/usr/include/oce/Graphic3d_Group.hxx is in liboce-visualization-dev 0.17.2-2.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_Group_HeaderFile
#define _Graphic3d_Group_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Group.hxx>
#include <Graphic3d_CBitFields4.hxx>
#include <Graphic3d_StructurePtr.hxx>
#include <Graphic3d_BndBox4f.hxx>
#include <Standard_Boolean.hxx>
#include <Graphic3d_CAspectLine.hxx>
#include <Graphic3d_CAspectFillArea.hxx>
#include <Graphic3d_CAspectMarker.hxx>
#include <Graphic3d_CAspectText.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_AspectLine3d.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Handle_Graphic3d_AspectText3d.hxx>
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#include <Standard_Real.hxx>
#include <Standard_CString.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <Graphic3d_TextPath.hxx>
#include <Graphic3d_HorizontalTextAlignment.hxx>
#include <Graphic3d_VerticalTextAlignment.hxx>
#include <Graphic3d_TypeOfPrimitiveArray.hxx>
#include <Graphic3d_IndexBuffer_Handle.hxx>
#include <Graphic3d_Buffer_Handle.hxx>
#include <Graphic3d_BoundBuffer_Handle.hxx>
#include <Handle_Graphic3d_ArrayOfPrimitives.hxx>
#include <Standard_Address.hxx>
#include <Graphic3d_GroupAspect.hxx>
class Graphic3d_GroupDefinitionError;
class Standard_OutOfRange;
class Graphic3d_Structure;
class Graphic3d_AspectLine3d;
class Graphic3d_AspectFillArea3d;
class Graphic3d_AspectText3d;
class Graphic3d_AspectMarker3d;
class TCollection_ExtendedString;
class Graphic3d_ArrayOfPrimitives;
class gp_Ax2;
//! This class allows the definition of groups
//! of primitives inside of graphic objects (presentations).
//! A group contains the primitives and attributes
//! for which the range is limited to this group.
//! The primitives of a group can be globally suppressed.
//!
//! There are two main group usage models:
//!
//! 1) Non-modifiable, or unbounded, group ('black box').
//! Developers can repeat a sequence of
//! SetPrimitivesAspect() with AddPrimitiveArray() methods arbitrary number of times
//! to define arbitrary number of primitive "blocks" each having individual apect values.
//! Any modification of such a group is forbidden, as aspects and primitives are mixed
//! in memory without any high-level logical structure, and any modification is very likely to result
//! in corruption of the group internal data.
//! It is necessary to recreate such a group as a whole when some attribute should be changed.
//! (for example, in terms of AIS it is necessary to re-Compute() the whole presentation each time).
//! 2) Bounded group. Developers should specify the necessary group aspects with help of
//! SetGroupPrimitivesAspect() and then add primitives to the group.
//! Such a group have simplified organization in memory (a single block of attributes
//! followed by a block of primitives) and therefore it can be modified, if it is necessary to
//! change parameters of some aspect that has already been set, using methods:
//! IsGroupPrimitivesAspectSet() to detect which aspect was set for primitives;
//! GroupPrimitivesAspect() to read current aspect values
//! and SetGroupPrimitivesAspect() to set new values.
//!
//! Developers are strongly recommended to take all the above into account when filling Graphic3d_Group
//! with aspects and primitives and choose the group usage model beforehand out of application needs.
class Graphic3d_Group : public MMgt_TShared
{
public:
//! Supress all primitives and attributes of <me>.
//! To clear group without update in Graphic3d_StructureManager
//! pass Standard_False as <theUpdateStructureMgr>. This
//! used on context and viewer destruction, when the pointer
//! to structure manager in Graphic3d_Structure could be
//! already released (pointers are used here to avoid handle
//! cross-reference);
Standard_EXPORT virtual void Clear (const Standard_Boolean theUpdateStructureMgr = Standard_True) ;
Standard_EXPORT virtual void UpdateAspectLine (const Standard_Boolean theIsGlobal) = 0;
Standard_EXPORT virtual void UpdateAspectFace (const Standard_Boolean theIsGlobal) = 0;
Standard_EXPORT virtual void UpdateAspectMarker (const Standard_Boolean theIsGlobal) = 0;
Standard_EXPORT virtual void UpdateAspectText (const Standard_Boolean theIsGlobal) = 0;
//! Supress the group <me> in the structure.
Standard_EXPORT void Destroy() ;
~Graphic3d_Group()
{
Destroy();
}
//! Supress the group <me> in the structure.
//! Warning: No more graphic operations in <me> after this call.
//! Modifies the current modelling transform persistence (pan, zoom or rotate)
//! Get the current modelling transform persistence (pan, zoom or rotate)
Standard_EXPORT void Remove() ;
//! Modifies the context for all the line primitives
//! of the group.
