/usr/include/oce/OpenGl_Window.hxx is in liboce-visualization-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | // Created on: 2011-09-20
// Created by: Sergey ZERCHANINOV
// Copyright (c) 2011-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_Window_Header
#define _OpenGl_Window_Header
#include <OpenGl_GlCore11.hxx>
#include <InterfaceGraphic_Aspect.hxx>
#include <OpenGl_Caps.hxx>
#include <Handle_OpenGl_Context.hxx>
#include <Handle_OpenGl_Window.hxx>
#include <Handle_OpenGl_GraphicDriver.hxx>
#include <MMgt_TShared.hxx>
//! This class represents low-level wrapper over window with GL context.
//! The window itself should be provided to constructor.
class OpenGl_Window : public MMgt_TShared
{
public:
//! Main constructor - prepare GL context for specified window.
OpenGl_Window (const Handle(OpenGl_GraphicDriver)& theDriver,
const CALL_DEF_WINDOW& theCWindow,
Aspect_RenderingContext theGContext,
const Handle(OpenGl_Caps)& theCaps,
const Handle(OpenGl_Context)& theShareCtx);
//! Destructor
virtual ~OpenGl_Window();
//! Resizes the window.
void Resize (const CALL_DEF_WINDOW& theCWindow);
//! Reads depth component for current scene into specified buffer.
void ReadDepths (const Standard_Integer theX, const Standard_Integer theY,
const Standard_Integer theWidth, const Standard_Integer theHeight,
float* theDepths);
void SetBackgroundColor (const Standard_ShortReal theR,
const Standard_ShortReal theG,
const Standard_ShortReal theB);
Standard_Integer Width() const { return myWidth; }
Standard_Integer Height() const { return myHeight; }
const TEL_COLOUR& BackgroundColor() const { return myBgColor; }
const Handle(OpenGl_Context)& GetGlContext() const { return myGlContext; }
protected:
//! Activates GL context and setup viewport.
void Init();
//! Makes GL context for this window active in current thread
virtual Standard_Boolean Activate();
void EnableFeatures() const;
void DisableFeatures() const;
//! Draw directly to the FRONT buffer. Can cause artifacts on the screen.
void MakeFrontBufCurrent() const;
//! Draw to BACK buffer. Normal and default state.
void MakeBackBufCurrent() const;
protected:
Handle(OpenGl_Context) myGlContext;
Standard_Boolean myOwnGContext; //!< set to TRUE if GL context was not created by this class
Standard_Integer myWidth; //!< window width
Standard_Integer myHeight; //!< window height
TEL_COLOUR myBgColor; //!< background color
public:
DEFINE_STANDARD_RTTI(OpenGl_Window) // Type definition
DEFINE_STANDARD_ALLOC
};
#endif //_OpenGl_Window_Header
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