/usr/include/oce/Graphic3d_Texture1D.hxx is in liboce-visualization-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_Texture1D_HeaderFile
#define _Graphic3d_Texture1D_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Texture1D.hxx>
#include <Graphic3d_NameOfTexture1D.hxx>
#include <Graphic3d_TextureMap.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <Image_PixMap_Handle.hxx>
#include <Standard_Integer.hxx>
class Standard_OutOfRange;
class TCollection_AsciiString;
//! This is an abstract class for managing 1D textures.
class Graphic3d_Texture1D : public Graphic3d_TextureMap
{
public:
//! Returns the name of the predefined textures or NOT_1D_UNKNOWN
//! when the name is given as a filename.
Standard_EXPORT Graphic3d_NameOfTexture1D Name() const;
//! Returns the number of predefined textures.
Standard_EXPORT static Standard_Integer NumberOfTextures() ;
//! Returns the name of the predefined texture of rank <aRank>
Standard_EXPORT static TCollection_AsciiString TextureName (const Standard_Integer aRank) ;
DEFINE_STANDARD_RTTI(Graphic3d_Texture1D)
protected:
Standard_EXPORT Graphic3d_Texture1D(const TCollection_AsciiString& theFileName, const Graphic3d_TypeOfTexture theType);
Standard_EXPORT Graphic3d_Texture1D(const Graphic3d_NameOfTexture1D theName, const Graphic3d_TypeOfTexture theType);
Standard_EXPORT Graphic3d_Texture1D(const Image_PixMap_Handle& thePixMap, const Graphic3d_TypeOfTexture theType);
private:
Graphic3d_NameOfTexture1D myName;
};
#endif // _Graphic3d_Texture1D_HeaderFile
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