/usr/include/oce/MeshVS_Mesh.hxx is in liboce-visualization-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _MeshVS_Mesh_HeaderFile
#define _MeshVS_Mesh_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_MeshVS_Mesh.hxx>
#include <MeshVS_SequenceOfPrsBuilder.hxx>
#include <Handle_MeshVS_PrsBuilder.hxx>
#include <Handle_TColStd_HPackedMapOfInteger.hxx>
#include <MeshVS_DataMapOfIntegerOwner.hxx>
#include <Handle_MeshVS_DataSource.hxx>
#include <Handle_MeshVS_Drawer.hxx>
#include <Handle_SelectMgr_EntityOwner.hxx>
#include <MeshVS_MeshSelectionMethod.hxx>
#include <AIS_InteractiveObject.hxx>
#include <Standard_Boolean.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Standard_Integer.hxx>
#include <Handle_SelectMgr_Selection.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Standard_CString.hxx>
class MeshVS_PrsBuilder;
class TColStd_HPackedMapOfInteger;
class MeshVS_DataSource;
class MeshVS_Drawer;
class SelectMgr_EntityOwner;
class Prs3d_Presentation;
class SelectMgr_Selection;
class SelectMgr_SequenceOfOwner;
class MeshVS_DataMapOfIntegerOwner;
//! the main class provides interface to create mesh presentation as a whole
class MeshVS_Mesh : public AIS_InteractiveObject
{
public:
//! Constructor.
//! theIsAllowOverlapped is Standard_True, if it is allowed to draw edges overlapped with beams
//! Its value is stored in drawer
Standard_EXPORT MeshVS_Mesh(const Standard_Boolean theIsAllowOverlapped = Standard_False);
Standard_EXPORT virtual void Destroy() ;
~MeshVS_Mesh()
{
Destroy();
}
//! Computes presentation using builders added to sequence. Each builder computes
//! own part of mesh presentation according to its type.
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& PM, const Handle(Prs3d_Presentation)& Prs, const Standard_Integer DisplayMode) ;
//! Computes selection according to SelectMode
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& Sel, const Standard_Integer SelectMode) ;
//! Draw selected owners presentation
Standard_EXPORT virtual void HilightSelected (const Handle(PrsMgr_PresentationManager3d)& PM, const SelectMgr_SequenceOfOwner& Owners) ;
//! Draw hilighted owner presentation
Standard_EXPORT virtual void HilightOwnerWithColor (const Handle(PrsMgr_PresentationManager3d)& PM, const Quantity_NameOfColor Color, const Handle(SelectMgr_EntityOwner)& Owner) ;
//! Clears internal selection presentation
Standard_EXPORT virtual void ClearSelected() ;
//! How many builders there are in sequence
Standard_EXPORT Standard_Integer GetBuildersCount() const;
//! Returns builder by its index in sequence
Standard_EXPORT Handle(MeshVS_PrsBuilder) GetBuilder (const Standard_Integer Index) const;
//! Returns builder by its ID
Standard_EXPORT Handle(MeshVS_PrsBuilder) GetBuilderById (const Standard_Integer Id) const;
//! Returns the smallest positive ID, not occupied by any builder.
//! This method using when builder is created with ID = -1
Standard_EXPORT Standard_Integer GetFreeId() const;
//! Adds builder to tale of sequence.
//! PrsBuilder is builder to be added
//! If TreatAsHilighter is true, MeshVS_Mesh will use this builder to create
//! presentation of hilighted and selected owners.
//! Only one builder can be hilighter, so that if you call this method with
//! TreatAsHilighter = Standard_True some times, only last builder will be hilighter
//! WARNING: As minimum one builder must be added as hilighter, otherwise selection cannot be computed
Standard_EXPORT void AddBuilder (const Handle(MeshVS_PrsBuilder)& Builder, const Standard_Boolean TreatAsHilighter = Standard_False) ;
//! Changes hilighter ( see above )
Standard_EXPORT void SetHilighter (const Handle(MeshVS_PrsBuilder)& Builder) ;
//! Sets builder with sequence index "Index" as hilighter
Standard_EXPORT Standard_Boolean SetHilighter (const Standard_Integer Index) ;
//! Sets builder with identificator "Id" as hilighter
Standard_EXPORT Standard_Boolean SetHilighterById (const Standard_Integer Id) ;
//! Returns hilighter
Standard_EXPORT Handle(MeshVS_PrsBuilder) GetHilighter() const;
//! Removes builder from sequence. If it is hilighter, hilighter will be NULL
//! ( Don't remember to set it to other after!!! )
Standard_EXPORT void RemoveBuilder (const Standard_Integer Index) ;
//! Removes builder with identificator Id
Standard_EXPORT void RemoveBuilderById (const Standard_Integer Id) ;
//! Finds builder by its type the string represents
Standard_EXPORT Handle(MeshVS_PrsBuilder) FindBuilder (const Standard_CString TypeString) const;
//! Returns map of owners.
