/usr/include/oce/Graphic3d_ZLayerSettings.hxx is in liboce-visualization-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | // Copyright (c) 2014 OPEN CASCADE SAS
//
// This file is part of Open CASCADE Technology software library.
//
// This library is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License version 2.1 as published
// by the Free Software Foundation, with special exception defined in the file
// OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
// distribution for complete text of the license and disclaimer of any warranty.
//
// Alternatively, this file may be used under the terms of Open CASCADE
// commercial license or contractual agreement.
#ifndef _Graphic3d_ZLayerSettings_HeaderFile
#define _Graphic3d_ZLayerSettings_HeaderFile
#include <Standard_TypeDef.hxx>
enum Graphic3d_ZLayerSetting
{
Graphic3d_ZLayerDepthTest = 1,
Graphic3d_ZLayerDepthWrite = 2,
Graphic3d_ZLayerDepthClear = 4,
Graphic3d_ZLayerDepthOffset = 8
};
struct Graphic3d_ZLayerSettings
{
Graphic3d_ZLayerSettings()
: DepthOffsetFactor (1.0f),
DepthOffsetUnits (1.0f),
Flags (Graphic3d_ZLayerDepthTest
| Graphic3d_ZLayerDepthWrite
| Graphic3d_ZLayerDepthClear)
{}
//! Returns true if theSetting is enabled.
const Standard_Boolean IsSettingEnabled (const Graphic3d_ZLayerSetting theSetting) const
{
return (Flags & theSetting) == theSetting;
}
//! Enables theSetting
void EnableSetting (const Graphic3d_ZLayerSetting theSetting)
{
Flags = Flags | theSetting;
}
//! Disables theSetting
void DisableSetting (const Graphic3d_ZLayerSetting theSetting)
{
Flags = Flags & (~theSetting);
}
//! Sets minimal possible positive depth offset.
//! Access DepthOffsetFactor and DepthOffsetUnits values for manual offset control.
void SetDepthOffsetPositive()
{
DepthOffsetFactor = 1.f;
DepthOffsetUnits = 1.f;
EnableSetting (Graphic3d_ZLayerDepthOffset);
}
//! Sets minimal possible negative depth offset.
//! Access DepthOffsetFactor and DepthOffsetUnits values for manual offset control.
void SetDepthOffsetNegative()
{
DepthOffsetFactor = 1.f;
DepthOffsetUnits = -1.f;
EnableSetting (Graphic3d_ZLayerDepthOffset);
}
Standard_ShortReal DepthOffsetFactor; //!< Factor argument value for OpenGl glPolygonOffset function.
Standard_ShortReal DepthOffsetUnits; //!< Units argument value for OpenGl glPolygonOffset function.
Standard_Integer Flags; //!< Storage field for settings.
};
#endif // _Graphic3d_ZLayerSettings_HeaderFile
|