/usr/include/oce/AIS_Drawer.hxx is in liboce-visualization-dev 0.17.2-2.
This file is owned by root:root, with mode 0o644.
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// Please do not edit this file; modify original file instead.
// The copyright and license terms as defined for the original file apply to
// this header file considered to be the "object code" form of the original source.
#ifndef _AIS_Drawer_HeaderFile
#define _AIS_Drawer_HeaderFile
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_AIS_Drawer.hxx>
#include <Handle_Prs3d_Drawer.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Prs3d_Drawer.hxx>
#include <Aspect_TypeOfDeflection.hxx>
#include <Quantity_Length.hxx>
#include <Prs3d_TypeOfHLR.hxx>
#include <Standard_Integer.hxx>
#include <Handle_Prs3d_IsoAspect.hxx>
#include <Handle_Prs3d_LineAspect.hxx>
#include <Handle_Prs3d_TextAspect.hxx>
#include <Handle_Prs3d_ArrowAspect.hxx>
#include <Handle_Prs3d_PointAspect.hxx>
#include <Prs3d_VertexDrawMode.hxx>
#include <Handle_Prs3d_ShadingAspect.hxx>
#include <Handle_Prs3d_PlaneAspect.hxx>
#include <Handle_Prs3d_DatumAspect.hxx>
#include <Handle_Prs3d_DimensionAspect.hxx>
class Prs3d_Drawer;
class Prs3d_IsoAspect;
class Prs3d_LineAspect;
class Prs3d_TextAspect;
class Prs3d_ArrowAspect;
class Prs3d_PointAspect;
class Prs3d_ShadingAspect;
class Prs3d_PlaneAspect;
class Prs3d_DatumAspect;
class Prs3d_DimensionAspect;
class TCollection_AsciiString;
//! A framework to manage display attributes of interactive objects.
//! An interactive object can have a certain number of
//! display attributes specific to it. These include
//! visualization mode, color, material
//! and so on. To deal with this information, the
//! interactive context has a Drawer attribute manager
//! which is valid by default for the objects it
//! controls. When an interactive object is visualized, the
//! required graphic display attributes are first taken from
//! its own Drawer if it has the ones required, or from the
//! context drawer for those it does not have them.
//! The set of display attributes of an interactive object is
//! stocked in an AIS_Drawer, which is, in fact, a
//! Prs3d_Drawer with the possibility of a link to another
//! display attribute manager. This drawer then manages
//! the stocked graphic display attributes by specifying
//! how the presentation algorithms compute the
//! presentation of a specific kind of object. These
//! factors involved include color, width and type of line,
//! and maximal chordal deviation. The Drawer includes
//! instances of the aspect classes providing the default
//! values for them.
//! Prs3d_Drawer completes AIS_Drawer by adding
//! functions for setting deviation angle and deviation
//! coefficient in presentations using hidden line removal.
class AIS_Drawer : public Prs3d_Drawer
{
public:
//! Constructs an empty attribute management framework.
Standard_EXPORT AIS_Drawer();
//! Returns the type of chordal deflection: relative to the
//! size of the object or absolute.
Standard_EXPORT Aspect_TypeOfDeflection TypeOfDeflection() const;
//! Returns the maximal chordal deviation. The default
//! value is 0.1. Drawings of curves or patches are
//! made with respect to an absolute maximal chordal deviation.
Standard_EXPORT Quantity_Length MaximalChordialDeviation() const;
//! Sets the hasOwnDeviationCoefficient flag to Standard_False
void SetDeviationCoefficient() ;
//! Sets the deviation coefficient aCoefficient for
//! removal of hidden lines created by different
//! viewpoints in different presentations. The Default value is 0.02.
void SetHLRDeviationCoefficient() ;
//! Sets the hasOwnDeviationAngle flag to Standard_False
void SetDeviationAngle() ;
//! Sets the angle of maximum chordal deviation for
//! removal of hidden lines created by different viewpoints
//! in different presentations. The default value is 20*PI/180.
