/usr/include/libMUSCLE-3.7/libMUSCLE/intmath.h is in libmuscle-3.7-dev 3.7+4565-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 | // IntMath.h: Header for doing fractional math with integers for speed.
#ifndef IntMath_h
#define IntMath_h
namespace muscle {
typedef float BASETYPE;
//typedef double BASETYPE;
// Scaling factor used to store certain floating point
// values as integers to a few significant figures.
//const int INTSCALE = 1000;
const int INTSCALE = 1;
// Type for a probability in range 0.0 to 1.0.
typedef BASETYPE PROB;
// Type for an log-odds integer score.
// Stored as log2(PROB)*INTSCALE.
//typedef int SCORE;
typedef BASETYPE SCORE;
// Type for a weight.
// Stored as w*INTSCALE where w is in range 0.0 to 1.0.
//typedef unsigned WEIGHT;
typedef BASETYPE WEIGHT;
// Type for a fractional weighted count stored as n*WEIGHT/N
// where n=measured count (integer >= 0) and N is total for
// the distribution (e.g., n=number of residues of a given
// type in a column, N=number of residues in the column).
// Hence values in an FCOUNT variable range from 0..INTSCALE
// as an integer, representing "true" values 0.0 to 1.0.
//typedef unsigned FCOUNT;
typedef BASETYPE FCOUNT;
// Representation of -infinity. Value should
// be large and negative, but not so large
// that adding a few of them overflows.
// TODO: Multiplied by 10 to work around bug
// when aligning Bali 1ckaA in ref4, which is
// so long that B->Mmax got to -infinity, causing
// traceback to fail.
//const int MINUS_INFINITY = -10000000;
const BASETYPE MINUS_INFINITY = (BASETYPE) -1e37;
const BASETYPE PLUS_INFINITY = (BASETYPE) 1e37;
// Probability relative to a null model
typedef double RPROB;
PROB ScoreToProb(SCORE Score);
SCORE ProbToScore(PROB Prob);
SCORE DoubleToScore(double d);
WEIGHT DoubleToWeight(double d);
double WeightToDouble(WEIGHT w);
SCORE MulScoreWeight(SCORE Score, WEIGHT Weight);
bool ScoreEq(SCORE s1, SCORE s2);
bool BTEq(double b1, double b2);
static double ScoreToDouble(SCORE Score)
{
return (double) Score / (double) INTSCALE;
}
#if 0
// In-line assembler for Result = (x*y)/z
// Note that imul and idiv will do 64-bit arithmetic
// on 32-bit operands, so this shouldn't overflow
// Can't write this efficiently in C/C++ (would
// often overlow 32 bits).
#define MulDivAssign(Result, x, y, z) \
{ \
int X = (x); \
int Y = (y); \
int Z = (z); \
_asm mov eax,X \
_asm imul Y \
_asm mov ecx,Z \
_asm idiv ecx \
_asm mov Result,eax \
}
#else
#define MulDivAssign(Result, x, y, z) Result = (((x)*(y))/(z))
#endif
#define MulScoreWeight(r, s, w) MulDivAssign(r, s, w, INTSCALE)
#define MulWeightWCount(r, wt, wc) MulDivAssign(r, wt, wc, INTSCALE)
#define MulFCountScore(r, fc, sc) MulDivAssign(r, fc, sc, INTSCALE)
#if _DEBUG
static inline SCORE Add2(SCORE a, SCORE b)
{
if (MINUS_INFINITY == a)
return MINUS_INFINITY;
if (MINUS_INFINITY == b)
