/usr/include/oce/MeshVS_PrsBuilder.hxx is in liboce-visualization-dev 0.17.2-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _MeshVS_PrsBuilder_HeaderFile
#define _MeshVS_PrsBuilder_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_MeshVS_PrsBuilder.hxx>
#include <Standard_Boolean.hxx>
#include <MeshVS_MeshPtr.hxx>
#include <Handle_MeshVS_DataSource.hxx>
#include <Handle_MeshVS_Drawer.hxx>
#include <Standard_Integer.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_MeshVS_Mesh.hxx>
#include <MeshVS_DisplayModeFlags.hxx>
#include <MeshVS_BuilderPriority.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <TColStd_PackedMapOfInteger.hxx>
#include <Handle_SelectBasics_SensitiveEntity.hxx>
#include <Handle_SelectBasics_EntityOwner.hxx>
class MeshVS_DataSource;
class MeshVS_Drawer;
class MeshVS_Mesh;
class Prs3d_Presentation;
class SelectBasics_SensitiveEntity;
class SelectBasics_EntityOwner;
//! This class is parent for all builders using in MeshVS_Mesh.
//! It provides base fields and methods all buildes need.
class MeshVS_PrsBuilder : public MMgt_TShared
{
public:
//! Builds presentation of certain type of data.
//! Prs is presentation object which this method constructs.
//! IDs is set of numeric identificators forming object appearance.
//! IDsToExclude is set of IDs to exclude from processing. If some entity
//! has been excluded, it is not processed by other builders.
//! IsElement indicates, IDs is identificators of nodes or elements.
//! DisplayMode is numeric constant describing display mode (see MeshVS_DisplayModeFlags.hxx)
Standard_EXPORT virtual void Build (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Boolean IsElement, const Standard_Integer DisplayMode) const = 0;
//! This method is called to build presentation of custom elements (they have MeshVS_ET_0D type).
//! IDs is set of numeric identificators of elements for custom building.
//! IDsToExclude is set of IDs to exclude from processing. If some entity
//! has been excluded, it is not processed by other builders.
//! DisplayMode is numeric constant describing display mode (see MeshVS_DisplayModeFlags.hxx)
Standard_EXPORT virtual void CustomBuild (const Handle(Prs3d_Presentation)& Prs, const TColStd_PackedMapOfInteger& IDs, TColStd_PackedMapOfInteger& IDsToExclude, const Standard_Integer DisplayMode) const;
//! This method is called to build sensitive of custom elements ( they have MeshVS_ET_0D type )
Standard_EXPORT virtual Handle(SelectBasics_SensitiveEntity) CustomSensitiveEntity (const Handle(SelectBasics_EntityOwner)& Owner, const Standard_Integer SelectMode) const;
//! Returns flags, assigned with builder during creation
Standard_EXPORT Standard_Integer GetFlags() const;
//! Test whether display mode has flags assigned with this builder.
//! This method has default implementation and can be redefined for advance behavior
//! Returns Standard_True only if display mode is appropriate for this builder
Standard_EXPORT virtual Standard_Boolean TestFlags (const Standard_Integer DisplayMode) const;
//! Returns builder ID
Standard_EXPORT Standard_Integer GetId() const;
//! Returns priority; as priority bigger, as soon builder will be called.
Standard_EXPORT Standard_Integer GetPriority() const;
//! Returns custom data source or default ( from MeshVS_Mesh ) if custom is NULL
Standard_EXPORT Handle(MeshVS_DataSource) GetDataSource() const;
//! Change custom data source
Standard_EXPORT void SetDataSource (const Handle(MeshVS_DataSource)& newDS) ;
//! Returns custom drawer or default ( from MeshVS_Mesh ) if custom is NULL
Standard_EXPORT Handle(MeshVS_Drawer) GetDrawer() const;
//! Change custom drawer
Standard_EXPORT void SetDrawer (const Handle(MeshVS_Drawer)& newDr) ;
//! Set excluding state. If it is Standard_True, the nodes or elements, processed by current builder
//! will be noted and next builder won't process its.
Standard_EXPORT void SetExcluding (const Standard_Boolean state) ;
//! Read excluding state
Standard_EXPORT Standard_Boolean IsExcludingOn() const;
//! Set presentation manager for builder
Standard_EXPORT void SetPresentationManager (const Handle(PrsMgr_PresentationManager3d)& thePrsMgr) ;
//! Get presentation manager of builder
Standard_EXPORT Handle(PrsMgr_PresentationManager3d) GetPresentationManager() const;
DEFINE_STANDARD_RTTI(MeshVS_PrsBuilder)
protected:
//! Constructor
//! Parent is pointer to MeshVS_Mesh object
//! Flags is set of display modes corresponding to this builder
//! DS is data source object, from which builder will pick geometry and topological information
//! Id is numeric identificator of builder. You must set it to positive integer, but if
//! you set it to -1, constructor will select the smallest integer, not occupied by other builders
//! Priority is numerical priority constant. As priority bigger, as sooner builder starts during
//! presentation construction
Standard_EXPORT MeshVS_PrsBuilder(const Handle(MeshVS_Mesh)& Parent, const MeshVS_DisplayModeFlags& Flags, const Handle(MeshVS_DataSource)& DS, const Standard_Integer Id, const MeshVS_BuilderPriority& Priority = MeshVS_BP_Default);
//! Returns only custom data source
Standard_EXPORT Handle(MeshVS_DataSource) DataSource() const;
//! Returns only custom drawer
Standard_EXPORT Handle(MeshVS_Drawer) Drawer() const;
MeshVS_MeshPtr myParentMesh;
private:
Standard_Boolean myIsExcluding;
Handle(MeshVS_DataSource) myDataSource;
Handle(MeshVS_Drawer) myDrawer;
Standard_Integer myFlags;
Standard_Integer myId;
Standard_Integer myPriority;
Handle(PrsMgr_PresentationManager3d) myPrsMgr;
};
#endif // _MeshVS_PrsBuilder_HeaderFile
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