void SetHLRAngle() ;
//! Sets the hasOwnDeviationCoefficient flag to Standard_True,
//! sets myOwnDeviationCoefficient and myPreviousDeviationCoefficient
Standard_EXPORT void SetDeviationCoefficient (const Standard_Real aCoefficient) ;
//! Sets the hasOwnHLRDeviationCoefficient flag to Standard_True,
//! sets myOwnHLRDeviationCoefficient and myPreviousHLRDeviationCoefficient
Standard_EXPORT void SetHLRDeviationCoefficient (const Standard_Real aCoefficient) ;
//! Sets the hasOwnDeviationAngle flag to Standard_True,
//! sets myOwnDeviationAngle and myPreviousDeviationAngle
Standard_EXPORT virtual void SetDeviationAngle (const Standard_Real anAngle) ;
//! Sets the hasOwnHLRDeviationAngle flag to Standard_True,
//! sets myOwnHLRDeviationAngle and myPreviousHLRDeviationAngle
Standard_EXPORT void SetHLRAngle (const Standard_Real anAngle) ;
//! Sets the type of HLR algorithm
//! used by drawer's interactive objects
virtual void SetTypeOfHLR (const Prs3d_TypeOfHLR theTypeOfHLR) ;
//! Returns the type of HLR algorithm currently in use.
virtual Prs3d_TypeOfHLR TypeOfHLR() const;
//! Drawings of curves or patches are made with respect
//! to a maximal chordal deviation. A Deviation coefficient
//! is used in the shading display mode. The shape is
//! seen decomposed into triangles. These are used to
//! calculate reflection of light from the surface of the
//! object. The triangles are formed from chords of the
//! curves in the shape. The deviation coefficient gives
//! the highest value of the angle with which a chord can
//! deviate from a tangent to a curve. If this limit is
//! reached, a new triangle is begun.
//! This deviation is absolute and is set through the
//! method: SetMaximalChordialDeviation. The default value is 0.001.
//! In drawing shapes, however, you are allowed to ask
//! for a relative deviation. This deviation will be:
//! SizeOfObject * DeviationCoefficient.
Standard_EXPORT Standard_Real DeviationCoefficient() const;
//! Returns the real number value of the HLR deviation
//! coefficient in this framework, if the flag
//! hasOwnHLRDeviationCoefficient is true.
//! If hasOwnHLRDeviationCoefficient is false, the
//! shape's HLR deviation coefficient is used.
//! A Deviation coefficient is used in the shading display
//! mode. The shape is seen decomposed into triangles.
//! These are used to calculate reflection of light from the
//! surface of the object.
//! The triangles are formed from chords of the curves in
//! the shape. The deviation coefficient give the highest
//! value of the angle with which a chord can deviate
//! from a tangent to a curve. If this limit is reached, a
//! new triangle is begun.
//! To find the hidden lines, hidden line display mode
//! entails recalculation of the view at each different
//! projector perspective.
//! Since hidden lines entail calculations of more than
//! usual complexity to decompose them into these
//! triangles, a deviation coefficient allowing greater
//! tolerance is used. This increases efficiency in calculation.
//! The Default value is 0.02.
Standard_EXPORT Standard_Real HLRDeviationCoefficient() const;
//! Returns myOwnDeviationAngle if hasOwnDeviationAngle is True
//! else gets myDeviationAngle field from Prs3d_Drawer
Standard_EXPORT virtual Standard_Real DeviationAngle() const;
//! Returns the real number value of the deviation angle
//! in hidden line removal views. The default value is 20*PI/180.
Standard_EXPORT Standard_Real HLRAngle() const;
//! Saves the previous value used for the chordal
//! deviation coefficient. The default value is 0.1.
Standard_Real PreviousDeviationCoefficient() const;
//! returns myPreviousHLRDeviationCoefficient
Standard_Real PreviousHLRDeviationCoefficient() const;
//! returns myPreviousDeviationAngle
Standard_Real PreviousDeviationAngle() const;
//! returns myPreviousHLRDeviationAngle
Standard_Real PreviousHLRDeviationAngle() const;
//! Returns true if the there is a local setting for deviation
//! coefficient in this framework for a specific interactive object.
