This file is indexed.

/usr/include/oce/Graphic3d_AspectText3d.hxx is in liboce-visualization-dev 0.17.2-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
// This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to 
// this header file considered to be the "object code" form of the original source.

#ifndef _Graphic3d_AspectText3d_HeaderFile
#define _Graphic3d_AspectText3d_HeaderFile

#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_AspectText3d.hxx>

#include <TCollection_AsciiString.hxx>
#include <Quantity_Color.hxx>
#include <Standard_Real.hxx>
#include <Aspect_TypeOfStyleText.hxx>
#include <Aspect_TypeOfDisplayText.hxx>
#include <Standard_Boolean.hxx>
#include <Font_FontAspect.hxx>
#include <Graphic3d_ShaderProgram_Handle.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_CString.hxx>
class Graphic3d_AspectTextDefinitionError;
class Quantity_Color;


//! Creates and updates a group of attributes for
//! text primitives. This group contains the colour,
//! font, expansion factor (height/width ratio), and
//! inter-character space.
//!
//! NOTE: The font name is stored in the aspect instance
//! so it is safe to pass it as const char* to OpenGl package
//! without copying the string. However, the aspect should not
//! be deleted until the text drawn using this aspect is no longer
//! visible. The best practice is to keep the aspect in the object's drawer.
class Graphic3d_AspectText3d : public MMgt_TShared
{

public:

  
  //! Creates a context table for text primitives
  //! defined with the following default values:
  //!
  //! Colour                    : NOC_YELLOW
  //! Font                      : NOF_ASCII_MONO
  //! Expansion factor          : 1.
  //! Space between characters  : 0.
  //! The style                 : TOST_NORMAL
  //! The display type          : TODT_NORMAL
  Standard_EXPORT Graphic3d_AspectText3d();
  
  //! Creates a context table for text primitives
  //! defined with the specified values.
  //! AFont may be to take means from User(example "Courier New")
  //! or Font name defined in Font_NameOfFont(example Font_NOF_ASCII_MONO)
  //! or use default font("Courier")
  Standard_EXPORT Graphic3d_AspectText3d(const Quantity_Color& AColor, const Standard_CString AFont, const Standard_Real AExpansionFactor, const Standard_Real ASpace, const Aspect_TypeOfStyleText AStyle = Aspect_TOST_NORMAL, const Aspect_TypeOfDisplayText ADisplayType = Aspect_TODT_NORMAL);
  
  //! Modifies the colour of <me>.
  Standard_EXPORT   void SetColor (const Quantity_Color& AColor) ;
  
  //! Modifies the expansion factor (height/width ratio)
  //! If the factor is less than 1, the characters will
  //! be higher than they are wide.
  Standard_EXPORT   void SetExpansionFactor (const Standard_Real AFactor) ;
  
  //! Modifies the font of <me>.
  Standard_EXPORT   void SetFont (const Standard_CString AFont) ;
  
  //! Modifies the space between the characters.
  Standard_EXPORT   void SetSpace (const Standard_Real ASpace) ;
  
  //! Modifies the style of the text.
  //! TOST_NORMAL     Default text. The text is displayed like any other graphic object.
  //! This text can be hidden by another object that is nearest from the
  //! point of view.
  //! TOST_ANNOTATION The text is always visible. The texte is displayed
  //! over the other object according to the priority.
  Standard_EXPORT   void SetStyle (const Aspect_TypeOfStyleText AStyle) ;
  
  //! Define the display type of the text.
  //!
  //! TODT_NORMAL     Default display. Text only.
  //! TODT_SUBTITLE   There is a subtitle under the text.
  //! TODT_DEKALE     The text is displayed with a 3D style.
  //! TODT_BLEND      The text is displayed in XOR.
  //! TODT_DIMENSION  Dimension line under text will be invisible.
  Standard_EXPORT   void SetDisplayType (const Aspect_TypeOfDisplayText ADisplayType) ;
  
  //! Modifies the colour of the subtitle for the TODT_SUBTITLE TextDisplayType
  //! and the colour of backgroubd for the TODT_DEKALE TextDisplayType.
  Standard_EXPORT   void SetColorSubTitle (const Quantity_Color& AColor) ;
  
  //! Turns usage of text zoomable on/off
  Standard_EXPORT   void SetTextZoomable (const Standard_Boolean AFlag) ;
  
  //! Returns TRUE when the Text Zoomable is on.
  Standard_EXPORT   Standard_Boolean GetTextZoomable()  const;
  
  //! Turns usage of text rotated
  Standard_EXPORT   void SetTextAngle (const Standard_Real AAngle) ;
  
  //! Returns Angle of degree
  Standard_EXPORT   Standard_Real GetTextAngle()  const;
  
  //! Turns usage of Aspect text
  Standard_EXPORT   void SetTextFontAspect (const Font_FontAspect AFontAspect) ;
  
  //! Returns text FontAspect
  Standard_EXPORT   Font_FontAspect GetTextFontAspect()  const;
  
  //! Sets up OpenGL/GLSL shader program.
  Standard_EXPORT   void SetShaderProgram (const Graphic3d_ShaderProgram_Handle& theProgram) ;
  
  //! Returns the current values of the group <me>.
  Standard_EXPORT   void Values (Quantity_Color& AColor, Standard_CString& AFont, Standard_Real& AnExpansionFactor, Standard_Real& ASpace)  const;
  
  //! Returns the current values of the group <me>.
  Standard_EXPORT   void Values (Quantity_Color& AColor, Standard_CString& AFont, Standard_Real& AnExpansionFactor, Standard_Real& ASpace, Aspect_TypeOfStyleText& AStyle, Aspect_TypeOfDisplayText& ADisplayType, Quantity_Color& AColorSubTitle)  const;
  
  //! Returns the current values of the group <me>.
  Standard_EXPORT   void Values (Quantity_Color& AColor, Standard_CString& AFont, Standard_Real& AnExpansionFactor, Standard_Real& ASpace, Aspect_TypeOfStyleText& AStyle, Aspect_TypeOfDisplayText& ADisplayType, Quantity_Color& AColorSubTitle, Standard_Boolean& ATextZoomable, Standard_Real& ATextAngle)  const;
  
  //! Returns the current values of the group <me>.
  Standard_EXPORT   void Values (Quantity_Color& AColor, Standard_CString& AFont, Standard_Real& AnExpansionFactor, Standard_Real& ASpace, Aspect_TypeOfStyleText& AStyle, Aspect_TypeOfDisplayText& ADisplayType, Quantity_Color& AColorSubTitle, Standard_Boolean& ATextZoomable, Standard_Real& ATextAngle, Font_FontAspect& ATextFontAspect)  const;
  
  Standard_EXPORT  const  Graphic3d_ShaderProgram_Handle& ShaderProgram()  const;




  DEFINE_STANDARD_RTTI(Graphic3d_AspectText3d)

protected:




private: 


  TCollection_AsciiString MyFont;
  Quantity_Color MyColor;
  Standard_Real MyFactor;
  Standard_Real MySpace;
  Aspect_TypeOfStyleText MyStyle;
  Aspect_TypeOfDisplayText MyDisplayType;
  Quantity_Color MyColorSubTitle;
  Standard_Boolean MyTextZoomable;
  Standard_Real MyTextAngle;
  Font_FontAspect MyTextFontAspect;
  Graphic3d_ShaderProgram_Handle MyShaderProgram;


};







#endif // _Graphic3d_AspectText3d_HeaderFile