/usr/include/ns3.26/ns3/mesh-l2-routing-protocol.h is in libns3-dev 3.26+dfsg-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 | /* -*- Mode:C++; c-file-style:"gnu"; indent-tabs-mode:nil; -*- */
/*
* Copyright (c) 2008,2009 IITP RAS
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License version 2 as
* published by the Free Software Foundation;
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors: Kirill Andreev <andreev@iitp.ru>
* Pavel Boyko <boyko@iitp.ru>
*/
#ifndef MESH_L2_ROUTING_PROTOCOL_H
#define MESH_L2_ROUTING_PROTOCOL_H
#include "ns3/object.h"
#include "ns3/mac48-address.h"
#include "ns3/packet.h"
namespace ns3 {
class Packet;
class MeshPointDevice;
/**
* \ingroup mesh
*
* \brief Interface for L2 mesh routing protocol and mesh point communication.
*
* Every mesh routing protocol must implement this interface. Each mesh point (MeshPointDevice) is supposed
* to know single L2RoutingProtocol to work with, see MeshPointDevice::SetRoutingProtocol ().
*
* This interface is similar to ipv4 routing protocol base class.
*/
class MeshL2RoutingProtocol : public Object
{
public:
/// Never forget to support NS3 object model
static TypeId GetTypeId ();
/// virtual D-tor for subclasses
virtual ~MeshL2RoutingProtocol ();
/**
* Callback to be invoked when route discovery procedure is completed.
*
* \param flag indicating whether a route was actually found and all needed information is
* added to the packet successfully
*
* \param packet for which the route was resolved. All routing information for MAC layer
* must be stored in proper tags (like in case of HWMP, when WifiMacHeader
* needs address of next hop), or must be added as a packet header (if MAC
* does not need any additional information). So, the packet is returned back
* to MeshPointDevice looks like a pure packet with ethernet header
* (i.e data + src +dst + protocol). The only special information addressed
* to MeshPointDevice is an outcoming interface ID.
*
* \param src source address of the packet
*
* \param dst destination address of the packet
*
* \param protocol ethernet 'Protocol' field, needed to form a proper MAC-layer header
*
* \param uint32_t outcoming interface to use or 0xffffffff if packet should be sent by ALL interfaces
*/
typedef Callback<void, /* return type */
bool, /* flag */
Ptr<Packet>, /* packet */
Mac48Address, /* src */
Mac48Address, /* dst */
uint16_t, /* protocol */
uint32_t /* out interface ID */
> RouteReplyCallback;
/**
* Request routing information, all packets must go through this request.
*
* Note that route discovery works async. -- RequestRoute returns immediately, while
* reply callback will be called when routing information will be available.
* \return true if valid route is already known
* \param sourceIface the incoming interface of the packet
* \param source source address
* \param destination destination address
* \param packet the packet to be resolved (needed the whole packet, because
* routing information is added as tags or headers). The packet
* will be returned to reply callback.
* \param protocolType protocol ID, needed to form a proper MAC-layer header
* \param routeReply callback to be invoked after route discovery procedure, supposed
* to really send packet using routing information.
*/
virtual bool RequestRoute (uint32_t sourceIface, const Mac48Address source, const Mac48Address destination, Ptr<
const Packet> packet, uint16_t protocolType, RouteReplyCallback routeReply) = 0;
/**
* \brief When packet is ready to go to upper layer, protocol must
* remove all its information: tags, header, etc. So,
* MeshPointDevice must call this method when passing a packet to
* upper layer.
* \returns true if packet shall not be dropped, false otherwise.
* \param fromIface the incoming interface of the packet
* \param source source address
* \param destination destination address
* \param packet the packet to be handled
* \param protocolType protocol ID, needed to form a proper MAC-layer header
* \attention protocol type is passed by reference, because may be
* changed
*/
virtual bool RemoveRoutingStuff (uint32_t fromIface, const Mac48Address source, const Mac48Address destination, Ptr<
Packet> packet, uint16_t & protocolType) = 0;
/// Set host mesh point, analog of SetNode (...) methods for upper layer protocols.
void
SetMeshPoint (Ptr<MeshPointDevice> mp);
/// Each mesh protocol must be installed on the mesh point to work.
Ptr<MeshPointDevice>
GetMeshPoint () const;
protected:
/// Host mesh point
Ptr<MeshPointDevice> m_mp;
};
} // namespace ns3
#endif
|