Standard_Boolean IsOwnDeviationCoefficient() const;
//! Returns true if the there is a setting for HLR deviation
//! coefficient in this framework for a specific interactive object.
Standard_Boolean IsOwnHLRDeviationCoefficient() const;
//! Returns true if the there is a local setting for deviation
//! angle in this framework for a specific interactive object.
Standard_Boolean IsOwnDeviationAngle() const;
//! Returns true if the there is a setting for HLR deviation
//! angle in this framework for a specific interactive object.
Standard_Boolean IsOwnHLRDeviationAngle() const;
//! Draws algorithms using discretisation, a default
//! number of points has been set to 17. You can use the
//! method Prs3d_Drawer_SetDiscretisation to change this value.
Standard_EXPORT Standard_Integer Discretisation() const;
//! Sets the maximum value allowed for the first and last
//! parameters of an infinite curve. By default, this value is 500000.
Standard_EXPORT Standard_Real MaximalParameterValue() const;
//! returns True if the drawing of isos on planes is enabled.
Standard_EXPORT Standard_Boolean IsoOnPlane() const;
//! Defines the attributes which are used when drawing an
//! U isoparametric curve of a face. Defines the number
//! of U isoparametric curves to be drawn for a single face.
//! The LineAspect for U isoparametric lines can be edited
//! (methods SetColor, SetTypeOfLine, SetWidth, SetNumber)
//! The default values are:
//! COLOR : Quantity_NOC_GRAY75
//! TYPE OF LINE: Aspect_TOL_SOLID
//! WIDTH : 0.5
//! These attributes are used by the following algorithms:
//! Prs3d_WFDeflectionSurface
//! Prs3d_WFDeflectionRestrictedFace
Standard_EXPORT Handle(Prs3d_IsoAspect) UIsoAspect() ;
//! Returns true if the Drawer has a UIso aspect setting active.
Standard_Boolean HasUIsoAspect() const;
//! Defines the attributes which are used when drawing an
//! V isoparametric curve of a face. Defines the number
//! of V isoparametric curves to be drawn for a single face.
//! The LineAspect for V isoparametric lines can be edited
//! (methods SetColor, SetTypeOfLine, SetWidth, SetNumber)
//! The default values are:
//! COLOR : Quantity_NOC_GRAY82
//! TYPE OF LINE: Aspect_TOL_SOLID
//! WIDTH : 0.5
//! These attributes are used by the following algorithms:
//! Prs3d_WFDeflectionSurface
//! Prs3d_WFDeflectionRestrictedFace
Standard_EXPORT Handle(Prs3d_IsoAspect) VIsoAspect() ;
//! Returns true if the Drawer has a VIso aspect setting active.
Standard_Boolean HasVIsoAspect() const;
//! Returns a link with
//! Prs3d_Drawer_FreeBoundaryAspect. Stores the
//! values for presentation of free boundaries, in other
//! words, boundaries which are not shared . The
//! LineAspect for the free boundaries can be edited. The
//! default values are: Color: Quantity_NOC_GREEN
//! Type of line: Aspect_TOL_SOLID Width: 1.
//! These attributes are used by Prs3d_WFShape.
Standard_EXPORT Handle(Prs3d_LineAspect) FreeBoundaryAspect() ;
//! Returns true if the Drawer has a free boundary aspect setting active.
Standard_Boolean HasFreeBoundaryAspect() const;
//! returns True if the drawing of the free boundaries is enabled.
Standard_EXPORT Standard_Boolean FreeBoundaryDraw() const;
//! Returns a link with Prs3d_Drawer_WireAspect.
//! This method provides wire aspect settings.
//! The LineAspect for wires can be edited. The default values are:
//! Color: Quantity_NOC_RED
//! Type of line: Aspect_TOL_SOLID
//! Width: 1.
