/usr/include/ns3.26/ns3/tcp-l4-protocol.h is in libns3-dev 3.26+dfsg-1.
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/*
* Copyright (c) 2007 Georgia Tech Research Corporation
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Raj Bhattacharjea <raj.b@gatech.edu>
*/
#ifndef TCP_L4_PROTOCOL_H
#define TCP_L4_PROTOCOL_H
#include <stdint.h>
#include "ns3/ipv4-address.h"
#include "ns3/ipv6-address.h"
#include "ns3/sequence-number.h"
#include "ip-l4-protocol.h"
namespace ns3 {
class Node;
class Socket;
class TcpHeader;
class Ipv4EndPointDemux;
class Ipv6EndPointDemux;
class Ipv4Interface;
class TcpSocketBase;
class Ipv4EndPoint;
class Ipv6EndPoint;
class NetDevice;
/**
* \ingroup internet
* \defgroup tcp TCP
*
* This is an implementation of various Transmission Control Protocol flavors.
*
* Each TCP flavors is studied to match a specific environment, and they
* differ mainly in the congestion control algorithms used.
*
* See \RFC{793} and others.
*/
/**
* \ingroup tcp
* \brief TCP socket creation and multiplexing/demultiplexing
*
* A single instance of this class is held by one instance of class Node.
*
* The creation of TcpSocket are handled in the method CreateSocket, which is
* called by TcpSocketFactory. Upon creation, this class is responsible to
* the socket initialization and handle multiplexing/demultiplexing of data
* between node's TCP sockets. Demultiplexing is done by receiving
* packets from IP, and forwards them up to the right socket. Multiplexing
* is done through the SendPacket function, which sends the packet down the stack.
*
* Moreover, this class allocates "endpoint" objects (ns3::Ipv4EndPoint) for TCP,
* and SHOULD checksum packets its receives from the socket layer going down
* the stack, but currently checksumming is disabled.
*
* \see CreateSocket
* \see NotifyNewAggregate
* \see SendPacket
*/
class TcpL4Protocol : public IpL4Protocol {
public:
/**
* \brief Get the type ID.
* \return the object TypeId
*/
static TypeId GetTypeId (void);
static const uint8_t PROT_NUMBER; //!< protocol number (0x6)
TcpL4Protocol ();
virtual ~TcpL4Protocol ();
/**
* Set node associated with this stack
* \param node the node
*/
void SetNode (Ptr<Node> node);
/**
* \brief Create a TCP socket using the TypeId set by SocketType attribute
*
* \return A smart Socket pointer to a TcpSocket allocated by this instance
* of the TCP protocol
*/
Ptr<Socket> CreateSocket (void);
/**
* \brief Create a TCP socket using the specified congestion control algorithm TypeId
*
* \return A smart Socket pointer to a TcpSocket allocated by this instance
* of the TCP protocol
*
* \warning using a congestionTypeId other than TCP is a bad idea.
*
* \param congestionTypeId the congestion control algorithm TypeId
*/
Ptr<Socket> CreateSocket (TypeId congestionTypeId);
/**
* \brief Allocate an IPv4 Endpoint
* \return the Endpoint
*/
Ipv4EndPoint *Allocate (void);
/**
* \brief Allocate an IPv4 Endpoint
* \param address address to use
* \return the Endpoint
*/
Ipv4EndPoint *Allocate (Ipv4Address address);
/**
* \brief Allocate an IPv4 Endpoint
* \param port port to use
* \return the Endpoint
*/
Ipv4EndPoint *Allocate (uint16_t port);
/**
* \brief Allocate an IPv4 Endpoint
* \param address address to use
* \param port port to use
* \return the Endpoint
*/
Ipv4EndPoint *Allocate (Ipv4Address address, uint16_t port);
/**
* \brief Allocate an IPv4 Endpoint
* \param localAddress local address to use
* \param localPort local port to use
* \param peerAddress remote address to use
* \param peerPort remote port to use
* \return the Endpoint
*/
Ipv4EndPoint *Allocate (Ipv4Address localAddress, uint16_t localPort,
Ipv4Address peerAddress, uint16_t peerPort);
/**
* \brief Allocate an IPv6 Endpoint
* \return the Endpoint
*/
Ipv6EndPoint *Allocate6 (void);
/**
* \brief Allocate an IPv6 Endpoint
* \param address address to use
* \return the Endpoint
*/
Ipv6EndPoint *Allocate6 (Ipv6Address address);
/**
* \brief Allocate an IPv6 Endpoint
* \param port port to use
* \return the Endpoint
*/
Ipv6EndPoint *Allocate6 (uint16_t port);
/**
* \brief Allocate an IPv6 Endpoint
* \param address address to use
* \param port port to use
* \return the Endpoint
*/
Ipv6EndPoint *Allocate6 (Ipv6Address address, uint16_t port);
/**
* \brief Allocate an IPv6 Endpoint
* \param localAddress local address to use
* \param localPort local port to use
* \param peerAddress remote address to use
* \param peerPort remote port to use
* \return the Endpoint
*/
Ipv6EndPoint *Allocate6 (Ipv6Address localAddress, uint16_t localPort,
Ipv6Address peerAddress, uint16_t peerPort);
/**
* \brief Send a packet via TCP (IP-agnostic)
*
* \param pkt The packet to send
* \param outgoing The packet header
* \param saddr The source Ipv4Address
* \param daddr The destination Ipv4Address
* \param oif The output interface bound. Defaults to null (unspecified).
*/
void SendPacket (Ptr<Packet> pkt, const TcpHeader &outgoing,
const Address &saddr, const Address &daddr,
Ptr<NetDevice> oif = 0) const;
/**
* \brief Make a socket fully operational
*
* Called after a socket has been bound, it is inserted in an internal vector.