Standard_EXPORT void SetGroupPrimitivesAspect (const Handle(Graphic3d_AspectLine3d)& CTX) ;
//! Modifies the context for all the face primitives
//! of the group.
Standard_EXPORT void SetGroupPrimitivesAspect (const Handle(Graphic3d_AspectFillArea3d)& CTX) ;
//! Modifies the context for all the text primitives
//! of the group.
Standard_EXPORT void SetGroupPrimitivesAspect (const Handle(Graphic3d_AspectText3d)& CTX) ;
//! Modifies the context for all the marker primitives
//! of the group.
Standard_EXPORT void SetGroupPrimitivesAspect (const Handle(Graphic3d_AspectMarker3d)& CTX) ;
//! Modifies the current context of the group to give
//! another aspect for all the line primitives created
//! after this call in the group.
Standard_EXPORT void SetPrimitivesAspect (const Handle(Graphic3d_AspectLine3d)& CTX) ;
//! Modifies the current context of the group to give
//! another aspect for all the face primitives created
//! after this call in the group.
Standard_EXPORT void SetPrimitivesAspect (const Handle(Graphic3d_AspectFillArea3d)& CTX) ;
//! Modifies the current context of the group to give
//! another aspect for all the text primitives created
//! after this call in the group.
Standard_EXPORT void SetPrimitivesAspect (const Handle(Graphic3d_AspectText3d)& CTX) ;
//! Modifies the current context of the group to give
//! another aspect for all the marker primitives created
//! after this call in the group.
Standard_EXPORT void SetPrimitivesAspect (const Handle(Graphic3d_AspectMarker3d)& CTX) ;
//! Sets the coordinates of the boundary box of the
//! group <me>.
Standard_EXPORT void SetMinMaxValues (const Standard_Real XMin, const Standard_Real YMin, const Standard_Real ZMin, const Standard_Real XMax, const Standard_Real YMax, const Standard_Real ZMax) ;
//! Creates the string <AText> at position <APoint>.
//! The 3D point of attachment is projected. The text is
//! written in the plane of projection.
//! The attributes are given with respect to the plane of
//! projection.
//! AHeight : Height of text.
//! (Relative to the Normalized Projection
//! Coordinates (NPC) Space).
//! AAngle : Orientation of the text
//! (with respect to the horizontal).
Standard_EXPORT virtual void Text (const Standard_CString AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Quantity_PlaneAngle AAngle, const Graphic3d_TextPath ATp, const Graphic3d_HorizontalTextAlignment AHta, const Graphic3d_VerticalTextAlignment AVta, const Standard_Boolean EvalMinMax = Standard_True) ;
//! Creates the string <AText> at position <APoint>.
//! The 3D point of attachment is projected. The text is
//! written in the plane of projection.
//! The attributes are given with respect to the plane of
//! projection.
//! AHeight : Height of text.
//! (Relative to the Normalized Projection
//! Coordinates (NPC) Space).
//! The other attributes have the following default values:
//! AAngle : PI / 2.
//! ATp : TP_RIGHT
//! AHta : HTA_LEFT
//! AVta : VTA_BOTTOM
Standard_EXPORT void Text (const Standard_CString AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Standard_Boolean EvalMinMax = Standard_True) ;
//! Creates the string <AText> at position <APoint>.
//! The 3D point of attachment is projected. The text is
//! written in the plane of projection.
//! The attributes are given with respect to the plane of
//! projection.
//! AHeight : Height of text.
//! (Relative to the Normalized Projection
//! Coordinates (NPC) Space).
//! AAngle : Orientation of the text
//! (with respect to the horizontal).
Standard_EXPORT void Text (const TCollection_ExtendedString& AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Quantity_PlaneAngle AAngle, const Graphic3d_TextPath ATp, const Graphic3d_HorizontalTextAlignment AHta, const Graphic3d_VerticalTextAlignment AVta, const Standard_Boolean EvalMinMax = Standard_True) ;
//! Creates the string <AText> at position <APoint>.
//! The 3D point of attachment is projected. The text is
//! written in the plane of projection.
//! The attributes are given with respect to the plane of
//! projection.
//! AHeight : Height of text.
//! (Relative to the Normalized Projection
//! Coordinates (NPC) Space).
//! The other attributes have the following default values:
//! AAngle : PI / 2.
//! ATp : TP_RIGHT
//! AHta : HTA_LEFT
//! AVta : VTA_BOTTOM
Standard_EXPORT void Text (const TCollection_ExtendedString& AText, const Graphic3d_Vertex& APoint, const Standard_Real AHeight, const Standard_Boolean EvalMinMax = Standard_True) ;
//! Adds an array of primitives for display
Standard_EXPORT virtual void AddPrimitiveArray (const Graphic3d_TypeOfPrimitiveArray theType, const Graphic3d_IndexBuffer_Handle& theIndices, const Graphic3d_Buffer_Handle& theAttribs, const Graphic3d_BoundBuffer_Handle& theBounds, const Standard_Boolean theToEvalMinMax = Standard_True) ;
//! Adds an array of primitives for display
Standard_EXPORT void AddPrimitiveArray (const Handle(Graphic3d_ArrayOfPrimitives)& thePrim, const Standard_Boolean theToEvalMinMax = Standard_True) ;
//! Creates a primitive array with single marker using AddPrimitiveArray().
