/usr/include/oce/AIS_Triangulation.hxx is in liboce-visualization-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | // This file is generated by WOK (CPPExt).
// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _AIS_Triangulation_HeaderFile
#define _AIS_Triangulation_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_AIS_Triangulation.hxx>
#include <Handle_Poly_Triangulation.hxx>
#include <Handle_TColStd_HArray1OfInteger.hxx>
#include <Standard_Integer.hxx>
#include <AIS_InteractiveObject.hxx>
#include <PrsMgr_PresentationManager3d.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Handle_SelectMgr_Selection.hxx>
#include <Standard_Real.hxx>
class Poly_Triangulation;
class TColStd_HArray1OfInteger;
class Prs3d_Presentation;
class SelectMgr_Selection;
//! Interactive object that draws data from Poly_Triangulation, optionally with colors associated
//! with each triangulation vertex. For maximum efficiency colors are represented as 32-bit integers
//! instead of classic Quantity_Color values.
//! Interactive selection of triangles and vertices is not yet implemented.
class AIS_Triangulation : public AIS_InteractiveObject
{
public:
//! Constructs the Triangulation display object
Standard_EXPORT AIS_Triangulation(const Handle(Poly_Triangulation)& aTriangulation);
//! Set the color for each node.
//! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
//! Order of color components is essential for further usage by OpenGL
Standard_EXPORT void SetColors (const Handle(TColStd_HArray1OfInteger)& aColor) ;
//! Get the color for each node.
//! Each 32-bit color is Alpha << 24 + Blue << 16 + Green << 8 + Red
Standard_EXPORT Handle(TColStd_HArray1OfInteger) GetColors() const;
Standard_EXPORT void SetTriangulation (const Handle(Poly_Triangulation)& aTriangulation) ;
//! Returns Poly_Triangulation .
Standard_EXPORT Handle(Poly_Triangulation) GetTriangulation() const;
DEFINE_STANDARD_RTTI(AIS_Triangulation)
protected:
private:
Standard_EXPORT virtual void Compute (const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPresentation, const Standard_Integer aMode = 0) ;
Standard_EXPORT virtual void ComputeSelection (const Handle(SelectMgr_Selection)& aSelection, const Standard_Integer aMode) ;
//! Attenuates 32-bit color by a given attenuation factor (0...1):
//! aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red
//! All color components are multiplied by aComponent, the result is then packed again as 32-bit integer.
//! Color attenuation is applied to the vertex colors in order to have correct visual result
//! after glColorMaterial(GL_AMBIENT_AND_DIFFUSE). Without it, colors look unnatural and flat.
Standard_EXPORT Standard_Integer AttenuateColor (const Standard_Integer aColor, const Standard_Real aComponent) ;
Handle(Poly_Triangulation) myTriangulation;
Handle(TColStd_HArray1OfInteger) myColor;
Standard_Integer myFlagColor;
Standard_Integer myNbNodes;
Standard_Integer myNbTriangles;
};
#endif // _AIS_Triangulation_HeaderFile
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