/usr/include/oce/Graphic3d_Texture2Dplane.hxx is in liboce-visualization-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_Texture2Dplane_HeaderFile
#define _Graphic3d_Texture2Dplane_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Texture2Dplane.hxx>
#include <Graphic3d_NameOfTexturePlane.hxx>
#include <Graphic3d_Texture2D.hxx>
#include <Graphic3d_NameOfTexture2D.hxx>
#include <Image_PixMap_Handle.hxx>
#include <Standard_ShortReal.hxx>
class TCollection_AsciiString;
//! This class allows the management of a 2D texture defined from a plane equation
//! Use the SetXXX() methods for positioning the texture as you want.
class Graphic3d_Texture2Dplane : public Graphic3d_Texture2D
{
public:
//! Creates a texture from a file
Standard_EXPORT Graphic3d_Texture2Dplane(const TCollection_AsciiString& theFileName);
//! Creates a texture from a predefined texture name set.
Standard_EXPORT Graphic3d_Texture2Dplane(const Graphic3d_NameOfTexture2D theNOT);
//! Creates a texture from the pixmap.
Standard_EXPORT Graphic3d_Texture2Dplane(const Image_PixMap_Handle& thePixMap);
//! Defines the texture projection plane for texture coordinate S
//! default is <1.0, 0.0, 0.0, 0.0>
Standard_EXPORT void SetPlaneS (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D) ;
//! Defines the texture projection plane for texture coordinate T
//! default is <0.0, 1.0, 0.0, 0.0>
Standard_EXPORT void SetPlaneT (const Standard_ShortReal A, const Standard_ShortReal B, const Standard_ShortReal C, const Standard_ShortReal D) ;
//! Defines the texture projection plane for both S and T texture coordinate
//! default is NOTP_XY meaning:
//! <1.0, 0.0, 0.0, 0.0> for S
//! and <0.0, 1.0, 0.0, 0.0> for T
Standard_EXPORT void SetPlane (const Graphic3d_NameOfTexturePlane thePlane) ;
//! Defines the texture scale for the S texture coordinate
//! much easier than recomputing the S plane equation
//! but the result is the same
//! default to 1.0
Standard_EXPORT void SetScaleS (const Standard_ShortReal theVal) ;
//! Defines the texture scale for the T texture coordinate
//! much easier than recompution the T plane equation
//! but the result is the same
//! default to 1.0
Standard_EXPORT void SetScaleT (const Standard_ShortReal theVal) ;
//! Defines the texture translation for the S texture coordinate
//! you can obtain the same effect by modifying the S plane
//! equation but its not easier.
//! default to 0.0
Standard_EXPORT void SetTranslateS (const Standard_ShortReal theVal) ;
//! Defines the texture translation for the T texture coordinate
//! you can obtain the same effect by modifying the T plane
//! equation but its not easier.
//! default to 0.0
Standard_EXPORT void SetTranslateT (const Standard_ShortReal theVal) ;
//! Sets the rotation angle of the whole texture.
//! the same result might be achieved by recomputing the
//! S and T plane equation but it's not the easiest way...
//! the angle is expressed in degrees
//! default is 0.0
Standard_EXPORT void SetRotation (const Standard_ShortReal theVal) ;
//! Returns the current texture plane name or NOTP_UNKNOWN
//! when the plane is user defined.
Standard_EXPORT Graphic3d_NameOfTexturePlane Plane() const;
//! Returns the current texture plane S equation
Standard_EXPORT void PlaneS (Standard_ShortReal& A, Standard_ShortReal& B, Standard_ShortReal& C, Standard_ShortReal& D) const;
//! Returns the current texture plane T equation
Standard_EXPORT void PlaneT (Standard_ShortReal& A, Standard_ShortReal& B, Standard_ShortReal& C, Standard_ShortReal& D) const;
//! Returns the current texture S translation value
Standard_EXPORT void TranslateS (Standard_ShortReal& theVal) const;
//! Returns the current texture T translation value
Standard_EXPORT void TranslateT (Standard_ShortReal& theVal) const;
//! Returns the current texture S scale value
Standard_EXPORT void ScaleS (Standard_ShortReal& theVal) const;
//! Returns the current texture T scale value
Standard_EXPORT void ScaleT (Standard_ShortReal& theVal) const;
//! Returns the current texture rotation angle
Standard_EXPORT void Rotation (Standard_ShortReal& theVal) const;
DEFINE_STANDARD_RTTI(Graphic3d_Texture2Dplane)
protected:
private:
Graphic3d_NameOfTexturePlane myPlaneName;
};
#endif // _Graphic3d_Texture2Dplane_HeaderFile
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