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/usr/include/oce/Graphic3d_Texture2Dplane.hxx is in liboce-visualization-dev 0.17.2-2.

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// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_Texture2Dplane_HeaderFile
#define _Graphic3d_Texture2Dplane_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Texture2Dplane.hxx>

#include <Graphic3d_NameOfTexturePlane.hxx>
#include <Graphic3d_Texture2D.hxx>
#include <Graphic3d_NameOfTexture2D.hxx>
#include <Image_PixMap_Handle.hxx>
#include <Standard_ShortReal.hxx>
class TCollection_AsciiString;


//! This class allows the management of a 2D texture defined from a plane equation
//! Use the SetXXX() methods for positioning the texture as you want.
class Graphic3d_Texture2Dplane : public Graphic3d_Texture2D
{

public:

  
  //! Creates a texture from a file
  Standard_EXPORT Graphic3d_Texture2Dplane(const TCollection_AsciiString& theFileName);
  
  //! Creates a texture from a predefined texture name set.
  Standard_EXPORT Graphic3d_Texture2Dplane(const Graphic3d_NameOfTexture2D theNOT);
  
  //! Creates a texture from the pixmap.
  Standard_EXPORT Graphic3d_Texture2Dplane(const Image_PixMap_Handle& thePixMap);
  
  //! Defines the texture projection plane for texture coordinate S
  //! default is <1.0, 0.0, 0.0, 0.0>
  Standard_EXPORT   void SetPlaneS (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D) ;
  
  //! Defines the texture projection plane for texture coordinate T
  //! default is <0.0, 1.0, 0.0, 0.0>
  Standard_EXPORT   void SetPlaneT (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D) ;
  
  //! Defines the texture projection plane for both S and T texture coordinate
  //! default is NOTP_XY meaning:
  //! <1.0, 0.0, 0.0, 0.0> for S
  //! and  <0.0, 1.0, 0.0, 0.0> for T
  Standard_EXPORT   void SetPlane (const Graphic3d_NameOfTexturePlane thePlane) ;
  
  //! Defines the texture scale for the S texture coordinate
  //! much easier than recomputing the S plane equation
  //! but the result is the same
  //! default to 1.0
  Standard_EXPORT   void SetScaleS (const Standard_ShortReal theVal) ;
  
  //! Defines the texture scale for the T texture coordinate
  //! much easier than recompution the T plane equation
  //! but the result is the same
  //! default to 1.0
  Standard_EXPORT   void SetScaleT (const Standard_ShortReal theVal) ;
  
  //! Defines the texture translation for the S texture coordinate
  //! you can obtain the same effect by modifying the S plane
  //! equation but its not easier.
  //! default to 0.0
  Standard_EXPORT   void SetTranslateS (const Standard_ShortReal theVal) ;
  
  //! Defines the texture translation for the T texture coordinate
  //! you can obtain the same effect by modifying the T plane
  //! equation but its not easier.
  //! default to 0.0
  Standard_EXPORT   void SetTranslateT (const Standard_ShortReal theVal) ;
  
  //! Sets the rotation angle of the whole texture.
  //! the same result might be achieved by recomputing the
  //! S and T plane equation but it's not the easiest way...
  //! the angle is expressed in degrees
  //! default is 0.0
  Standard_EXPORT   void SetRotation (const Standard_ShortReal theVal) ;
  
  //! Returns the current texture plane name or NOTP_UNKNOWN
  //! when the plane is user defined.
  Standard_EXPORT   Graphic3d_NameOfTexturePlane Plane()  const;
  
  //! Returns the current texture plane S equation
  Standard_EXPORT   void PlaneS (Standard_ShortReal& A, Standard_ShortReal& B, Standard_ShortReal& C, Standard_ShortReal& D)  const;
  
  //! Returns   the current texture plane T equation
  Standard_EXPORT   void PlaneT (Standard_ShortReal& A, Standard_ShortReal& B, Standard_ShortReal& C, Standard_ShortReal& D)  const;
  
  //! Returns  the current texture S translation value
  Standard_EXPORT   void TranslateS (Standard_ShortReal& theVal)  const;
  
  //! Returns the current texture T translation value
  Standard_EXPORT   void TranslateT (Standard_ShortReal& theVal)  const;
  
  //! Returns the current texture S scale value
  Standard_EXPORT   void ScaleS (Standard_ShortReal& theVal)  const;
  
  //! Returns the current texture T scale value
  Standard_EXPORT   void ScaleT (Standard_ShortReal& theVal)  const;
  
  //! Returns the current texture rotation angle
  Standard_EXPORT   void Rotation (Standard_ShortReal& theVal)  const;




  DEFINE_STANDARD_RTTI(Graphic3d_Texture2Dplane)

protected:




private: 


  Graphic3d_NameOfTexturePlane myPlaneName;


};







#endif // _Graphic3d_Texture2Dplane_HeaderFile