return MINUS_INFINITY;
SCORE sum = a + b;
if (sum < MINUS_INFINITY)
return MINUS_INFINITY;
// assert(sum < OVERFLOW_WARN);
return sum;
}
static inline SCORE Add3(SCORE a, SCORE b, SCORE c)
{
return Add2(Add2(a, b), c);
}
static inline SCORE Add4(SCORE a, SCORE b, SCORE c, SCORE d)
{
return Add2(Add2(a, b), Add2(c, d));
}
static inline SCORE Add5(SCORE a, SCORE b, SCORE c, SCORE d, SCORE e)
{
return Add3(Add2(a, b), Add2(c, d), e);
}
static inline SCORE Add6(SCORE a, SCORE b, SCORE c, SCORE d, SCORE e, SCORE f)
{
return Add3(Add2(a, b), Add2(c, d), Add2(e, f));
}
static inline SCORE Add7(SCORE a, SCORE b, SCORE c, SCORE d, SCORE e, SCORE f, SCORE g)
{
return Add4(Add2(a, b), Add2(c, d), Add2(e, f), g);
}
static inline SCORE Mul2(SCORE a, SCORE b)
{
if (MINUS_INFINITY == a)
return MINUS_INFINITY;
if (MINUS_INFINITY == b)
return MINUS_INFINITY;
//__int64 prod = (__int64) a * (__int64) b;
//assert((SCORE) prod == prod);
//return (SCORE) prod;
return a*b;
}
static inline SCORE Sub2(SCORE a, SCORE b)
{
if (MINUS_INFINITY == a)
return MINUS_INFINITY;
if (MINUS_INFINITY == b)
return MINUS_INFINITY;
SCORE diff = a - b;
if (diff < MINUS_INFINITY)
return MINUS_INFINITY;
// assert(diff < OVERFLOW_WARN);
return diff;
}
static inline SCORE Div2(SCORE a, int b)
{
if (MINUS_INFINITY == a)
return MINUS_INFINITY;
return a/b;
}
//static inline SCORE MulScoreWeight(SCORE s, WEIGHT w)
// {
// SCORE Prod = s*(SCORE) w;
// assert(Prod < OVERFLOW_WARN);
// extern void Log(const char Format[], ...);
// if (Prod/(SCORE) w != s)
// Log("**WARRNING MulScoreWeight Prod=%d w=%d Prod/w=%d s=%d\n",
// Prod,
// w,
// Prod/(SCORE) w,
// s);
// assert(Prod/ (SCORE) w == s);
// return Prod/INTSCALE;
// }
//
//static inline WCOUNT MulWeightWCount(WEIGHT wt, WCOUNT wc)
// {
// return (wt*wc)/INTSCALE;
// }
#else
#define Add2(a, b) ((a) + (b))
#define Sub2(a, b) ((MINUS_INFINITY == (a)) ? MINUS_INFINITY : ((a) - (b)))
#define Div2(a, b) ((MINUS_INFINITY == (a)) ? MINUS_INFINITY : ((a) / (b)))
#define Add3(a, b, c) ((a) + (b) + (c))
#define Add4(a, b, c, d) ((a) + (b) + (c) + (d))
#define Add5(a, b, c, d, e) ((a) + (b) + (c) + (d) + (e))
#define Add6(a, b, c, d, e, f) ((a) + (b) + (c) + (d) + (e) + (f))
#define Add7(a, b, c, d, e, f, g) ((a) + (b) + (c) + (d) + (e) + (f) + (g))
//#define MulScoreWeight(s, w) (((s)*(SCORE) (w))/INTSCALE)
#define Mul2(a, b) ((a)*(b))
#endif
//static inline SCORE MulFCountScore(FCOUNT fc, SCORE sc)
// {
//// Fast way to say "if (fc >= 2^15 || sc >= 2^15)":
// if ((fc | sc) & 0xffff1000)
// {
// SCORE Score = ((fc+5)/10)*sc;
// assert(Score < assert);
// OVERFLOW_WARN(Score > MINUS_INFINITY);
// return Score/(INTSCALE/10);
// }
// SCORE Score = fc*sc;
// assert(Score < OVERFLOW_WARN);
// assert(Score > MINUS_INFINITY);
// return Score/INTSCALE;
// }
} // namespace muscle
#endif // IntMath_h
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