/usr/include/oce/Prs3d_ShadingAspect.hxx is in liboce-visualization-dev 0.17.2-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Prs3d_ShadingAspect_HeaderFile
#define _Prs3d_ShadingAspect_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Prs3d_ShadingAspect.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Prs3d_BasicAspect.hxx>
#include <Aspect_TypeOfFacingModel.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Graphic3d_NameOfMaterial.hxx>
#include <Standard_Real.hxx>
class Graphic3d_AspectFillArea3d;
class Quantity_Color;
class Graphic3d_MaterialAspect;
//! A framework to define the display of shading.
//! The attributes which make up this definition include:
//! - fill aspect
//! - color, and
//! - material
class Prs3d_ShadingAspect : public Prs3d_BasicAspect
{
public:
//! Constructs an empty framework to display shading.
Standard_EXPORT Prs3d_ShadingAspect();
//! Change the polygons interior color and material ambient color.
Standard_EXPORT void SetColor (const Quantity_Color& aColor, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE) ;
//! Change the polygons interior color and material ambient color.
Standard_EXPORT void SetColor (const Quantity_NameOfColor aColor, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE) ;
//! Change the polygons material aspect.
Standard_EXPORT void SetMaterial (const Graphic3d_MaterialAspect& aMaterial, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE) ;
Standard_EXPORT void SetMaterial (const Graphic3d_NameOfMaterial aMaterial, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE) ;
//! Change the polygons transparency value.
//! Warning : aValue must be in the range 0,1. 0 is the default (NO transparent)
Standard_EXPORT void SetTransparency (const Standard_Real aValue, const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_BOTH_SIDE) ;
//! Change the polygons aspect properties.
Standard_EXPORT void SetAspect (const Handle(Graphic3d_AspectFillArea3d)& Asp) ;
//! Returns the polygons color.
Standard_EXPORT Quantity_Color Color (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE) const;
//! Returns the polygons material aspect.
Standard_EXPORT Graphic3d_MaterialAspect Material (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE) const;
//! Returns the polygons transparency value.
Standard_EXPORT Standard_Real Transparency (const Aspect_TypeOfFacingModel aModel = Aspect_TOFM_FRONT_SIDE) const;
//! Returns the polygons aspect properties.
Standard_EXPORT Handle(Graphic3d_AspectFillArea3d) Aspect() const;
DEFINE_STANDARD_RTTI(Prs3d_ShadingAspect)
protected:
private:
Handle(Graphic3d_AspectFillArea3d) myAspect;
};
#endif // _Prs3d_ShadingAspect_HeaderFile
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