/usr/include/oce/Graphic3d_TextureRoot.hxx is in liboce-visualization-dev 0.17.2-2.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_TextureRoot_HeaderFile
#define _Graphic3d_TextureRoot_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_TextureRoot.hxx>
#include <Handle_Graphic3d_TextureParams.hxx>
#include <TCollection_AsciiString.hxx>
#include <Image_PixMap_Handle.hxx>
#include <OSD_Path.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
class Graphic3d_TextureParams;
class TCollection_AsciiString;
class OSD_Path;
//! This is the texture root class enable the dialog with the GraphicDriver allows the loading of texture.
class Graphic3d_TextureRoot : public MMgt_TShared
{
public:
Standard_EXPORT void Destroy() const;
~Graphic3d_TextureRoot()
{
Destroy();
}
//! Checks if a texture class is valid or not.
//! @return true if the construction of the class is correct
Standard_EXPORT virtual Standard_Boolean IsDone() const;
//! Returns the full path of the defined texture.
//! It could be empty path if GetImage() is overridden to load image not from file.
Standard_EXPORT const OSD_Path& Path() const;
//! @return the texture type.
Standard_EXPORT Graphic3d_TypeOfTexture Type() const;
//! This ID will be used to manage resource in graphic driver.
//!
//! Default implementation generates unique ID although inheritors may re-initialize it.
//!
//! Multiple Graphic3d_TextureRoot instancies with same ID
//! will be treated as single texture with different parameters
//! to optimize memory usage though this will be more natural
//! to use same instance of Graphic3d_TextureRoot when possible.
//!
//! Notice that inheritor may set this ID to empty string.
//! In this case independent graphical resource will be created
//! for each instance of Graphic3d_AspectFillArea3d where texture will be used.
//!
//! @return texture identifier.
Standard_EXPORT const TCollection_AsciiString& GetId() const;
//! This method will be called by graphic driver each time when texture resource should be created.
//! Default constructors allow defining the texture source as path to texture image or directly as pixmap.
//! If the source is defined as path, then the image will be dynamically loaded when this method is called
//! (and no copy will be preserved in this class instance).
//! Inheritors may dynamically generate the image.
//! Notice, image data should be in Bottom-Up order (see Image_PixMap::IsTopDown())!
//! @return the image for texture.
Standard_EXPORT virtual Image_PixMap_Handle GetImage() const;
//! @return low-level texture parameters
Standard_EXPORT const Handle(Graphic3d_TextureParams)& GetParams() const;
//! The path to textures determined from CSF_MDTVTexturesDirectory or CASROOT environment variables.
//! @return the root folder with default textures.
Standard_EXPORT static TCollection_AsciiString TexturesFolder() ;
DEFINE_STANDARD_RTTI(Graphic3d_TextureRoot)
protected:
//! Creates a texture from a file
//! Warning: Note that if <FileName> is NULL the texture must be realized
//! using LoadTexture(image) method.
Standard_EXPORT Graphic3d_TextureRoot(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType);
//! Creates a texture from pixmap.
//! Please note that the implementation expects the image data
//! to be in Bottom-Up order (see Image_PixMap::IsTopDown()).
Standard_EXPORT Graphic3d_TextureRoot(const Image_PixMap_Handle& thePixmap, const Graphic3d_TypeOfTexture theType);
Handle(Graphic3d_TextureParams) myParams;
TCollection_AsciiString myTexId;
Image_PixMap_Handle myPixMap;
OSD_Path myPath;
private:
Graphic3d_TypeOfTexture myType;
};
#endif // _Graphic3d_TextureRoot_HeaderFile
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