/usr/include/oce/OpenGl_Layer.hxx is in liboce-visualization-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
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// Created by: Danila ULYANOV
// Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _OpenGl_Layer_Header
#define _OpenGl_Layer_Header
#include <OpenGl_PriorityList.hxx>
#include <Graphic3d_ZLayerSettings.hxx>
#include <OpenGl_GlCore11.hxx>
class Handle(OpenGl_Workspace);
struct OpenGl_GlobalLayerSettings
{
GLint DepthFunc;
GLboolean DepthMask;
};
class OpenGl_Layer
{
public:
//! Initializes associated priority list and layer properties
OpenGl_Layer (const Standard_Integer theNbPriorities = 11);
//! Returns settings of the layer object.
const Graphic3d_ZLayerSettings LayerSettings() const { return myLayerSettings; };
//! Sets settings of the layer object.
void SetLayerSettings (Graphic3d_ZLayerSettings theSettings)
{
myLayerSettings = theSettings;
}
//! Returns true if theSetting is enabled for the layer.
const Standard_Boolean IsSettingEnabled (const Graphic3d_ZLayerSetting theSetting) const
{
return myLayerSettings.IsSettingEnabled (theSetting);
}
//! Returns reference to associated priority list.
OpenGl_PriorityList& PriorityList() { return myPriorityList; }
//! Returns const reference to associated priority list.
const OpenGl_PriorityList& PriorityList() const { return myPriorityList; }
void Render (const Handle(OpenGl_Workspace) &AWorkspace, const OpenGl_GlobalLayerSettings& theDefaultSettings) const;
private:
OpenGl_PriorityList myPriorityList; //!< Associated priority list object.
Graphic3d_ZLayerSettings myLayerSettings; //!< Layer setting flags.
};
#endif //_OpenGl_Layer_Header
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