//! These attributes are used by the following algorithms:
//! Prs3d_WFShape
Standard_EXPORT Handle(Prs3d_LineAspect) WireAspect() ;
//! Returns true if the Interactive Object has a line
//! visualization aspect.
Standard_Boolean HasLineAspect() const;
//! Returns true if the Drawer has a wire aspect setting active.
Standard_Boolean HasWireAspect() const;
//! Returns a link with Prs3d_Drawer_WireDraw. This
//! method returns true if drawing of wires is enabled.
//! The default setting is true.
Standard_EXPORT Standard_Boolean WireDraw() const;
//! Returns a link with
//! Prs3d_Drawer_UnFreeBoundaryAspect, which
//! provides settings for shared boundary line aspects.
//! The LineAspect for shared boundaries can be edited.
//! The default values are:
//! Color: Quantity_NOC_YELLOW
//! Type of line: Aspect_TOL_SOLID
//! Width: 1.
//! These attributes are used by the following algorithms:
//! Prs3d_WFShape
Standard_EXPORT Handle(Prs3d_LineAspect) UnFreeBoundaryAspect() ;
//! Returns true if the Drawer has an unfree boundary aspect setting active.
Standard_Boolean HasUnFreeBoundaryAspect() const;
//! Returns True if the drawing of the shared boundaries
//! is enabled. True is the default setting.
Standard_EXPORT Standard_Boolean UnFreeBoundaryDraw() const;
//! Returns a link with Prs3d_Drawer_LineAspect,
//! which provides settings for line aspects. These
//! settings can be edited. The default values are:
//! Color: Quantity_NOC_YELLOW
//! Type of line: Aspect_TOL_SOLID
//! Width: 1.
//! These attributes are used by the following algorithms:
//! Prs3d_Curve
//! Prs3d_Line
//! Prs3d_HLRShape
Standard_EXPORT Handle(Prs3d_LineAspect) LineAspect() ;
Standard_Boolean HasTextAspect() const;
Standard_EXPORT Handle(Prs3d_TextAspect) TextAspect() ;
//! Returns True if the drawing of an arrow at the end of
//! each line is enabled. The default setting is False.
Standard_EXPORT Standard_Boolean LineArrowDraw() const;
Standard_EXPORT Handle(Prs3d_ArrowAspect) ArrowAspect() ;
//! Returns the point aspect setting. The default values
//! are: Color: Quantity_NOC_YELLOW
//! Type of marker: Aspect_TOM_PLUS
//! Scale: 1.
//! These attributes are used by the following algorithms:
//! Prs3d_Point
Standard_EXPORT Handle(Prs3d_PointAspect) PointAspect() ;
//! Returns true if the Drawer has a point aspect setting active.
Standard_Boolean HasPointAspect() const;
//! Sets the mode of visualization of vertices by AIS_Shape and helper algorithms.
//! By default, only isolated vertices not belonging to any face are drawn,
//! that corresponds to <b>Prs3d_VDM_Isolated</b> mode.
//! Switching to <b>Prs3d_VDM_Isolated</b> mode makes all shape's vertices visible.
//! To inherit this parameter from the global drawer instance ("the link") when it is present,
//! <b>Prs3d_VDM_Inherited</b> value should be used.
Standard_EXPORT void SetVertexDrawMode (const Prs3d_VertexDrawMode theMode) ;
//! Returns the current mode of visualization of vertices of a TopoDS_Shape instance.
Standard_EXPORT Prs3d_VertexDrawMode VertexDrawMode() const;
//! Returns true if the vertex draw mode is not equal to <b>Prs3d_VDM_Inherited</b>.
//! This means that individual vertex draw mode value (i.e. not inherited from the global
//! drawer) is used for a specific interactive object.
Standard_Boolean IsOwnVertexDrawMode() const;
//! Returns a link with Prs3d_Drawer_ShadingAspect,
//! which provides settings for shading aspects.
