/usr/include/oce/OpenGl_Texture.hxx is in liboce-visualization-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 | // Created by: Kirill GAVRILOV
// Copyright (c) 2013-2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_Texture_H__
#define _OpenGl_Texture_H__
#include <OpenGl_GlCore13.hxx>
#include <OpenGl_Resource.hxx>
#include <Handle_OpenGl_Texture.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Handle_Graphic3d_TextureParams.hxx>
class Handle(OpenGl_Context);
class OpenGl_Context;
class Image_PixMap;
//! Selects preferable texture format for specified parameters.
template<class T>
struct OpenGl_TextureFormatSelector
{
// Not implemented
};
template<>
struct OpenGl_TextureFormatSelector<GLubyte>
{
static GLint Internal (GLuint theChannels)
{
switch (theChannels)
{
case 1:
return GL_R8;
case 2:
return GL_RG8;
case 3:
return GL_RGB8;
case 4:
return GL_RGBA8;
default:
return GL_NONE;
}
}
};
template<>
struct OpenGl_TextureFormatSelector<GLushort>
{
static GLint Internal (GLuint theChannels)
{
switch (theChannels)
{
case 1:
return GL_R16;
case 2:
return GL_RG16;
case 3:
return GL_RGB16;
case 4:
return GL_RGBA16;
default:
return GL_NONE;
}
}
};
template<>
struct OpenGl_TextureFormatSelector<GLfloat>
{
static GLint Internal (GLuint theChannels)
{
switch (theChannels)
{
case 1:
return GL_R32F;
case 2:
return GL_RG32F;
case 3:
return GL_RGB32F;
case 4:
return GL_RGBA32F;
default:
return GL_NONE;
}
}
};
//! Stores parameters of OpenGL texture format.
class OpenGl_TextureFormat
{
friend class OpenGl_Texture;
public:
//! Returns OpenGL format of the pixel data.
inline GLenum Format() const
{
switch (myChannels)
{
case 1:
return GL_RED;
case 2:
return GL_RG;
case 3:
return GL_RGB;
case 4:
return GL_RGBA;
default:
return GL_NONE;
}
}
//! Returns OpenGL internal format of the pixel data.
inline GLint Internal() const
{
return myInternal;
}
//! Returns texture format for specified type and number of channels.
template<class T, int N>
static OpenGl_TextureFormat Create()
{
return OpenGl_TextureFormat (N, OpenGl_TextureFormatSelector<T>::Internal (N));
}
private:
//! Creates new texture format.
OpenGl_TextureFormat (const GLint theChannels,
const GLint theInternal)
: myInternal (theInternal),
myChannels (theChannels) {}
private:
GLint myInternal; //!< OpenGL internal format of the pixel data
GLint myChannels; //!< Number of channels for each pixel (from 1 to 4)
};
//! Texture resource.
class OpenGl_Texture : public OpenGl_Resource
{
public:
//! Helpful constants
static const GLuint NO_TEXTURE = 0;
public:
//! Create uninitialized VBO.
Standard_EXPORT OpenGl_Texture (const Handle(Graphic3d_TextureParams)& theParams = NULL);
//! Destroy object.
Standard_EXPORT virtual ~OpenGl_Texture();
//! @return true if current object was initialized
inline bool IsValid() const
{
return myTextureId != NO_TEXTURE;
}
//! @return target to which the texture is bound (GL_TEXTURE_1D, GL_TEXTURE_2D)
inline GLenum GetTarget() const
{
return myTarget;
}
//! @return texture width (0 LOD)
inline GLsizei SizeX() const
{
return mySizeX;
}
//! @return texture height (0 LOD)
inline GLsizei SizeY() const
{
return mySizeY;
}
//! @return texture ID
inline GLuint TextureId() const
{
return myTextureId;
}
//! @return texture format (not sized)
inline GLenum GetFormat() const
{
return myTextFormat;
}
//! Creates Texture id if not yet generated.
//! Data should be initialized by another method.
Standard_EXPORT bool Create (const Handle(OpenGl_Context)& theCtx);
//! Destroy object - will release GPU memory if any.
Standard_EXPORT virtual void Release (OpenGl_Context* theCtx);
//! Bind this Texture to specified unit.
Standard_EXPORT void Bind (const Handle(OpenGl_Context)& theCtx,
const GLenum theTextureUnit = GL_TEXTURE0) const;
//! Unbind texture from specified unit.
Standard_EXPORT void Unbind (const Handle(OpenGl_Context)& theCtx,
const GLenum theTextureUnit = GL_TEXTURE0) const;
//! Notice that texture will be unbound after this call.
Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theCtx,
const Image_PixMap& theImage,
const Graphic3d_TypeOfTexture theType);
//! Initialize the texture with specified format, size and texture type.
//! If theImage is empty the texture data will contain trash.
//! Notice that texture will be unbound after this call.
Standard_EXPORT bool Init (const Handle(OpenGl_Context)& theCtx,
const GLint theTextFormat,
const GLenum thePixelFormat,
const GLenum theDataType,
const GLsizei theSizeX,
const GLsizei theSizeY,
const Graphic3d_TypeOfTexture theType,
const Image_PixMap* theImage = NULL);
//! Allocates texture rectangle with specified format and size.
//! \note Texture data is not initialized (will contain trash).
Standard_EXPORT bool InitRectangle (const Handle(OpenGl_Context)& theCtx,
const Standard_Integer theSizeX,
const Standard_Integer theSizeY,
const OpenGl_TextureFormat& theFormat);
//! @return true if texture was generated within mipmaps
Standard_EXPORT Standard_Boolean HasMipmaps() const;
//! @return assigned texture parameters (not necessary applied)
Standard_EXPORT const Handle(Graphic3d_TextureParams)& GetParams() const;
//! @param texture parameters
Standard_EXPORT void SetParams (const Handle(Graphic3d_TextureParams)& theParams);
//! Return texture type and format by Image_PixMap data format.
Standard_EXPORT static bool GetDataFormat (const Handle(OpenGl_Context)& theCtx,
const Image_PixMap& theData,
GLint& theTextFormat,
GLenum& thePixelFormat,
GLenum& theDataType);
protected:
GLuint myTextureId; //!< GL resource ID
GLenum myTarget; //!< GL_TEXTURE_1D/GL_TEXTURE_2D
GLsizei mySizeX; //!< texture width
GLsizei mySizeY; //!< texture height
GLenum myTextFormat; //!< texture format - GL_RGB, GL_RGBA,...
Standard_Boolean myHasMipmaps; //!< flag indicates that texture was uploaded with mipmaps
Handle(Graphic3d_TextureParams) myParams; //!< texture parameters
public:
DEFINE_STANDARD_RTTI(OpenGl_Texture) // Type definition
};
#endif // _OpenGl_Texture_H__
|