/usr/include/ns3.26/ns3/udp-echo-server.h is in libns3-dev 3.26+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright 2007 University of Washington
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef UDP_ECHO_SERVER_H
#define UDP_ECHO_SERVER_H
#include "ns3/application.h"
#include "ns3/event-id.h"
#include "ns3/ptr.h"
#include "ns3/address.h"
namespace ns3 {
class Socket;
class Packet;
/**
* \ingroup applications
* \defgroup udpecho UdpEcho
*/
/**
* \ingroup udpecho
* \brief A Udp Echo server
*
* Every packet received is sent back.
*/
class UdpEchoServer : public Application
{
public:
/**
* \brief Get the type ID.
* \return the object TypeId
*/
static TypeId GetTypeId (void);
UdpEchoServer ();
virtual ~UdpEchoServer ();
protected:
virtual void DoDispose (void);
private:
virtual void StartApplication (void);
virtual void StopApplication (void);
/**
* \brief Handle a packet reception.
*
* This function is called by lower layers.
*
* \param socket the socket the packet was received to.
*/
void HandleRead (Ptr<Socket> socket);
uint16_t m_port; //!< Port on which we listen for incoming packets.
Ptr<Socket> m_socket; //!< IPv4 Socket
Ptr<Socket> m_socket6; //!< IPv6 Socket
Address m_local; //!< local multicast address
};
} // namespace ns3
#endif /* UDP_ECHO_SERVER_H */
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