/usr/include/mjpegtools/mpeg2enc/seqencoder.hh is in libmjpegtools-dev 1:2.1.0+debian-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 | #ifndef _SEQENCODER_HH
#define _SEQENCODER_HH
/* (C) 2000/2001/2005 Andrew Stevens */
/* This Software is free software; you can redistribute it
* and/or modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2 of
* the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
*/
#include <deque>
#include "mjpeg_types.h"
#include "picture.hh"
#include "streamstate.h"
class MPEG2Encoder;
class EncoderParams;
class MPEG2CodingBuf;
class PictureReader;
class Despatcher;
class RateCtlState;
class Pass1RateCtl;
class Pass2RateCtl;
class SeqEncoder
{
public:
SeqEncoder( EncoderParams &encparams,
PictureReader &reader,
Quantizer &quantizer,
ElemStrmWriter &writer,
Pass1RateCtl &pass1ratectl,
Pass2RateCtl &pass2ratectl
);
~SeqEncoder();
/**********************************
*
* Setup ready to start encoding once parameter objects have
* (where relevant) been Init-ed.
*
*********************************/
void Init();
/**********************************
*
* Encode Stream setup during Init
*
*********************************/
void EncodeStream();
/**********************************
*
* Do a unit of encocoding: Pass1 encode
* a buffered frame (if available)
* Pass2 encode a buffered Pass1 encoded
* frame if enough are buffer.
*
*********************************/
void EncodeStreamOneStep();
/**********************************
*
* There are still Pass1-coded frames
* buffered remaining to be committed for Pass2
* or pass-2 coded.
*
* NOTE: Result is only correct
* when called AFTER
* EncodeStreamOneStep().
*
*********************************/
bool EncodeStreamWhile();
/**********************************
*
* Perform Epilogue to encoding video stream
* Ensure all encoding work still being worked on
* is completed and flushed. Collects statistics etc etc.
*
*********************************/
void StreamEnd();
private:
/*********************************
*
* Manage Picture's - they're expensive-ish to allocate so
* we maintained a stack already allocated but unused objects.
*
*********************************/
Picture *GetFreshPicture();
void ReleasePicture( Picture *);
/**********************************
*
* Pass1Process - Unit of pass-1 processing work
* generates a pass-1 coded frame ready for pass2
* processing.
*
*********************************/
void Pass1Process();
/**********************************
*
* Pass2Process - Unit of pass-2 processing work
* Consumes any available pass-1 coded frames ready
* for pass2 coding.
* If possible generates a frame of coded output.
*
*********************************/
void Pass2Process();
void Pass1RateCtlSetup( Picture &picture );
void Pass2RateCtlSetup( Picture &picture );
Picture *NextFramePicture0();
Picture *NextFramePicture1(Picture *picture0);
void EncodePicture( Picture &picture, RateCtl &ratectl);
void RetainPicture( Picture &picture, RateCtl &ratectl);
void Pass1GopSplitting( Picture &picture);
void Pass1EncodePicture( Picture &picture, int field );
void Pass1ReEncodePicture0( Picture &picture, void (MacroBlock::*modeMotionAdjustFunc)() );
bool Pass2EncodePicture( Picture &picture, bool force_reencode );
uint64_t BitsAfterMux() const;
EncoderParams &encparams;
PictureReader &reader;
Quantizer &quantizer;
ElemStrmWriter &writer;
Pass1RateCtl &pass1ratectl;
Pass2RateCtl &pass2ratectl;
// Worker thread despatchers for the two passes
//
Despatcher &p1_despatcher;
//Despatcher &p2_despatcher;
// The state of the pass 1 rate controller before encoding.
// We need to restore this if we decide to re-encode it in
// pass-1
RateCtlState *pass1_rcstate;
// Picture's (in decode order) that have been pass1 coded
// but are not yet ready to be committed for pass 2 coding...
std::deque<Picture *> pass1coded;
// Queue of Picture's (in decode order) committed for pass2 encoding
std::deque<Picture*> pass2queue;
// Picture objects no longer being encoded (signalled by
// a called to 'ReleasePicture') but potentially still
// referenced by other Picture's and hence not (yet) free
// for re-use or destruction.
std::deque<Picture*> released_pictures;
// Reference frames all of whose field Picture's have been released
// ... needed to maintain released_pictures queue.
int released_ref_frames;
// Picture objects free for re-use.
std::vector<Picture *> free_pictures;
// Internal state of encoding...
StreamState pass1_ss;
// Reference pictures in pass-1
Picture *new_ref_picture, *old_ref_picture;
};
/*
* Local variables:
* c-file-style: "stroustrup"
* tab-width: 4
* indent-tabs-mode: nil
* End:
*/
#endif
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