Standard_EXPORT void Marker (const Graphic3d_Vertex& thePoint, const Standard_Boolean theToEvalMinMax = Standard_True) ;
//! Creates a UserDraw primitive using obsolete API.
Standard_EXPORT virtual void UserDraw (const Standard_Address theObject, const Standard_Boolean theToEvalMinMax = Standard_True, const Standard_Boolean theContainsFacet = Standard_False) ;
//! sets the stencil test to theIsEnabled state;
Standard_EXPORT virtual void SetStencilTestOptions (const Standard_Boolean theIsEnabled) = 0;
//! sets the flipping to theIsEnabled state.
Standard_EXPORT virtual void SetFlippingOptions (const Standard_Boolean theIsEnabled, const gp_Ax2& theRefPlane) = 0;
//! Returns TRUE if aspect is set for the group.
Standard_EXPORT Standard_Boolean IsGroupPrimitivesAspectSet (const Graphic3d_GroupAspect theAspect) const;
//! Returns the context of all the primitives of the group.
Standard_EXPORT void GroupPrimitivesAspect (const Handle(Graphic3d_AspectLine3d)& CTXL, const Handle(Graphic3d_AspectText3d)& CTXT, const Handle(Graphic3d_AspectMarker3d)& CTXM, const Handle(Graphic3d_AspectFillArea3d)& CTXF) const;
//! Returns the last inserted context in the group <me>
//! foreach kind of primitives.
Standard_EXPORT void PrimitivesAspect (const Handle(Graphic3d_AspectLine3d)& CTXL, const Handle(Graphic3d_AspectText3d)& CTXT, const Handle(Graphic3d_AspectMarker3d)& CTXM, const Handle(Graphic3d_AspectFillArea3d)& CTXF) const;
//! Returns Standard_True if the group <me> contains
//! Polygons, Triangles or Quadrangles.
Standard_EXPORT Standard_Boolean ContainsFacet() const;
//! Returns Standard_True if the group <me> is deleted.
//! <me> is deleted after the call Remove (me) or the
//! associated structure is deleted.
Standard_EXPORT Standard_Boolean IsDeleted() const;
//! Returns Standard_True if the group <me> is empty.
Standard_EXPORT Standard_Boolean IsEmpty() const;
//! Returns the coordinates of the boundary box of the
//! group <me>.
Standard_EXPORT void MinMaxValues (Standard_Real& XMin, Standard_Real& YMin, Standard_Real& ZMin, Standard_Real& XMax, Standard_Real& YMax, Standard_Real& ZMax) const;
//! Returns boundary box of the group <me> without transformation applied,
Standard_EXPORT const Graphic3d_BndBox4f& BoundingBox() const;
//! Returns non-const boundary box of the group <me> without transformation applied,
Standard_EXPORT Graphic3d_BndBox4f& ChangeBoundingBox() ;
//! Returns the structure containing the group <me>.
Standard_EXPORT Handle(Graphic3d_Structure) Structure() const;
//! Changes property shown that primitive arrays within this group form closed volume (do no contain open shells).
Standard_EXPORT void SetClosed (const Standard_Boolean theIsClosed) ;
//! Return true if primitive arrays within this graphic group form closed volume (do no contain open shells).
Standard_EXPORT Standard_Boolean IsClosed() const;
friend class Graphic3d_Structure;
DEFINE_STANDARD_RTTI(Graphic3d_Group)
protected:
//! Creates a group in the structure <AStructure>.
Standard_EXPORT Graphic3d_Group(const Handle(Graphic3d_Structure)& theStructure);
Graphic3d_CBitFields4 myCBitFields;
Graphic3d_StructurePtr myStructure;
Graphic3d_BndBox4f myBounds;
Standard_Boolean myIsClosed;
Graphic3d_CAspectLine ContextLine;
Graphic3d_CAspectFillArea ContextFillArea;
Graphic3d_CAspectMarker ContextMarker;
Graphic3d_CAspectText ContextText;
private:
//! Returns the extreme coordinates found in the group.
Standard_EXPORT void MinMaxCoord (Standard_Real& XMin, Standard_Real& YMin, Standard_Real& ZMin, Standard_Real& XMax, Standard_Real& YMax, Standard_Real& ZMax) const;
//! Calls the Update method of the StructureManager which
//! contains the associated Structure of the Group <me>.
Standard_EXPORT void Update() const;
};
#endif // _Graphic3d_Group_HeaderFile
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