Standard_EXPORT const MeshVS_DataMapOfIntegerOwner& GetOwnerMaps (const Standard_Boolean IsElement) ;
//! Returns default builders' data source
Standard_EXPORT Handle(MeshVS_DataSource) GetDataSource() const;
//! Sets default builders' data source
Standard_EXPORT void SetDataSource (const Handle(MeshVS_DataSource)& aDataSource) ;
//! Returns default builders' drawer
Standard_EXPORT Handle(MeshVS_Drawer) GetDrawer() const;
//! Sets default builders' drawer
Standard_EXPORT void SetDrawer (const Handle(MeshVS_Drawer)& aDrawer) ;
//! Returns True if specified element is hidden
//! By default no elements are hidden
Standard_EXPORT Standard_Boolean IsHiddenElem (const Standard_Integer ID) const;
//! Returns True if specified node is hidden.
//! By default all nodes are hidden
Standard_EXPORT Standard_Boolean IsHiddenNode (const Standard_Integer ID) const;
//! Returns True if specified element is not hidden
Standard_EXPORT Standard_Boolean IsSelectableElem (const Standard_Integer ID) const;
//! Returns True if specified node is specified as selectable.
Standard_EXPORT Standard_Boolean IsSelectableNode (const Standard_Integer ID) const;
//! Returns map of hidden nodes (may be null handle)
Standard_EXPORT const Handle(TColStd_HPackedMapOfInteger)& GetHiddenNodes() const;
//! Sets map of hidden nodes, which shall not be displayed individually.
//! If nodes shared by some elements shall not be drawn,
//! they should be included into that map
Standard_EXPORT void SetHiddenNodes (const Handle(TColStd_HPackedMapOfInteger)& Ids) ;
//! Returns map of hidden elements (may be null handle)
Standard_EXPORT const Handle(TColStd_HPackedMapOfInteger)& GetHiddenElems() const;
//! Sets map of hidden elements
Standard_EXPORT void SetHiddenElems (const Handle(TColStd_HPackedMapOfInteger)& Ids) ;
//! Returns map of selectable elements (may be null handle)
Standard_EXPORT const Handle(TColStd_HPackedMapOfInteger)& GetSelectableNodes() const;
//! Sets map of selectable nodes.
Standard_EXPORT void SetSelectableNodes (const Handle(TColStd_HPackedMapOfInteger)& Ids) ;
//! Automatically computes selectable nodes; the node is considered
//! as being selectable if it is either not hidden, or is hidden
//! but referred by at least one non-hidden element.
//! Thus all nodes that are visible (either individually, or as ends or
//! corners of elements) are selectable by default.
Standard_EXPORT void UpdateSelectableNodes() ;
//! Returns set mesh selection method (see MeshVS.cdl)
Standard_EXPORT MeshVS_MeshSelectionMethod GetMeshSelMethod() const;
//! Sets mesh selection method (see MeshVS.cdl)
Standard_EXPORT void SetMeshSelMethod (const MeshVS_MeshSelectionMethod M) ;
//! Returns True if the given owner represents a whole mesh.
Standard_EXPORT virtual Standard_Boolean IsWholeMeshOwner (const Handle(SelectMgr_EntityOwner)& theOwner) const;
friend class MeshVS_PrsBuilder;
DEFINE_STANDARD_RTTI(MeshVS_Mesh)
protected:
MeshVS_DataMapOfIntegerOwner myNodeOwners;
MeshVS_DataMapOfIntegerOwner myElementOwners;
MeshVS_DataMapOfIntegerOwner my0DOwners;
MeshVS_DataMapOfIntegerOwner myLinkOwners;
MeshVS_DataMapOfIntegerOwner myFaceOwners;
MeshVS_DataMapOfIntegerOwner myVolumeOwners;
MeshVS_DataMapOfIntegerOwner myGroupOwners;
MeshVS_DataMapOfIntegerOwner myMeshOwners;
Handle(MeshVS_Drawer) myCurrentDrawer;
Handle(MeshVS_Drawer) mySelectionDrawer;
Handle(MeshVS_Drawer) myHilightDrawer;
Handle(SelectMgr_EntityOwner) myWholeMeshOwner;
private:
MeshVS_SequenceOfPrsBuilder myBuilders;
Handle(MeshVS_PrsBuilder) myHilighter;
Handle(TColStd_HPackedMapOfInteger) myHiddenElements;
Handle(TColStd_HPackedMapOfInteger) myHiddenNodes;
Handle(TColStd_HPackedMapOfInteger) mySelectableNodes;
Handle(MeshVS_DataSource) myDataSource;
MeshVS_MeshSelectionMethod mySelectionMethod;
};
#endif // _MeshVS_Mesh_HeaderFile
|