/usr/include/ns3.26/ns3/onoff-application.h is in libns3-dev 3.26+dfsg-1.
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//
// Copyright (c) 2006 Georgia Tech Research Corporation
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License version 2 as
// published by the Free Software Foundation;
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// Author: George F. Riley<riley@ece.gatech.edu>
//
// ns3 - On/Off Data Source Application class
// George F. Riley, Georgia Tech, Spring 2007
// Adapted from ApplicationOnOff in GTNetS.
#ifndef ONOFF_APPLICATION_H
#define ONOFF_APPLICATION_H
#include "ns3/address.h"
#include "ns3/application.h"
#include "ns3/event-id.h"
#include "ns3/ptr.h"
#include "ns3/data-rate.h"
#include "ns3/traced-callback.h"
namespace ns3 {
class Address;
class RandomVariableStream;
class Socket;
/**
* \ingroup applications
* \defgroup onoff OnOffApplication
*
* This traffic generator follows an On/Off pattern: after
* Application::StartApplication
* is called, "On" and "Off" states alternate. The duration of each of
* these states is determined with the onTime and the offTime random
* variables. During the "Off" state, no traffic is generated.
* During the "On" state, cbr traffic is generated. This cbr traffic is
* characterized by the specified "data rate" and "packet size".
*/
/**
* \ingroup onoff
*
* \brief Generate traffic to a single destination according to an
* OnOff pattern.
*
* This traffic generator follows an On/Off pattern: after
* Application::StartApplication
* is called, "On" and "Off" states alternate. The duration of each of
* these states is determined with the onTime and the offTime random
* variables. During the "Off" state, no traffic is generated.
* During the "On" state, cbr traffic is generated. This cbr traffic is
* characterized by the specified "data rate" and "packet size".
*
* Note: When an application is started, the first packet transmission
* occurs _after_ a delay equal to (packet size/bit rate). Note also,
* when an application transitions into an off state in between packet
* transmissions, the remaining time until when the next transmission
* would have occurred is cached and is used when the application starts
* up again. Example: packet size = 1000 bits, bit rate = 500 bits/sec.
* If the application is started at time 3 seconds, the first packet
* transmission will be scheduled for time 5 seconds (3 + 1000/500)
* and subsequent transmissions at 2 second intervals. If the above
* application were instead stopped at time 4 seconds, and restarted at
* time 5.5 seconds, then the first packet would be sent at time 6.5 seconds,
* because when it was stopped at 4 seconds, there was only 1 second remaining
* until the originally scheduled transmission, and this time remaining
* information is cached and used to schedule the next transmission
* upon restarting.
*
* If the underlying socket type supports broadcast, this application
* will automatically enable the SetAllowBroadcast(true) socket option.
*/
class OnOffApplication : public Application
{
public:
/**
* \brief Get the type ID.
* \return the object TypeId
*/
static TypeId GetTypeId (void);
OnOffApplication ();
virtual ~OnOffApplication();
/**
* \brief Set the total number of bytes to send.
*
* Once these bytes are sent, no packet is sent again, even in on state.
* The value zero means that there is no limit.
*
* \param maxBytes the total number of bytes to send
*/
void SetMaxBytes (uint64_t maxBytes);
/**
* \brief Return a pointer to associated socket.
* \return pointer to associated socket
*/
Ptr<Socket> GetSocket (void) const;
/**
* \brief Assign a fixed random variable stream number to the random variables
* used by this model.
*
* \param stream first stream index to use
* \return the number of stream indices assigned by this model
*/
int64_t AssignStreams (int64_t stream);
protected:
virtual void DoDispose (void);
private:
// inherited from Application base class.
virtual void StartApplication (void); // Called at time specified by Start
virtual void StopApplication (void); // Called at time specified by Stop
//helpers
/**
* \brief Cancel all pending events.
*/
void CancelEvents ();
// Event handlers
/**
* \brief Start an On period
*/
void StartSending ();
/**
* \brief Start an Off period
*/
void StopSending ();
/**
* \brief Send a packet
*/
void SendPacket ();
Ptr<Socket> m_socket; //!< Associated socket
Address m_peer; //!< Peer address
bool m_connected; //!< True if connected
Ptr<RandomVariableStream> m_onTime; //!< rng for On Time
Ptr<RandomVariableStream> m_offTime; //!< rng for Off Time
DataRate m_cbrRate; //!< Rate that data is generated
DataRate m_cbrRateFailSafe; //!< Rate that data is generated (check copy)
uint32_t m_pktSize; //!< Size of packets
uint32_t m_residualBits; //!< Number of generated, but not sent, bits
Time m_lastStartTime; //!< Time last packet sent
uint64_t m_maxBytes; //!< Limit total number of bytes sent
uint64_t m_totBytes; //!< Total bytes sent so far
EventId m_startStopEvent; //!< Event id for next start or stop event
EventId m_sendEvent; //!< Event id of pending "send packet" event
TypeId m_tid; //!< Type of the socket used
/// Traced Callback: transmitted packets.
TracedCallback<Ptr<const Packet> > m_txTrace;
private:
/**
* \brief Schedule the next packet transmission
*/
void ScheduleNextTx ();
/**
* \brief Schedule the next On period start
*/
void ScheduleStartEvent ();
/**
* \brief Schedule the next Off period start
*/
void ScheduleStopEvent ();
/**
* \brief Handle a Connection Succeed event
* \param socket the connected socket
*/
void ConnectionSucceeded (Ptr<Socket> socket);
/**
* \brief Handle a Connection Failed event
* \param socket the not connected socket
*/
void ConnectionFailed (Ptr<Socket> socket);
};
} // namespace ns3
#endif /* ONOFF_APPLICATION_H */
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