/usr/include/ns3.26/ns3/point-to-point-helper.h is in libns3-dev 3.26+dfsg-1.
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/*
* Copyright (c) 2008 INRIA
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Author: Mathieu Lacage <mathieu.lacage@sophia.inria.fr>
*/
#ifndef POINT_TO_POINT_HELPER_H
#define POINT_TO_POINT_HELPER_H
#include <string>
#include "ns3/object-factory.h"
#include "ns3/net-device-container.h"
#include "ns3/node-container.h"
#include "ns3/trace-helper.h"
namespace ns3 {
class Queue;
class NetDevice;
class Node;
/**
* \brief Build a set of PointToPointNetDevice objects
*
* Normally we eschew multiple inheritance, however, the classes
* PcapUserHelperForDevice and AsciiTraceUserHelperForDevice are
* "mixins".
*/
class PointToPointHelper : public PcapHelperForDevice,
public AsciiTraceHelperForDevice
{
public:
/**
* Create a PointToPointHelper to make life easier when creating point to
* point networks.
*/
PointToPointHelper ();
virtual ~PointToPointHelper () {}
/**
* Each point to point net device must have a queue to pass packets through.
* This method allows one to set the type of the queue that is automatically
* created when the device is created and attached to a node.
*
* \param type the type of queue
* \param n1 the name of the attribute to set on the queue
* \param v1 the value of the attribute to set on the queue
* \param n2 the name of the attribute to set on the queue
* \param v2 the value of the attribute to set on the queue
* \param n3 the name of the attribute to set on the queue
* \param v3 the value of the attribute to set on the queue
* \param n4 the name of the attribute to set on the queue
* \param v4 the value of the attribute to set on the queue
*
* Set the type of queue to create and associated to each
* PointToPointNetDevice created through PointToPointHelper::Install.
*/
void SetQueue (std::string type,
std::string n1 = "", const AttributeValue &v1 = EmptyAttributeValue (),
std::string n2 = "", const AttributeValue &v2 = EmptyAttributeValue (),
std::string n3 = "", const AttributeValue &v3 = EmptyAttributeValue (),
std::string n4 = "", const AttributeValue &v4 = EmptyAttributeValue ());
/**
* Set an attribute value to be propagated to each NetDevice created by the
* helper.
*
* \param name the name of the attribute to set
* \param value the value of the attribute to set
*
* Set these attributes on each ns3::PointToPointNetDevice created
* by PointToPointHelper::Install
*/
void SetDeviceAttribute (std::string name, const AttributeValue &value);
/**
* Set an attribute value to be propagated to each Channel created by the
* helper.
*
* \param name the name of the attribute to set
* \param value the value of the attribute to set
*
* Set these attribute on each ns3::PointToPointChannel created
* by PointToPointHelper::Install
*/
void SetChannelAttribute (std::string name, const AttributeValue &value);
/**
* \param c a set of nodes
* \return a NetDeviceContainer for nodes
*
* This method creates a ns3::PointToPointChannel with the
* attributes configured by PointToPointHelper::SetChannelAttribute,
* then, for each node in the input container, we create a
* ns3::PointToPointNetDevice with the requested attributes,
* a queue for this ns3::NetDevice, and associate the resulting
* ns3::NetDevice with the ns3::Node and ns3::PointToPointChannel.
*/
NetDeviceContainer Install (NodeContainer c);
/**
* \param a first node
* \param b second node
* \return a NetDeviceContainer for nodes
*
* Saves you from having to construct a temporary NodeContainer.
* Also, if MPI is enabled, for distributed simulations,
* appropriate remote point-to-point channels are created.
*/
NetDeviceContainer Install (Ptr<Node> a, Ptr<Node> b);
/**
* \param a first node
* \param bName name of second node
* \return a NetDeviceContainer for nodes
*
* Saves you from having to construct a temporary NodeContainer.
*/
NetDeviceContainer Install (Ptr<Node> a, std::string bName);
/**
* \param aName Name of first node
* \param b second node
* \return a NetDeviceContainer for nodes
*
* Saves you from having to construct a temporary NodeContainer.
*/
NetDeviceContainer Install (std::string aName, Ptr<Node> b);
/**
* \param aNode Name of first node
* \param bNode Name of second node
* \return a NetDeviceContainer for nodes
*
* Saves you from having to construct a temporary NodeContainer.
*/
NetDeviceContainer Install (std::string aNode, std::string bNode);
private:
/**
* \brief Enable pcap output the indicated net device.
*
* NetDevice-specific implementation mechanism for hooking the trace and
* writing to the trace file.
*
* \param prefix Filename prefix to use for pcap files.
* \param nd Net device for which you want to enable tracing.
* \param promiscuous If true capture all possible packets available at the device.
* \param explicitFilename Treat the prefix as an explicit filename if true
*/
virtual void EnablePcapInternal (std::string prefix, Ptr<NetDevice> nd, bool promiscuous, bool explicitFilename);
/**
* \brief Enable ascii trace output on the indicated net device.
*
* NetDevice-specific implementation mechanism for hooking the trace and
* writing to the trace file.
*
* \param stream The output stream object to use when logging ascii traces.
* \param prefix Filename prefix to use for ascii trace files.
* \param nd Net device for which you want to enable tracing.
* \param explicitFilename Treat the prefix as an explicit filename if true
*/
virtual void EnableAsciiInternal (
Ptr<OutputStreamWrapper> stream,
std::string prefix,
Ptr<NetDevice> nd,
bool explicitFilename);
ObjectFactory m_queueFactory; //!< Queue Factory
ObjectFactory m_channelFactory; //!< Channel Factory
ObjectFactory m_remoteChannelFactory; //!< Remote Channel Factory
ObjectFactory m_deviceFactory; //!< Device Factory
};
} // namespace ns3
#endif /* POINT_TO_POINT_HELPER_H */
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