/usr/include/oce/Graphic3d_ArrayOfTriangleStrips.hxx is in liboce-visualization-dev 0.17.2-2.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _Graphic3d_ArrayOfTriangleStrips_HeaderFile
#define _Graphic3d_ArrayOfTriangleStrips_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_ArrayOfTriangleStrips.hxx>
#include <Graphic3d_ArrayOfPrimitives.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
//! Contains triangles strip array definition
class Graphic3d_ArrayOfTriangleStrips : public Graphic3d_ArrayOfPrimitives
{
public:
//! Creates an array of triangle strips,
//! a polygon can be filled as:
//! 1) creating a single strip defined with his vertexs.
//! i.e:
//! myArray = Graphic3d_ArrayOfTriangleStrips(7)
//! myArray->AddVertex(x1,y1,z1)
//! ....
//! myArray->AddVertex(x7,y7,z7)
//! 2) creating separate strips defined with a predefined
//! number of strips and the number of vertex per strip.
//! i.e:
//! myArray = Graphic3d_ArrayOfTriangleStrips(8,2)
//! myArray->AddBound(4)
//! myArray->AddVertex(x1,y1,z1)
//! ....
//! myArray->AddVertex(x4,y4,z4)
//! myArray->AddBound(4)
//! myArray->AddVertex(x5,y5,z5)
//! ....
//! myArray->AddVertex(x8,y8,z8)
//!
//! <maxVertexs> defined the maximun allowed vertex number in the array.
//! <maxStrips> defined the maximun allowed strip number in the array.
//! The number of triangle really drawn is :
//! VertexNumber()-2*Min(1,BoundNumber())
//! Warning:
//! When <hasVNormals> is TRUE , you must use one of
//! AddVertex(Point,Normal)
//! or AddVertex(Point,Normal,Color)
//! or AddVertex(Point,Normal,Texel) methods.
//! When <hasVColors> is TRUE , you must use one of
//! AddVertex(Point,Color)
//! or AddVertex(Point,Normal,Color) methods.
//! When <hasTexels> is TRUE , you must use one of
//! AddVertex(Point,Texel)
//! or AddVertex(Point,Normal,Texel) methods.
//! When <hasBColors> is TRUE , <maxBounds> must be > 0 and
//! you must use the
//! AddBound(number,Color) method.
//! Warning:
//! the user is responsible about the orientation of the strip
//! depending of the order of the created vertex and this
//! orientation must be coherent with the vertex normal optionnaly
//! given at each vertex (See the Orientate() methods).
Standard_EXPORT Graphic3d_ArrayOfTriangleStrips(const Standard_Integer maxVertexs, const Standard_Integer maxStrips = 0, const Standard_Boolean hasVNormals = Standard_False, const Standard_Boolean hasVColors = Standard_False, const Standard_Boolean hasSColors = Standard_False, const Standard_Boolean hasTexels = Standard_False);
DEFINE_STANDARD_RTTI(Graphic3d_ArrayOfTriangleStrips)
protected:
private:
};
#endif // _Graphic3d_ArrayOfTriangleStrips_HeaderFile
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