//! These settings can be edited. The default values are:
//! Color: Quantity_NOC_YELLOW
//! Material: Graphic3d_NOM_BRASS
//! hading aspect is obtained through decomposition of
//! 3D faces into triangles, each side of each triangle
//! being a chord of the corresponding curved edge in
//! the face. Reflection of light in each projector
//! perspective is then calculated for each of the
//! resultant triangular planes.
Standard_EXPORT Handle(Prs3d_ShadingAspect) ShadingAspect() ;
//! Returns True if the Drawer has shading aspect active.
Standard_Boolean HasShadingAspect() const;
//! Provides the attributes for hidden line removal.
Standard_EXPORT Standard_Boolean ShadingAspectGlobal() const;
//! Returns Standard_True if the hidden lines are to be drawn.
//! By default the hidden lines are not drawn.
Standard_EXPORT Standard_Boolean DrawHiddenLine() const;
//! Returns a link with
//! Prs3d_Drawer_HiddenLineAspect, which provides
//! settings for hidden line aspects.
//! These settings can be edited. The default values are:
//! Color: Quantity_NOC_YELLOW
//! Type of line: Aspect_TOL_DASH
//! Width: 1.
Standard_EXPORT Handle(Prs3d_LineAspect) HiddenLineAspect() ;
//! Returns a link with
//! Prs3d_Drawer_SeenLineAspect, which provides
//! settings for seen line aspects.
//! These settings can be edited. The default values are:
//! Color: Quantity_NOC_YELLOW
//! Type of line: Aspect_TOL_SOLID
//! Width: 1.
Standard_EXPORT Handle(Prs3d_LineAspect) SeenLineAspect() ;
Standard_Boolean HasPlaneAspect() const;
//! Returns a link with Prs3d_Drawer_PlaneAspect.
//! This method provides settings for the appearance of planes.
Standard_EXPORT Handle(Prs3d_PlaneAspect) PlaneAspect() ;
//! Returns a link with Prs3d_Drawer_VectorAspect,
//! which provides settings for the appearance of vectors.
//! These settings can be edited. The default values are:
//! Color: Quantity_NOC_SKYBLUE
//! Type of line: Aspect_TOL_SOLID Width: 1.
Standard_EXPORT Handle(Prs3d_LineAspect) VectorAspect() ;
//! Enables or disables drawing of face boundaries for shading presentations.
//! The method sets drawing flag owned by the drawer that will be used during
//! visualization instead of the one set in link.
//! theIsEnabled is a boolean flag indicating whether the face boundaries should be
//! drawn or not.
Standard_EXPORT void SetFaceBoundaryDraw (const Standard_Boolean theIsEnabled) ;
//! Checks whether the drawing of face boundaries is enabled or not.
Standard_EXPORT Standard_Boolean IsFaceBoundaryDraw() const;
//! Sets line aspect for face boundaries.
//! The method sets line aspect owned by the drawer that will be used during
//! visualization instead of the one set in link.
//! theAspect is the line aspect that determines the look of the face boundaries.
Standard_EXPORT void SetFaceBoundaryAspect (const Handle(Prs3d_LineAspect)& theAspect) ;
//! Returns line aspect of face boundaries.
Standard_EXPORT Handle(Prs3d_LineAspect) FaceBoundaryAspect() ;
//! Returns true if the drawer has its own attribute for
//! "draw face boundaries" flag that overrides the one in the link.
Standard_Boolean IsOwnFaceBoundaryDraw() const;
//! Returns true if the drawer has its own attribute for
//! face boundaries aspect that overrides the one in the link.
Standard_Boolean IsOwnFaceBoundaryAspect() const;
Standard_Boolean HasDatumAspect() const;
//! Returns a link with Prs3d_Drawer_DatumAspect,
//! which provides settings for the appearance of datums.
//! These settings can be edited. The default values for
//! the three axes are:
//! Color: Quantity_NOC_PEACHPUFF
//! Type of line: Aspect_TOL_SOLID Width: 1.
