transparency value.
  Standard_EXPORT   Standard_Real Transparency (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE)  const;
  
  //! Returns the polygons aspect properties.
  Standard_EXPORT   Handle(Graphic3d_AspectFillArea3d) Aspect()  const;




  DEFINE_STANDARD_RTTI(Prs3d_ShadingAspect)

protected:




private: 


  Handle(Graphic3d_AspectFillArea3d) myAspect;


};







#endif // _Prs3d_ShadingAspect_HeaderFile