*
* \param socket Socket to be added
*/
void AddSocket (Ptr<TcpSocketBase> socket);
/**
* \brief Remove a socket from the internal list
*
* \param socket socket to Remove
* \return true if the socket has been removed
*/
bool RemoveSocket (Ptr<TcpSocketBase> socket);
/**
* \brief Remove an IPv4 Endpoint.
* \param endPoint the end point to remove
*/
void DeAllocate (Ipv4EndPoint *endPoint);
/**
* \brief Remove an IPv6 Endpoint.
* \param endPoint the end point to remove
*/
void DeAllocate (Ipv6EndPoint *endPoint);
// From IpL4Protocol
virtual enum IpL4Protocol::RxStatus Receive (Ptr<Packet> p,
Ipv4Header const &incomingIpHeader,
Ptr<Ipv4Interface> incomingInterface);
virtual enum IpL4Protocol::RxStatus Receive (Ptr<Packet> p,
Ipv6Header const &incomingIpHeader,
Ptr<Ipv6Interface> incomingInterface);
virtual void ReceiveIcmp (Ipv4Address icmpSource, uint8_t icmpTtl,
uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo,
Ipv4Address payloadSource,Ipv4Address payloadDestination,
const uint8_t payload[8]);
virtual void ReceiveIcmp (Ipv6Address icmpSource, uint8_t icmpTtl,
uint8_t icmpType, uint8_t icmpCode, uint32_t icmpInfo,
Ipv6Address payloadSource,Ipv6Address payloadDestination,
const uint8_t payload[8]);
virtual void SetDownTarget (IpL4Protocol::DownTargetCallback cb);
virtual void SetDownTarget6 (IpL4Protocol::DownTargetCallback6 cb);
virtual int GetProtocolNumber (void) const;
virtual IpL4Protocol::DownTargetCallback GetDownTarget (void) const;
virtual IpL4Protocol::DownTargetCallback6 GetDownTarget6 (void) const;
protected:
virtual void DoDispose (void);
/**
* \brief Setup socket factory and callbacks when aggregated to a node
*
* This function will notify other components connected to the node that a
* new stack member is now connected. This will be used to notify Layer 3
* protocol of layer 4 protocol stack to connect them together.
* The aggregation is completed by setting the node in the TCP stack, link
* it to the ipv4 or ipv6 stack and adding TCP socket factory to the node.
*/
virtual void NotifyNewAggregate ();
/**
* \brief Get the tcp header of the incoming packet and checks its checksum if needed
*
* \param packet Received packet
* \param incomingTcpHeader Overwritten with the tcp header of the packet
* \param source Source address (an underlying Ipv4Address or Ipv6Address)
* \param destination Destination address (an underlying Ipv4Address or Ipv6Address)
*
* \return RX_CSUM_FAILED if the checksum check fails, RX_OK otherwise
*/
enum IpL4Protocol::RxStatus
PacketReceived (Ptr<Packet> packet, TcpHeader &incomingTcpHeader,
const Address &source, const Address &destination);
/**
* \brief Check if RST packet should be sent, and in case, send it
*
* The function is called when no endpoint is found for the received
* packet. So TcpL4Protocol do not know to who the packet should be
* given to. An RST packet is sent out as reply unless the received packet
* has the RST flag set.
*
* \param incomingHeader TCP header of the incoming packet
* \param incomingSAddr Source address of the incoming packet
* \param incomingDAddr Destination address of the incoming packet
*
*/
void NoEndPointsFound (const TcpHeader &incomingHeader, const Address &incomingSAddr,
const Address &incomingDAddr);
private:
Ptr<Node> m_node; //!< the node this stack is associated with
Ipv4EndPointDemux *m_endPoints; //!< A list of IPv4 end points.
Ipv6EndPointDemux *m_endPoints6; //!< A list of IPv6 end points.
TypeId m_rttTypeId; //!< The RTT Estimator TypeId
TypeId m_congestionTypeId; //!< The socket TypeId
std::vector<Ptr<TcpSocketBase> > m_sockets; //!< list of sockets
IpL4Protocol::DownTargetCallback m_downTarget; //!< Callback to send packets over IPv4
IpL4Protocol::DownTargetCallback6 m_downTarget6; //!< Callback to send packets over IPv6
/**
* \brief Copy constructor
*
* Defined and not implemented to avoid misuse
*/
TcpL4Protocol (const TcpL4Protocol &);
/**
* \brief Copy constructor
*
* Defined and not implemented to avoid misuse
* \returns
*/
TcpL4Protocol &operator = (const TcpL4Protocol &);
/**
* \brief Send a packet via TCP (IPv4)
*
* \param pkt The packet to send
* \param outgoing The packet header
* \param saddr The source Ipv4Address
* \param daddr The destination Ipv4Address
* \param oif The output interface bound. Defaults to null (unspecified).
*/
void SendPacketV4 (Ptr<Packet> pkt, const TcpHeader &outgoing,
const Ipv4Address &saddr, const Ipv4Address &daddr,
Ptr<NetDevice> oif = 0) const;
/**
* \brief Send a packet via TCP (IPv6)
*
* \param pkt The packet to send
* \param outgoing The packet header
* \param saddr The source Ipv4Address
* \param daddr The destination Ipv4Address
* \param oif The output interface bound. Defaults to null (unspecified).
*/
void SendPacketV6 (Ptr<Packet> pkt, const TcpHeader &outgoing,
const Ipv6Address &saddr, const Ipv6Address &daddr,
Ptr<NetDevice> oif = 0) const;
};
} // namespace ns3
#endif /* TCP_L4_PROTOCOL_H */
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