Standard_EXPORT Handle(Prs3d_DatumAspect) DatumAspect() ;
//! Returns a link with Prs3d_Drawer_DimensionAspect,
//! which provides settings for the appearance of dimensions.
Standard_EXPORT Handle(Prs3d_DimensionAspect) DimensionAspect() ;
Standard_Boolean HasDimensionAspect() const;
//! Sets dimension length model units for computing of dimension presentation.
Standard_EXPORT void SetDimLengthModelUnits (const TCollection_AsciiString& theUnits) ;
//! Sets dimension angle model units for computing of dimension presentation.
Standard_EXPORT void SetDimAngleModelUnits (const TCollection_AsciiString& theUnits) ;
//! Returns angle model units for the dimension presentation.
Standard_EXPORT const TCollection_AsciiString& DimAngleModelUnits() const;
//! Returns length model units for the dimension presentation.
Standard_EXPORT const TCollection_AsciiString& DimLengthModelUnits() const;
//! Sets length units in which value for dimension presentation is displayed.
Standard_EXPORT void SetDimLengthDisplayUnits (const TCollection_AsciiString& theUnits) ;
//! Sets angle units in which value for dimension presentation is displayed.
Standard_EXPORT void SetDimAngleDisplayUnits (const TCollection_AsciiString& theUnits) ;
//! Returns length units in which dimension presentation is displayed.
Standard_EXPORT const TCollection_AsciiString& DimLengthDisplayUnits() const;
//! Returns angle units in which dimension presentation is displayed.
Standard_EXPORT const TCollection_AsciiString& DimAngleDisplayUnits() const;
//! Returns a link with Prs3d_Drawer_SectionAspect,
//! which provides settings for wires which highlight sections.
//! The LineAspect for the wire can be edited.
//! The default values are:
//! Color: Quantity_NOC_ORANGE
//! Type of line: Aspect_TOL_SOLID
//! Width: 1.
//! These attributes are used by the following algorithms:
//! Prs3d_WFShape
Standard_EXPORT Handle(Prs3d_LineAspect) SectionAspect() ;
Standard_EXPORT const Handle(Prs3d_Drawer)& Link() ;
Standard_Boolean HasLink() const;
void Link (const Handle(Prs3d_Drawer)& aDrawer) ;
//! Removes attributes stored in a Local Context.
Standard_EXPORT virtual void ClearLocalAttributes() ;
//! Returns true if the last called attribute was local; false if it was global.
Standard_Boolean WasLastLocal() const;
//! Returns true if a Local Context has stored attributes
//! for Interactive Objects.
Standard_Boolean HasLocalAttributes() const;
DEFINE_STANDARD_RTTI(AIS_Drawer)
protected:
private:
Handle(Prs3d_Drawer) myLink;
Standard_Boolean hasLocalAttributes;
Standard_Boolean myhasOwnDeviationCoefficient;
Standard_Real myOwnDeviationCoefficient;
Standard_Real myPreviousDeviationCoefficient;
Standard_Boolean myhasOwnHLRDeviationCoefficient;
Standard_Real myOwnHLRDeviationCoefficient;
Standard_Real myPreviousHLRDeviationCoefficient;
Standard_Boolean myhasOwnDeviationAngle;
Standard_Real myOwnDeviationAngle;
Standard_Real myPreviousDeviationAngle;
Standard_Boolean myhasOwnHLRDeviationAngle;
Standard_Real myOwnHLRDeviationAngle;
Standard_Real myPreviousHLRDeviationAngle;
Standard_Boolean myHasOwnFaceBoundaryDraw;
Standard_Boolean myHasOwnDimLengthModelUnits;
Standard_Boolean myHasOwnDimLengthDisplayUnits;
Standard_Boolean myHasOwnDimAngleModelUnits;
Standard_Boolean myHasOwnDimAngleDisplayUnits;
};
#include <AIS_Drawer.lxx>
#endif // _AIS_Drawer_HeaderFile
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